Gamer Escape
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Don’t let its somewhat drab exterior fool you, Rolling Gunner is worth a look for genre professionals and up-and-comers alike. Its the kind of game that, despite only being six stages long, I can see myself returning to for a long time coming.
For the rest of us who have been playing crafting and survival games for 10+ years, there is nothing in this game for us. For almost everything this game does well, there are other more complex games that do it just as well or better. I can tell lots of love was put into Summer in Mara, but there are some tweaks that need to be made to support the audience they seem to be going for.
It’s not without the occasional hiccup, and some of the puzzles could do with a few more hints, but overall? Song of Horror is one of the best horror games I’ve played this year.
The story here is intriguing and occasionally shocking, but it isn’t particularly affecting. I’m sure this story would’ve hit me more had Schmied spent more time developing the world and the characters, giving the audience a better chance to connect with them.
Sludge Life feels like the video game version of being under the influence, and that’s not necessarily a bad thing. While it feels like it might be a little too wrapped up in its own aesthetics at times, it still remembers that it’s a game first and not a video from the weird part of YouTube.
I’ll be honest, this doesn’t feel like something that should have been released yet. It feels more like an early build of a game still in development. The visuals need some polish, combat needs larger hit detection for melee and dodging…it really needs a lot more love.
So this one deserves a high rating. Because if it had a lot of stuff stacked against it and I still wound up really being sucked in at the end, I think more people should give this off-beat combination a try. For all its flaws, there’s a beauty and warmth within that could be just as charming to you.
Considering the largely uncharted waters (sorry) of the shark simulator genre, it is hard to fault Maneater for its flaws. On the other hand, open world design has been a staple of gaming for over a decade and it is a shame to see such repetitive quest design.
If you’re looking for something outside Los Santos and would rather hit people with a dick bat, this isn’t a bad way to spend some time indoors.
It has a number of stumbles, but if you want to take a 25-year blast-to-the-past, Ion Fury doesn’t surpass the FPS games of the age, but it does stand well against them, making it a good choice both for veterans of the age and for those new to the classic shooter style.
This game is exceptionally short, at about an hour for a playthrough, but it spends that hour well. You’re given enough time to get to know the cast, explore the city, and leave once the city’s secrets have been laid bare and the remaining answers lie beyond in a later volume.
Mega Mix will likely be a fun entry for those newer to the series, but for veterans, it really doesn’t have much to offer. Stick to Future Tone instead.
There’s a lot to love here, but I don’t think the main mechanic works very well. Which is sad, because I wish it did. I want to love it, but ultimately I just found it frustrating, and watching the credits roll felt like a compromise. So be fairly warned before giving it a shot.
Overall, Infinite: Beyond the Mind is a fairly straight-forward action platformer that could have been more enjoyable, despite its wonky difficulty curve, if key parts of the platforming engine actually worked reliably. When I wasn’t struggling with jumping walls or climbing ladders, I was having a decent time playing through.
Simply put, this is the return that fans have been waiting for.
Those who already enjoy the series or this style of action-RPG meets dating simulator will still have a fun experience and find a good game to play here. Despite the faults with pacing or mechanics I may have discovered along the way, it won’t be enough to scare away this existing audience.
It’s clear [Super Sexy Software] tried. I love the art direction, they tried to pull off something more original towards the end, and the little optional things you can interact with are fun and whimsical. I’d love to see where they go in the future, but I cannot deny that this is a fairly flawed title.
The story falls absolutely flat, as it can’t be carried by core characters that receive little development and secondaries that I couldn’t bring myself to care about. The gameplay is exceedingly dull, somehow finding itself in a horrifying fusion of too vague and too specific. The visuals, despite the entire game taking place in a singular environment, are underbaked and unattractive.
Overall, Final Fantasy VII Remake is a stunning game and absolutely worth your time, so long as you go into it with an open mind and don’t expect it to stubbornly adhere to a nearly 25-year-old tale. I, for one, am rabidly excited to see where future entries will take this story.
As much as I’m willing to sacrifice depth in gameplay for a satisfying story, I should never feel frustrated as much as I did while playing this.