IGN's Reviews
Where single-player has its successes and failures, Halo 5's multiplayer is one big, sustained high point.
Poor creation tools and an aversion to genuine, interesting decision-making keep Sword Coast Legends from succeeding.
If you want the RPG with the most skills, the most stats to consider, and a world that constantly makes meaningful use of every line on your character sheet, there's nothing else quite like Divinity: Original Sin Enhanced Edition. You can find RPGs that are prettier, more accessible, or less busy, but very few are as dedicated to the true spirit of role-playing as this one is.
A smartly redesigned controller and addictive song streaming makes Guitar Hero Live a largely enjoyable music game.
Assassin's Creed Syndicate is the most fun I've had with an Assassin's game since Black Flag.
Kingdom initially impresses with striking pixel art and minimalist design, but later it proves complexity is necessary.
The Legend of Zelda: Tri Force Heroes is more than just a fun co-op diversion from the large-scale solo adventures this series is known for. The challenging, intricate puzzles are great chaotic fun in local multiplayer or for a one-time run through in single-player. Limited communication tools make it difficult to play with adventurers online, but everywhere else it's a success.
Beneath Broforce's hyperbolic chest-thumping action movie-inspired silliness lies an extremely polished run 'n gun platformer. Simple and reliable but nuanced and ever-changing (thanks to the constantly rotating characters) Broforce is testosterrific. If you could watch Commando on a SNES, this is what it would look like.
Fatal Frame: Maiden of Black Water is a disturbing tale well told. While the GamePad brings the series' camera-as-a-weapon concept to life in a way that feels very natural, the combat lacks real mechanical variety, which, combined with overly repetitive encounters, undermines the impact of its most terrifying enemies. Fortunately, there's an abundance of darkness to be found, with some of the most unsettling and stylish scares I've experienced in a while.
Tales from the Borderlands Episode 5: The Vault of the Traveler finishes off Rhys and Fiona's journey in impeccable fashion. From heartbreak to hilarity, it runs the gamut of emotions in some really effective ways.
Tales of Zestiria doesn't deviate too far from its competent predecessors, but it's not a carbon copy, either. It may have linear dungeons and a less-than-stellar story, but it's open-world exploration, enjoyable customization, and flashy new Armitization feature are enough for it to stand on its own.
Cinematic starship combat and a (final) frontier atmosphere give Rebel Galaxy a great hook.
Mushroom 11 is a strange and unique game that reshapes the way you think about its puzzles.
Dragon Quest Heroes looks delightful and is bursting with characters and creatures from the history of the franchise, so anyone who has been glued to each new release since the heyday of Enix will find enough familiar sights to stay invested. However, if you're still puzzling over the differences between Dragon Quest and Dragon Warrior, there are much better fights to seek out.
While echoes of the original release pacing problems remain, the Director's Cut does much to add variety to the experience with new features such as perks, quirks, and precision aiming. It's likely not enough to warrant a replay if you've already finished it, but if this is your first foray into inXile's bleak vision of the future, this is the best place to start off.
Sparse interactivity and a lack of commitment to explaining this world and its inhabitants hold Episode 1 back, but I'm still absorbed in my story, and eager to find out what happens next.
Despite some cute details and a good idea here and there, Chibi-Robo! Zip Lash is inconsistent at best and often just boring. Most levels are a little too slow, and a 10-or-so-hour game felt far longer — in a bad way. I liked seeing Chibi-Robo's adorable little victory dances and finding hidden collectibles, but even its best moments were few and far between. It was just enough to pass some time.
Rising Tide's great new diplomacy and artifacts can't quite fix Civ: Beyond Earth's replayability problems.
Transformers Devastation's nostalgia-fueled fisticuffs are a fun way to revisit the classic TV show. Sophisticated combo-based combat delivers a fast and furious barrage of action, but the gear and perks systems left me wondering why they were there at all in a game all about over-the-top boss fights and robot dinosaur beatdowns.
The story in Hearts of Stone alone would make it worth getting, but it succeeds on other levels as well. The fun new enemies and bosses, along with the customization potential of Runewords make Hearts of Stone a very well-rounded package that shouldn't be skipped.