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Even though we didn't experience any input lag during our playtime with Patapon Remastered, we're not fully satisfied with this remaster, which adds nothing in term of new content and doesn't alleviate the little problems the original had. Still, Patapon is fun as it was ten years ago.
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Downward is a first-person platform made by Caracal Games, where fun and frustration coexist at the same time.
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A twin-stick shooter with good potential, but also afflicted by bugs and problems.
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Sundered is a good metroidvania with an astonishing art design. The procedural generation of the enemies is a bit problematic and the difficulty is not well balanced. Nonetheless, it represents a significant step forward for Thunder Lotus Games.
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Theseus hides some good ideas, but a boring and repetitive gameplay, along with an outdated technology and a questionable use of the PS VR, prevents it from being a good game.
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Miitopia is a simple yet appealing JRPG, expecially for the ones who fell in love with the craziness of Tomodachi Life. Just don't expect a full scale, ambitious JRPG because you won't find it here.
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Hey!Pikmin is a colourful spin off that doesn't stand up nor to the quality of the main titles of the series neither with the best 2D platformers on 3DS.
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Aerea is too simple and ripetitive to be considered a good game. There aren't changes of the rhythm of the gameplay and game has no own identity.
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Superhot is a unique game that blends FPS and puzzle game together, creating a fun and thrilling experience for Playstation VR.
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Yonder: The The Cloud Catcher Chronicles is a peacefull and relaxing game, where you have to help the citizens of Gemea about everything: good atmosphere but it is a fetch quest-festival.
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Conarium is an homage to Lovecraft and his "At the Mountains of Madness". Despite the scarce interaction, the walking simulator structure and the lenght (3 hours, more or less), it deserves a try.
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Under Pressure chooses the way of introspection and shows some Guardians' soul to the player, but the main storyline is pratically freezed and there are way too much QTEs to deal with.
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God Wars Future Past is a deep, compelling and difficult SRPG in the veins of the great classics of the genre (Tactics Ogre and Final Fantasy Tactics in primis), with little to no new features and an average presentation. Should be more than enough to satisfy hardcore SRPG fans.
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Oceanhorn is a game that works well on Switch, mainly because of its similarities to Zelda, but is really gameplay limited and lasts only 10 hours.
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Splatoon 2 is a clear evolution of the first chapter but isn't as innovative as it has to be.
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While the improvements since Lost Song are noticeable and there's a huge roster of playable characters, because of its downsides it's a product for only the the hardcore fans of the saga (or sagas, in this case), just like its predecessors.
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The first episode is a good start for Minecraft: Story Mode: Season two, but we need some innovations for this gameplay.
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Toby: The Secret Mine is basically a more colorful clone of Limbo. Same pros, same cons, with some puzzles that occasionally pushes too hard in the direction of the "trial and error".
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Empathy: Path of Whispers has a barely good story, but the lack of gameplay is something really unforgettable.
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The four maps of Absolution are trying to excel, but they are all four interesting and well-developed. Rather than pointing at a particularly successful set-up, this time it was decided to focus on a qualitative coherence that can only be appreciated.
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