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Even if it tries a bit too hard with it interesting, but shallow campaign structure, Armada 2 more than makes up for it with its ambition to bring all 12 factions into a single game. It’s a dream coming true for Warhammer 40K fans.
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Bursting with ideas on how to revolutionize the 4X Genre, At The Gates demise lies in its poor execution, lackluster AI and what it seems to be an endless list of bugs.
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Amplitude does a fine job on establishing the Mykara as part of the Endless franchise lore, but due to their overreliance on strategic resources and combat – aspects that Endless Legend lacks depth – makes their addition a rather dull one.
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While it doesn’t do a lot to change its formula – and its story could most certainly be better paced – Ace Combat 7 brings the series back to its roots.
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Insurgency: Sandstorm sits between two worlds. In one hand, it tries to make more approachable to newcomers. On the other, its matchmaking system, lack of interesting and unique maps makes it a game only for the most dedicated players.
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In ways, Darksiders III founds its identity with Fury, a more mature and interesting character. Sadly, everything else falls short of what you expect from a Darksiders title.
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Farming Simulator 19 still manages to be the best farming game on the market mainly due to Giants Software obsession over details and how incorporates the feeling of “owning your farm”, but its foundations are already showing its age.
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Space Race adds unecessary busywork for a game that’s already filled to the brim with it. Rivalries are lackluster and, once again, Surviving Mars lacks a proper end goal.
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Offering a variety of new gameplay styles for both returning and new players, Holy Fury stands as one of the best Crusader Kings II expansion.
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Creative Assembly once again reshapes the rules in which armies battle each other in Total War: Warhammer II, adds meaningful mechanics and gives the Vampire Coast enough flavor for a dozen more playthroughs.
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Call of Cthulhu lacks what makes most of Lovecraft’s stories interesting: the true descent into madness and the human fragility. It overly relies on uninteresting characters and a plot that is so “on the nose” that you can see its twists coming a mile away.
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Even with the "Slayer" path being the best one, "Seeker, Slayer, Survivor" sets out what it meant to do: bring deeper tactics into Pillars of Eternity II. Another great DLC for what might be one of the best RPGs in 2018.
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Space Hulk: Tactics is by far the best digital version of Game's Workshop classic, but its uninteresting campaign and the lack of asynchronous multiplayer are two of its biggest sins.
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Overly linear and with a lackluster combat, Bard’s Tale IV is anything but an “old-school” RPG. Worth it if you’re deeply interested in puzzles.
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Lara’s dull characterization mixed with limited exploration and repetitive sequences makes Shadow of the Tomb Raider the weakest entry in the reboot trilogy.
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A charmingly well executed management game that emphasizes good use of space, supply and demand, and visitors. Besides, fish are cute. What’s not to love?
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F1 2018 makes huge strides in terms of offering more realism, but it does leave a bit to be desired if you’re looking for a more relaxing, and less punishing, experience.
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While Two Point Hospital offers a nostalgic experience for Theme Hospital fans, the lack of more challenging and diverse scenarios is a big letdown.
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Lack of a proper tutorial and some user interface annoyances aside, Phantom Doctrine takes amazing cues from Hitman and Jagged Alliance, and turns turn based tactics into a rewarding experience, be it completing or failing a mission. A must have for turn based fans.
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Unfocused in both its plot and gameplay, We Happy Fews completely misses the mark and does a huge disservice by spreading old stigmas associated with mental health issues.
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