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Overly simple and, sadly, boring game with minimum amount of game modes. In comparison with DiRT Rally, Codemasters took a step back. DiRT 4 is not a simulator, but is sure as hell trying to look like it.
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Tekken 7 almost reached an amazing quality of Tekken 3 and Tekken 5. It's one of the best entries in the series and can be recommended to both hardcore players and newcomers. With “easy to learn, hard to master” model you can spent dozen of hours training, fighting and training again — only to dig deeper into core mechanics and become a little bit better. Get ready for the next battle!
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Inner Chains is visually stunning, but stunningly boring.
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Fans of ICO and Journey, rejoice! RiME, as expected, is a great addition to the list of amazing story-driven platformers. But if you want full experience, avoid spoilers on the Internet at all costs.
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There are no drastic changes in Endless Space 2. Amplitude focused on everything that was good in original game and made it all just a little bit better. If that's what you're after, then you won't be disappointed.
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Parade of new tricks, great loot system, huge attention to detail and engaging Multiverse mode are the reasons why you want to come back to Injustice 2, again and again. Everything here was made with huge love to DC comics (and probably with huge budget too). This fighting game is great for everyone: for newcomers who never ever heard about comic books, for DC enthusiasts, and for fans of the genre.
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A short and charming adventure. A lifetime journey through regrets. Two points of view on the same story, and each of them has every right to exist. One of the most beautiful games of the year is paradoxical. On the one hand, it is notably lacking in detail and depth — at least give us the names of the characters. On the other hand, it is a perfectly coherent statement, all details of which perfectly complement each other.
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The Surge is all about tough fights. Battles are the main reason why you should try it, and maybe beat it to the end. But sometimes game becomes ridiculously hard just for the sake of being ridiculously hard, which is more annoying than fun.
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There's nothing really new in Dragon Quest Heroes 2 in comparison to the original game. Nevertheless, sequel can still deliver hours of pure fun due to interesting battle system, beautiful world and lighthearted story.
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Prey feels like a 'Greatest Hits' collection of various artists' songs. It offers almost nothing new, some tracks you won't ever listen to, but every other song sounds great and brings positive emotions. Prey isn't perfect, but overall it's a good game, and hopefully its shortcomings will be fixed in the next Arkane's release.
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It's been 13 years since the release of Syberia 2, but third chapter doesn't look like something Sokal was thinking about all this time, hoping to create a truly special and memorable game. No matter how hard you try to hint at one more game in the series, even nostalgic fans won't be waiting for it after what they saw in Syberia 3.
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What Remains of Edith Finch proves once again how unique a storytelling in videogames can be. It's a short but incredible experience which brings out a lot of emotions. It pushes the genre forward and kind of makes the term 'walking simulator' nonsensical and meaningless. Don't deny yourself the walkthrough, you won't regret it.
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Great ingenious puzzle game with some minor flaws. Stylish, intriguing and not too easy — exactly what you can expect from a game of this sort.
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We wanted to see some development of Outlast's ideas in its sequel. Unfortunately, Red Barrels offers us almost the same experience as four years ago. In some ways the original game was even stronger. Still, Outlast 2 is a good horror, and there are a few moments which can scare you to death.
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Fans of Limbo and Inside should definitely check out Little Nightmares. It's a big step forward for 2D-horrors and dark platformers, and this game will definitely inspire independent developers in the future if they decide to create something similar. Playdead's Inside raised the bar sky high, but Tarsier achieved almost similar results and brought plenty of fresh ideas to the table.
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Neither strategic nor hero-oriented components of Dawn of War III are able to compete with the previous games of the series. Single story campaign for all three factions at once is chaotic, unsurprising and absolutely unable to give you any challenge. Missions are boring and monotonous. Multiplayer feels a bit better, but MOBA elements instead of complex base and army management do not fit this game well.
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New game from David Jaffe does have some great moments, especially when all four players on the map know what they're doing. Shame it's buried beneath jokes that are beyond bad taste, clumsy controls and horrible matchmaking.
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Blackwood Crossing is a simple but touching story about important things that games still rarely tell about. This little adventure is all about loss and its adoption. There's charming music and characters, but the most important thing in such stories is quality of writing. And here Blackwood Crossing, unfortunately, does not shine. Game talks with a complicated, and at the same time overly simple language. For any fan of deep and arty games it can still become a pleasant gift, but it can also leave a feeling of slight dissatisfaction.
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Old fashioned but not outdated adventure with cute characters and lots of fun puzzles. Unfortunately, issues with the camera prevent it from being great.
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Persona 5 is not only one of the best jRPG's in a decade, but the most polished Atlus product ever, with near perfect balance between great story and classic gameplay. Grab a vacation and be ready for hundred hours of campaign.
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