Gamer Escape
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Overall, Clea goes for an unsettling style of horror and, at least for me, completely fails. The atmosphere never really “lands,” enemies are more frustrating than frightening, and I really just struggled to find the desire to even play this game.
While I wouldn’t list Fallen Angel as my game of the year, it’s definitely entertaining while it lasts. It’s hard to enough to be satisfying, has a fantastic variety of areas, and the combat is fast and snappy. There’s a few flaws here and there, namely in a few minor bugs and the combat stagnating partway through, but it’s definitely worth the asking price.
If you’ve been interested in taking this classic franchise for a spin, New ‘n’ Tasty seems to be the best way to do it. Just be prepared for some of that old-school clunkiness.
Disc Room is short and sweet, with an interesting aesthetic and some intriguing character building. Unfortunately the latter is hidden in menus, so there’s a chance not all players will get to see what is, in my opinion, one of the best parts of the game.
But sadly, at the end of the day I just can’t really recommend Tears of Avia to anyone else. Not being terrible is not the same as actually being good, and while I understand that this was made with love, it is ultimately a love that has little to nothing to add to the genre aside from being more of it.
I’m really hoping that additional content is coming for this game. Mostly because this is a passing curiosity at best, and a nose-pickingly boring experience at worst. Wait for a sale if it piques your interest, but avoid it otherwise.
This game is a solid pick-up for beat-’em-up fans, particularly if you can find a friend to play with. Give it a play, and unleash your inner monk.
But otherwise? Caveat emptor. This is a fun game when it works, but the “working” part isn’t assured. It’s just that the technical issues don’t render it unplayable.
Seriously, what downsides it does have are either due to its age or just the fact that the designers prioritized a fun dungeon crawl over character building. That’s fine. The game you have here is a fine, crisp, energetic dungeon crawl that’s good to pick up and play and rewards you with bosses that are tough enough to matter but not so hard that you’ll want to throw the game in the garbage.
In this day and age, sometimes we just need to hold down the trigger and scream at the top of our lungs. Serious Sam 4 succeeds on that front, and delivers it with a dual rocket launcher-wielding grin on its face.
Even with these issues, though, 13 Sentinels is an absolute must play, especially for those seeking a good narrative in gaming. This is the kind of story that’s going to stick in my mind for weeks to come, and easily stands up with some of the best stories I’ve experienced in any medium.
Ultimately, reading Aokana often feels like eating a variety pack of candy. Sure, there may be some flavors that don’t hit in ways that some do. But the ratio of good outweighs the bad here, and opening the box in the first place is a safe bet for a good read.
The act of performing combat and moving troops around, though – the core of the game – is weirdly uneven. Moving units is awkward, and the pathing issues the units have make what should be simple skirmishes often risky and sometimes infuriating.
No Straight Roads is an excellent experience that I encourage any lover of both music and gaming to have a look at. It’s not flawless, but it’s a darned good time.
This isn’t a terrible game. If you’re a fan of the series and really eager to have more of it, it’ll probably serve decently for those purposes, but that’ll still mean overlooking things like weak translation, poor mechanics, and a slipshod feel across the board. But if you aren’t already a fan, there’s little to nothing to recommend it to you, much less to inspire you to learn more.
Kandagawa Jet Girls completely misses the marks that this niche expects from its games. Even if the toned down fanservice is a ploy to bring in more general gamers, the weak racing mechanics aren’t going to keep them around for long. Give this one a pass.
Overall, Milky Way Prince feels like an art piece. An outlet for Redaelli to tell his story, and craft it such a way to communicate his feelings and experiences to the player. In its visual design, this work succeeds in spades. As a video game and visual novel, though, the full experience is weak. I was unable to connect to the story of Nuki and Sune, and the writing didn’t seem to want me to.
I know some people put a lot of work into this and they may even be proud of it, but the simple truth of the matter is I did not have fun. I didn’t even feel the satisfaction of overcoming a challenge.
This is a solid game no matter what. And I’m willing to bet that if you are a fan of Fairy Tail, you’re getting rewarded with a fun and solid RPG that keeps the spirit of the original and adds on more besides.
If you don’t expect too much from it, you’ll definitely get your money’s worth of entertainment. But the game is at times sloppy and unprofessional, even for an indie title, which does harm the experience to a noticeable degree.