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Despite the hardware limitations, circumvented by falling to 30 frames per second, the competitive shooter made by Blizzard turns out to be a valuable job. A conversion that aims first and foremost to reach new players, pulling them into what is certainly one of the generation's cults.
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The Witcher 3 for Nintendo Switch turns out to be another incarnation of the franchise ready to kidnap you without making you understand how, where and when. A game that knows how to excite and fascinate its players.
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Fast, brutal and incredibly fun, Valfaris is as heavy metal as a game can be.
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Refreshing idea: you are asked to take control over your troops, but you have no direct control; developers want you to feel in the middle of the action, but they remove you from it. Brilliant on paper, but players remain prisoners of the limitation the game designers set for themselves, leaving us with shallow combat and unnecessarily too little feedback from what's going on in the battlefield.
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Asgard's Wrath is one of the greatest titles produced since the birth of VR gaming, perhaps the most ambitious ever. Even its models are over the top - the last God of War is clearly quoted - but Sanzaru's game manages to build its strong personality with challenge and taste for discovery, using our double dimension - divine and terrestrial - to stage a VR show never seen before for graphical and playable details.
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Untitled Goose Game is a joke. A great one. Sure, an evil goose is an excellent starting point, but you need a great awareness of how gags work to make people laugh with it.
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John Wick Hex is a game made for the franchise lovers. Since this is a minor production, there are pros and cons: there are indeed good gameplay and a good idea, but also a lack of progression and a feeling of repetition that makes you lose a little the desire to continue further.
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Grid is back to establish itself as one of the most exciting racing games in recent years. Missing a bit of courage, but the amount of cars and disciplines manages to keep high the desire to play. There are some technical limits and only 30 frames per second, but also wonderful weather and lighting management.
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Concrete Genie is small but ambitious work. A beautiful story of courage, friendship with excellent feelings. The gameplay blends perfectly with all the artistic aspects, cured to the details.
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Shadowkeep is an extremely lazy expansion that offers nothing more than the bare minimum of content. Some new sets of armor, a few additional weapons, several exotic and a pleasant additional endgame activity are of little use when everything else is in fact recycled from the past incarnations of the franchise. Let's hope Bungie will somehow counterbalance the scarcity of present contents in the next season.
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Tom Clancy's Ghost Recon Breakpoint is a gaming experience at most mediocre, packed with all the worst practices that the videogame industry can give and completely decimated by an embarrassing level of polish. This looter shooter seems to want to squander its large budget, failing to develop its premise in a way at least remotely meaningful.
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Trine returns as bright as it once was, with its puzzles, platforms, enemies, and heroes ready to do anything to bring home the lost Prince. Despite some problems, this fourth chapter manages to deliver a good experience in co-op without too much difficulty, or a more interesting challenge for solitary players.
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Indivisible is a delightful work, a mix of genres, inspirations, characters, shapes, colors and sensations that on paper should rarely work but instead here becomes a stylistic and playful figure. Despite small and sometimes annoying defects, the title Lab Zero is a precious jewel of playability and narrative.
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Stygian: Reign of the Old Ones has an interesting art direction and a good Lovecraftian inspiration, but seems to be split in half between its nice all-around RPG mechanics and a slow and not very engaging turn-based strategic combat.
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Yooka-Laylee and the Impossible Lair is a work of great courage and respect for the platform genre. It is not revolutionary but manages to be a simple, but refined pastime made with all the trappings of the genre.
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Warsaw cannot be defined as a mere clone of Darkest Dungeon, because it has its personality and a gameplay with a lot of combinations. Pixelated Milk has created a game that deserves a chance if you like the genre and/or if you want to learn more about what happened during the Uprising.
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Neo Cab leaves the illusion of having met someone, human beings in virtual disguise. Chance Agency has hit the spot, simulating that humanity that wanted to praise.
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The Bard's Tale IV: Director's Cut defines a further step forward for InXile Entertainment. The flaws are there, but it's worth playing as long as you like this genre.
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Code Vein is a good dark anime-style action RPG. There are some flaws like the AI or various technical/graphic imperfections, but the articulated combat system, the versatile gameplay, the co-op and a plot that holds up to the end despite stereotypes and clichés manage to give to novices and experts 40+ hours of brutal souls like fun.
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Dragon Quest XI: Echoes of an Elusive Age – Definitive Edition succeeds in the difficult task of improving one of the most successful JRPGs of recent times with very little sacrifice on the purely graphic side.
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