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Gamers who like a cruel, twisted challenge to keep them awake at night whispering just one more jump over and over again will find a decent game and one almighty almost insurmountable challenge here.
A bopping 8-bit soundtrack and an interesting variety in game play-altering hats are the main positives from Many Faces, a retro shooter that’s otherwise short on content and game modes. If you’re hankering for a game that looks like it comes from the late 80’s/early 90’s and can keep you busy for an hour for a few pounds Sterling, that’s what you’ll get here. It is sorely missing multiplayer, leader boards and game modes that could really elevate it to bigger and better things.
When Potata: Fairy Flower is doing what it does best – tense platforming among open, branching levels loaded with danger – it’s excellent. Sure, it can be punishing at times but it has been quite some time since a game made my palms as sweaty as this game did at times. For that, it has to be commended. It’s a shame these moments are offset by meandering, sometimes nonsensical quests coupled with reams of text to read, some of which are confusing, and puzzles which grind the game to a halt. As a melting pot of ideas, a few too many counter-intuitive mechanics rose to the top in Potata: Fairy Flower which wow’s you with its visuals one moment then puts you to sleep with an unnecessary and cumbersome conversation the next.
A Fold Apart ends before it manages to make the most of its genuinely unique puzzle mechanics. It feels like there should have been another chapter to the game, really diving into the ingenious mesh of puzzle elements that too often require little more than a few seconds of trial and error to solve. The story A Fold Apart tells is a powerful one, unfortunately undercut by the way it is delivered at times but a beautiful piano soundtrack and art style that’s deeper than it first appears helps it stick the landing.
It’s just a shame there’s no sign of the Minecraft’s primary mechanic, which would have been a great addition to the overall experience. It’s a good laugh and as is so often with co-op games, you’ll get the most out of it with your pals/family.
Fly Punch Boom is a refined, fun multiplayer experience with a simply competent single player mode as a sweetener. The high flying action can be a little hard to make out when played on the Switch in handheld mode and is best played on a TV. The art style is as if the Cartoon Network artists sketched out a fever dream, the soundtrack is suitably pumped up and it’s topped off by game play that feels like it has been honed into its funniest form.
Clocking in at just under 3 hours for a single play through, Gunman Clive HD Collection is a short yet charming experience on PS4. For the first game, the length isn’t so much a detriment because the game flows very quickly and is constantly fresh and fun. The remastered sequel is a far less enjoyable experience, doubling its length but containing some truly irritating or confusing sections.
If you enjoyed Hyper Light Drifter and like me, you’re a sucker for good pixelart, there are things to like in Resolutiion. It’s got plenty of HLD’s beauty, just little of its charm. Basic combat, an empty world devoid of reasons to return, and some odd design choices, mar its otherwise great potential.
Concept Destruction is instantly accessible a neat take on the Destruction Derby set on table tops with cardboard cars. There’s some odd rules that can cause a headache and there’s not a lot of content here. After a few hours, you’ll have seen everything the game has under the hood.
Saints Row: The Third Remastered takes a 9 year old game that needed a spruce up, shines it up real nice and blasts it in your face on modern day consoles. The visual improvements here work really well even at 30 frames per second, bringing the game close to today's high standards, but there’s still some aspects of the game that betray its age, namely the NPC AI.
It may only be single player, but treat it more like the Witcher than a party game: you are the shark, this is your time to rise as queen of the ocean. It may have a slightly bumpy start, as most games of this style do, but once it opens up the world is your… well, ocean. That sounds less dramatic when it’s literal.
It’s a cracking good time with friends but on your own, it’s a meanderingly frustrating tiresome glitch-filled experience.
Dark Nights with Poe and Munro is more of what D’Avekki does well – weird, cheeky, eldritch FMV games that have snappy dialogue and a penchant for the lovecraftian darker side of entertainment. If you enjoyed Shapeshifting Detective or The Infectious Madness of Doctor Dekker, you’ll enjoy what this game does too.
Troubleshooter is ugly, mechanically shallow, stylistically mundane and lacks any kind of innovation. Without a framing or story to give it meaning, it looks like a hodgepodge of assets thrown together with some barely working systems and mechanics built around them. The design flaws are numerous, the soundtrack irritating and it is quite frankly the worst game I’ve played in 2020.
Ion Fury isn’t a bad game. In the conventional sense, it’s a very functional shooter reminiscent of the heady days of all the aforementioned titles, with that modern (albeit minimal) sprucing. But it’s so laden down with questionable and somewhat controversy-baiting humour that lets it down a tad.
It’s comic book art-style looks like no comic I’ve ever seen, and its story is a massive missed opportunity that feels unfinished. It does what it does well enough, but despite a long early access, it still feels like a pencil sketch of what it could have been.
There’s a glorious amount of fun to be had with What The Golf? and I’m delighted it’s finally on Switch, in particular. It’s a perfect blend of game and console, something I’ve said in various Switch reviews beforehand. When a game lands on Switch and feels completely at home, it’s well worth investing in.
Your enjoyment of The Eternal Castle will weigh heavily on either having fond memories of the era or wanting to leave it buried. It’s difficult to see how younger players will react to its visuals and punishing difficulty, but it serves as stark reminder that we’ve come a long way, baby.
You’re going to want a pen and a pad nearby to keep track of your characters, the threads and the keywords you’ll want to search for, and some questionable design decisions hold the game back from being an all-out classic of the genre – with the shocks and twists of Her Story towering over Telling Lies’ endgame – but it’s still well worth exploring if you’re looking for an interactive mystery to untangle.
I’m sure those who loved The Wonderful 101 the first time around will get a kick out of playing this game again on modern day consoles with nicer visuals. For those that hadn’t experienced it before though, this remaster feels like an artifact from a bygone age that couldn’t adapt to a new set of input’s without the Wii U controller. The combat and concept are still sound 7 years on. Everything else needed to be reworked or tweaked further.