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Here is a game that falls short of its potential, but still won't make patient gamers unhappy. If its general sloppiness and various bugs don't get on your nerves too much, fans of the genre can give it a chance.
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If you ignore its minor flaws and focus on the world it depicts, the cuteness of the robots and the mind-bending puzzles, you'll easily lose track of time. I'm sure it will get even better with the first patch.
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Rough Justice: '84 is a beautiful game with a nostalgic feel of '80s crime TV series, and with its variety of mini-games and intriguing storyline, putting your fate in the hands of dice never gets boring.
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While it retains the intriguing plot and robust space atmosphere of the first game, the lack of puzzle variety, poor face modeling, and monotonous gameplay that quickly becomes repetitive make Deliver Us Mars a weak game. Despite the additions, it feels more like a step back than a sequel.
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Theatrhythm is a lovingly made game that celebrates Final Fantasy, the fans of the series and Square Enix with music they've been making for 35 years. With its difficult to master but easy to learn gameplay, incredibly large music library and cute character designs, I highly recommend every Final Fantasy fan to give it a try.
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Pillars of the Earth is a beautiful game that everyone who loves narrative adventure games should experience. The visuals, the voice acting and the way it adapts this epic story is really good.
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Nioh was Team Ninja’s take on the “Souls-like” genre and was pretty good at doing its own thing with it. Wo Long on the other hand is what you might call a “Sekiro-like” but it doesn’t set itself apart well enough from neither Sekiro, nor Nioh.
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After the linear and immersive nature of the missions, the transition to the open world is a welcome relief. While Atomic Heart takes us to a completely different dystopian USSR, it also made me smile by getting a lot of things right as a game. Sure, it's not a perfect game and it's a bit of a medley, but at the end of the day, it manages to entertain the player.
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Pharaoh: New Era manages to preserve the essence of the game we loved years ago, but it is also notable for its shortcomings such as mini-map and army management. If the studio manages to address these shortcomings as promised, it can be a much better game. Still, that doesn't change the fact that at its core it's one of the best city-building simulations ever made.
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The best game ever to come out of the Wizarding World. Especially if you're still a fan of the series... It's an experience worth playing, even if it stumbles at times in the long run.
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These days it's hard to find a more action-packed, more colorful, more addictive game than Returnal. Even if you've played it on PS5, Returnal is the perfect game for keyboard & mouse control and you should give it a try on PC.
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That would be unfair to call SpongeBob SquarePants: The Cosmic Shake a bad game. Compared to the previous games, I think it would be more accurate to call it "soulless" rather than "bad". You're not surprised by this though, because every sailor knows that 4/4 string ostinato in D minor means death.
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Wild Hearts is a real raw gem. It has all the ingredients to easily turn into a series that can challenge Monster Hunter. The only thing Koei Tecmo needs to do is polish it up a bit more, fill in the gaps and bring more content.
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I wouldn't be lying if I called the PC version of Persona 3 Portable "an upscaled version of the original game". But that doesn't change the fact that Persona 3 Portable is a great game and I would blindly recommend it to anyone who hasn't played it.
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Hi-Fi Rush is the kind of game that players who prefer both rhythm and action games will love. If the content was a little fuller and the main shining area of the game was focused on the action, I think it would even be chosen as the game of the year.
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I feel like calling SEASON "the Death Stranding of indie games". SEASON is a very meaningful game where you can deeply feel that loneliness, music, sounds and the feeling of "keeping memories alive".
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Whatever impact Dead Space had when it came out in 2008, there is no doubt that it will have a similar effect for new players in 2023. A game could be faithful and improved so much at the same time.
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Good gameplay, good adventure, except that it goes on and on and it's too easy. If you want to spend time with your nakamas in familiar places, here is your chance.
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There's a lot I can't get over with Square Enix, but the fact that they made such a big investment in a new brand was a big deal for me. If only Forspoken could have taken the opportunity given by Square Enix much better. At least we still have Final Fantasy XVI on the horizon, right?
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Despite a great core loop and a few nice-feeling weapons, Dread Templar gets monotonous in a few hours and then it goes on for another ten. I'm quite sure hardcore fans of boomer shooters will love Dread Templar though.
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