I've enjoyed most of Battleborn's campaign during my initial playthrough, though it's mostly due to the handiwork of the insane playable characters than the drab enemies and stages. The unlocks both near (in-match leveling) and far (unlocking new characters) have kept me anticipating each new campaign level attempt, though I wish said campaign were just a bit more exciting and varied. Hopefully some time with competitive multiplayer will make my upgrades and unlocks come even faster.
I’m enjoying Godfall, even if it’s not doing much to wow me and the repetition of its missions is wearing a bit thin. It’s got some fun and satisfying combat, a few genuinely novel mechanics, and graphics that range from absolutely gorgeous to a little over the top – but unless its thin story morphs into more than an excuse to go stab stuff, the grindable action-looter structure doesn't seem like it has enough variety to sustain its otherwise expansive customization.
Dated design, clunky multiplayer systems, and unacceptable load times make playing Final Fantasy Crystal Chronicles Remastered Edition a terrific chore.
Clumsy, superficial, and in many ways fundamentally broken, Crisis On the Planet of the Apes is an often infuriating VR game that plays like a bad arcade rail shooter from the early ‘90s. Far from reaching the artistic heights of the rebooted film series in whose world it takes place, it takes a silly, action-heavy approach to the material that doesn't respect your intelligence. It's perhaps the worst thing to happen to the Apes franchise since Mark Wahlberg saw the monkeyfied Lincoln Memorial.
Like the chess move it's named after, Alekhine's Gun puts its pieces in the right places, but then it fails to follow through with any quality or grace. It's hard to feel accomplished after pulling off a clean kill when the targets lack the competence to even defend themselves.