Gamer Escape
HomepageGamer Escape's Reviews
Fortunately, two of those three complaints vanish once you put some time in, and you’ll have no trouble with that what with everything else available to do. This is the rare review title that I can see myself regularly coming back to in the future. Despite not being a car guy, Forza Horizon 4 is just plain fun, pure and simple.
The game does offer keyboard/mouse controls. However, on top of being convoluted and confusing at first, there is no documentation for it anywhere. Button glyphs and ADA’s voice (Jehuty’s computer voice) all reference the controller only. Tutorials only reference the controller and make no reference to the keyboard/mouse controls, and to top it all off, they can’t be configured.
The plot is fun and engaging, the multitude of distractions are a step up from its release predecessor, and Kazuma Kiryu’s steel resolve and Steve Rodgers-esque disposition makes for yet another fun romp through the seedy underworld we’ve come to know and love yet again.
Senran Kagura Reflexions is really nothing more than a sexed-up HD Rumble tech demo that will most likely leave you feeling more awkward than satisfied upon completion.
The game has been around for a few years now, but if you haven’t had the chance to pick it up, this Switch port is definitely an opportunity you don’t want to pass up.
There are lots of unique and sometimes ridiculous playstyles you can find yourself in depending on your choices. Cynical, repetitive, and pretty fun once you get into the groove, 20XX is easy to pick up and worth sinking some time into.
Thankfully, most of the complaints I have are nitpicks at best. The nicks in the armor are noticeable, but despite that, everything manages to hold together. There’s heart, emotion, and care here that shouldn’t be passed over.
More content could have gone a long way here, but as it is, despite its strong base gameplay, Sleep Tight isn’t really worth a recommendation.
At the end of the day, the one thing I can definitively say is that it is a game that I enjoyed, but also one where I can very well understand if others dislike it.
For newcomers to the series, or those who just missed out on the Vita version, this new port is a fine way to enjoy Ys: Memories of Celceta, but for those who’ve played it before there’s not enough new content to justify a second purchase.
As it stands, though, Mothergunship is still a game worth a look. The gun customization, even with the limitations the levels impose, is still a blast to play around with. The character interactions are also a cherry on top, adding a spark of charm that games like this really need to stand out from the crowd.
What it really comes down to for State of Decay 2 is that unless you like games with slow resource gathering grinds, and don’t mind an odd bug here or there, this game isn’t going to be for you. The multiplayer can be enjoyable with friends, but at the end of the day, it just barely sets itself above the previous game in the series.
What we have here is the video game equivalent of plain yogurt. There’s nothing really notable about it, but it’s perfectly edible and gets the job done if you’re hungry. If you’re really in the need to get your JRPG fix, there’s much worse you can play than Refrain. If you’re looking for something new and interesting, though, you’re not going to find it here.
To wrap this up, Bomb Chicken is definitely a…blast (groan…), but if you’re a seasoned hardcore platformer player, you’ll probably find the game to be pretty short. A solid fun challenge, but short. If you don’t fall into that category, it will probably take you much longer.
Overall, Omensight is well worth the price of admission. It’s short and the lack of a chapter select is a bummer, but I highly enjoyed what time I spent with it.
Moonlighter was a joy of feverish repetition that somehow kept itself feeling fresh the whole 15 hours I spent with it.
I yearn to give this game an 8. It fulfills many of its promises and I enjoyed my time with it. However—speaking for my Playstation 4 review copy (v1.02)—when you take the above alongside grammatical errors, UI errors, crashes, continually pausing to load, combat clunk, and perhaps its narrow interpretation of replay value, what could have been minor and forgivable grievances deal some objective damage.
My major complaint is that the game locks much of its content behind a perfect play. I can understand making seeing the end of the story difficult, but the requirement of practically mastering the game just to unlock the other characters is a source of frustration all on its own.
Shin Megami Tensei: Strange Journey Redux takes a classic game model, polishes it up to a mirror shine, and stuffs it full of things to collect and complete for those of us who love to tick off boxes. An extensive RPG with in-depth mechanics and a wonderfully dark storyline. The only downsides I can really find are that it can be a little grindy at times, and some of the mechanics can be a little obtuse at times, especially demon fusion.
The question is, though, if it’s worth picking up VIIR if you’ve already played or own VII? That one, I’m not so sure. What you’re getting here seems more like an expansion to VII than any kind of remake or remaster, which can make its full $60 asking price (at the time of writing) hard to swallow. While I do like some of the changes to the battle system, the selling point of this release, the PSVR integration, is a cute time-waster at best and an annoying distraction at worst.