IGN's Reviews
Darkest Dungeon is a grim and merciless tactical strategy game whose great tension comes from its many layers of complexity, unpredictable randomization, and willingness to put our fragile characters in mortal danger if we dare to venture into its depths in search of treasure and glory. Brilliant narration and stiff yet surprisingly expressive animation make it easy to be drawn into its vague but tantalizing world, though the end feels artificially out of reach.
The Witness has a power and pull that carried me throughout the more than 40 hours it took to complete it for the first time, and that, even now, beckons me back to confront the mysteries I left unsolved. Its graceful combination of tangible goals, obscurity, and freedom creates ample opportunity for small victories and grand revelations alike. For the most part, its themes weave themselves beautifully throughout the gorgeous world and wide variety of puzzles, but even when it breaks subtlety in favor of a more heavy-handed approach to exposition, it never detracts from the truly fulfilling moments The Witness offers in terms of solving its physical puzzles and unlocking its deepest mysteries.
For a few hours at least, Final Fantasy Explorers is a charming little adventure that's fun to play alone with your monster buddies or with real-life friends. But repetitive quests, the lack of a serious challenge until late in the story and a poor travel system eventually broke the charm spell that Explorers had cast upon me.
Homeworld: Deserts of Kharak is a deep, exciting, varied RTS with all the right tools.
Tharsis can never stop reminding you that you don't have control over its interstellar disaster, just the illusion of it. Every time I watched my ship fall apart, and every time I watched new events propagate across the ship that were completely impossible to stop, I felt like, win-or-lose, Tharsis was having all the fun.
Gemini: Heroes Reborn is short, drab, and derivative, but it nevertheless generally remains fun throughout its five-hour running time. In its best moments, it mixes familiar elements from beloved platformers and puzzlers to create an experience that, at least for brief moments, captures the essence of the show.
Resident Evil Zero HD Remaster has the look and feel of a modern game, but its real problems started in 2002 and were never solved. It's a forgettable entry in an outstanding series that just doesn't measure up because of its story problems, overwhelming inventory management, and horrible predictability. Reanimating this limp corpse of a survival game in high definition only brings back the disappointment I felt when I played it the first time.
I greatly enjoyed the two or so hours it took me to play through Pony Island. This is a game that delights in toying with your expectations and in breaking the fourth wall, in revealing its sinister yet playful world, and in building up a compelling antagonist and telling an ambiguous story. Pony Island is about as punk rock as they come.
Although not every part of That Dragon, Cancer works, it's a crushingly intimate game that left me thankful for the people who are still in my life, and reflective on those who are not. I'm so grateful to the Greens for sharing their experience.
Oxenfree is elegantly simple, using branching dialogue and a little something supernatural to develop three-dimensional characters and drive the coming-of-age story. There's not much else to it in terms of gameplay, which is absolutely a good thing, but pacing issues in its story can make it feel sluggish between conversations. Mostly, though, it's like walking through a stunning painting, listening to the idle chatter and revealing talks of (sometimes unnatural-sounding) teenagers.
Part Persona, part The Sims, and part Fight Club, Punch Club is deceptively deep, with a rewarding life simulation and RPG systems. It's bursting with personality, (though regrettably very little of that is its own) reliant on bygone eras and pop-culture references to establish its lighthearted and fun tone. Punch Club is tedious at times, thanks to an unfortunate level-down systems that artificially extend the road to the championship with grinding repetition, but its upgrades, stat growth, and more compensate with satisfying depth.
Telltale's love and deep understanding of Minecraft combined with a thrilling satisfying climax keep Minecraft: Story Mode Episode 4 - A Block and a Hard Place from reaching a new series low at the hands of poor dialogue and a meandering plot. It's still a little too slow-paced and predictable to recommend wholeheartedly.
While the gameplay foundation here is still competent, Assassin's Creed Chronicles: India just finds too many petty, annoying ways to keep me from truly enjoying it.
The novelty of driving around in this tiny selection of tanks and buggies while shooting at other players wears thin pretty quickly. The lack of any original modes or meaningful progression prevents Hardware: Rivals from having any chance at longevity. Aside from the awkward controls, everything works well enough, but nothing is memorable or satisfying.
Shorter and far less focused on exploration than its preceding episode, King's Quest: Rubble Without a Cause still usually manages to deliver smaller doses of the art style and writing that made the series premiere so appealing. There are plenty of fun puzzles in store along with a timer mechanic, but the cramped, dark setting and lack of visual variety tends to rob these elements of the charm they could have.
Despite its improved HD veneer and tweaked controls, I just didn't find the Amplitude of 2016 to be as addictive or long-lasting an experience as the Amplitude of 2003. I had some fun with it for as long as it took to play through its hypnotic campaign and unlock all its tracks in the quickplay mode, but the samey soundtrack and meagre selection of modes meant that I had little motivation to return to it thereafter. Committed high score-chasers will probably stick around in an effort to top the online leaderboards since the challenge is most certainly still there, but for everyone else Amplitude will likely feel like a commendable cover of a classic, but a mere cover all the same.
Fast Racing Neo is a grueling, rewarding racer. The temptation to chuck a controller across the room after instantly jumping from first to last will likely strike a handful of times, and it's a bit thin on customization options, but when all of its high notes line up, Fast Racing Neo is an exhilarating, devilishly grueling game that absolutely pulses with energy.
There's a specific corner during one of the German stages in Dirt Rally where your co-driver will supplement his flurry of warnings with a professional request: "Be brave." It's a slight left kink, framed on both sides by half-buried stones. To be honest I'm not certain what it is about this corner in particular that warrants the added advice – there are plenty of deceptive corners in Dirt Rally you can take faster than you'd expect – but "be brave" potently sums up how you need to approach Dirt Rally. Dirt Rally is a brilliant looking and incredible sounding racing sim that feels absolutely outstanding, but it won't tolerate the timid.
Steamworld Heist stole my heart. The characters are charming, the combat is addictive, and the Firefly-style adventure made every battle a blast. Besides some annoying instances of post-battle maintenance, I rarely felt the need to power down these robots.
Nuclear Throne is an enjoyably tough run-and-gun with tons of energy and variety to justify hours and hours of replays.