Gamer Escape
HomepageGamer Escape's Reviews
Having said that, however, the game’s 60 levels will likely take you many hours to complete, and is a thoroughly fun experience well worth the $14.99 price tag. As a certain song and this section title goes, it’s hard to overstate my satisfaction. This game is sure to please almost everyone in its target audience and I highly recommend it.
Not only does it stay true to what people love about these titles, but it’s a goodbye to one of the most compelling protagonists I’ve ever played in a video game. If this is your first trip to Kamurocho, you’re going to enjoy yourself without question.
At a budget-friendly $20 at the time of writing, Fatal Twelve is easily recommendable as a quick and entertaining read between more intensive games or stories. It’s not the greatest take on a death game story I’ve seen, but it’s a great “popcorn flick”-style story with some interesting characters and themes.
It’s clear that not enough love was given to Fear Effect Sedna. The lack of polish shows all over the place, and little flaws that could have been ironed out with more testing cripple the experience. The things it does well are rendered disappointing by the frustrating mess one needs to slog through to reach them.
I truly have no idea why Idea Factory decided to split this remake into two releases, and I would have greatly preferred having this full story contained in a single release. Regardless, if you enjoyed the story of Kyoto Winds, Edo Blossoms is pretty much essential playing.
It doesn’t win out over Trails in the Sky SC, it comes really damn close. The unfortunate fact that you have to slog through the low points of the first game to get to the expansive high here is a bit of a blemish…but I’d say it’s worth a little bit of pain.
Aside from a handful of “eh” songs and the seemingly frivolous Arcade mode, I’d almost go so far as to call this the perfect rhythm game for home console.
If plans to add more songs to the game pan out, and they’re released for free, Hatsune Miku VR might be worth a look in the future, if only for hardcore Vocaloid fans. As it stands right now, for both rhythm gamers and Miku aficionados, this game really isn’t worth your time or money.
Together with the lack of voice acting and other minor flaws, it’s hard to justify the game’s rather high price tag, as its production values just don’t seem to be in line with titles at this price point. There is some fun to be had here if you are fond of classic JRPGs – and I would recommend it for such people – but I would wait for a good sale before considering this one.
I hope to see this game tightened up a bit because it was truly disappointing how the core gameplay mechanics and pacing kept prodding me awake when all I wanted to do was dream. I wanted see more and know more, but it would require more patience than it earned from me to see it fully uncovered.
Those attempting to play for the first time are going to be dealing with the archaic systems on top of a presentation that feels more like a mobile port than a full-fledged console release. On the other hand, returning players will probably find themselves disappointed with the remixed soundtrack and lack of any work done to polish the rough edges. Nostalgic gamers should just stick to the SNES original, newcomers really don’t even need to bother.
A psychological thriller with stealth seemed right up my alley, which made it all the more disappointing that it wound up primarily a mediocre cover-based shooter. But hey, my achievement progress for the game is at 69%, and it’s going to stay that way. Nice.
The Station is short, simple, and sweet. It’s atmosphere-heavy and narrative-light; exploration-rich and challenge-impoverished. However, the attention to setting detail and aesthetic are top-notch, which (for those who come in expecting little more than an immersive walkabout) does much to alleviate the brevity and superficiality of the intended path.
The amount of things to unlock certainly gives the game a vast amount of replay value, especially for players that like to collect things. However, the incredibly poor online component means that you’ll be unlocking those items through frustratingly slow online matches, or by only grinding offline battles.
Some minor issues aside, Radiant Historia: Perfect Chronology was immensely fun to play, and I found myself having trouble putting it down. While the new additions may not be worth a $40 price tag on their own if you’re already familiar with the original, if you happened to miss out on it before, do yourself a favor and pick this up.
Yes, the story is very much lacking, but as I mentioned in the beginning, most don’t seek out fighting games for their story-telling abilities. If you’re going in with pure focus on the gameplay, what you’ll find here is an excellent fighter that can be very welcoming to newcomers to the genre. Veteran or not, I highly recommend giving this title a shot.
This is a juncture where each player must decide for themselves: Even if overall a decent video game, is this a decent Dynasty Warriors game? Such is the risk of renewal; change that seems necessary to some is not even desired by others. The fans of yesterday won’t always be the fans of tomorrow.
I’d recommend it be kept in any game night’s roulette to be whipped out randomly, enthusiastically, and often. Perfect for the holidays or any gathering of friends and family.
What time I had with it was enjoyable, but I was left wanting more. As far as problems a game can have, that’s a relatively minor one.
Zwei: The Arges Adventure definitely wears its age on its sleeve, and it isn’t always a good thing. If this game is your first experience with the Zwei series, you may be able to overlook the flaws and have a good time. However, if you’re coming to this after playing last year’s Ilvard Insurrection, you’re in for a bit of a rough experience.