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Much like you'd see in a seedy 1980s movie, Trials of the Blood Dragon is like a pretty good first hit of a drug. The buzz is short and mostly enjoyable, but it's so different that you might get hooked on the series. It's got a great gateway due to the story's ties to Far Cry 3: Blood Dragon, the flashy neon art, the constant pop-culture references, and fantastic techno score. Just realize that the shooting is bad and that you may come down from this high way earlier than you'd expect. But if this is your first Trial, know that there's lots more to consume.
Edge of Nowhere stands out in the current library of VR games only because it’s one of the longer and more polished games out there, but compared to the conventional third-person action-stealth games it closely emulates it’s competent but unremarkable. If you’ve played a game in this genre before, Victor’s platforming and sneaking will do very little to surprise you, other than the way the sense of isolation you get from putting on the Oculus Rift enhances the setting.
The staples of Mirror's Edge remain refreshing and unique in the first-person genre in 2016, but Catalyst's attempts to keep up with the open-world Joneses don't always jive with its design strengths of movement and momentum. On top of that, muddy-looking console versions and a lame story filled with unlikable characters doom Mirror's Edge's return to fall short. I was so happy this game was being made, but in the end I'm just as disappointed in how it turned out.
Hearts of Iron 4 wields complexity like a swift armor division during the blitzkrieg, allowing it to serve the idea of layered, cerebral, strategic warfare instead of letting it needlessly bog down the experience.
Dangerous Golf dazzles with its impressive environmental destructibility and the general absurdity of its scenarios entertains for much of its 100 courses. However, blocked perspectives and fudged physics too often swap the fun for frustration, and ultimately you can only destroy the same expensive-looking props so many times before your appetite for destruction is well and truly sated.
Hitman Episode 3: Marrakesh doesn’t reach the highs of the previous levels and suffers more than ever from the extremely superficial approach to voice acting. It’s not a bad level, but it’s definitely one that I’d be less inclined to return to than the others I’ve played so far. It's the first time I've had to question Io's episodic approach: Over the course of a traditional game presented as a single package you may come across levels that dip in quality compared to the best ones, but you can always put those levels behind you and play the next. In the case of Hitman, we can only go back to the previous two. Marrakesh is what we’ve got for now, and it’s a slight step backwards.
Even after I finished playing, I wanted to go back and explore more areas, fight more enemies and collect more loot. It's a continuous loop of fun, and I hope it never ends.
With the Dead Island Definitive Edition, Dead Island and Dead Island Riptide have never looked so good. The use of Dying Light's graphics engine means almost every setting looks better and more realistic than it did at the start of the decade, but it unfortunately doesn’t run any better now than it did then. With around 35 hours of gameplay packed in and a fun little retro beat 'em up to complement it all, though, it's the best way to play if you missed these zombie-smashers.
One Piece: Burning Blood understands what makes the pirate life so compelling in the source material, and is fairly successful in channelling that roguish spirit into its chaotic fights. That flashy, firm commitment to action will feel welcoming to One Piece's biggest fans, but confusing to everyone else. It's great to have something made just for fans, though even Luffy's biggest supporters will be let down by the brief, limited campaign. At its best, this wild and crazy fighter makes for a fun distraction for folks who've been dying for more One Piece games to get localized.
Even with a super-short running time, the repetitiveness that pervades Teenage Mutant Ninja Turtles: Mutants in Manhattan makes this fight a slog. I've heard all the jokes the team has to tell and have marveled enough at the rogues gallery of bosses – both of which I could’ve done by watching this game on YouTube rather than playing it – so I'm not planning another trip to Manhattan.
Kirby: Planet Robobot may not be the most challenging platformer around, but its clever use of robotic destruction combined with gorgeous environmental puzzles and unique bosses make for an entertaining ride. I only wish Kirby’s monstrous mech suit could make proper use of the huge amount of collectibles.
Blood and Wine ends the saga of Geralt of Rivia in style, bringing with it a tale of charming vampires and troublesome friendship set in a stunning new landscape that departs from the bleakness we've known until now. The expansion also brings some welcome gameplay enhancements, including mutations, the ability to dye armor, and a vineyard for growing herbs. Most of all, it leaves Geralt in a good place.
You could call Salt and Sanctuary a 2D mashup of Dark Souls and Castlevania, and you'd be right. But such a simple pronouncement would be a disservice to the tremendous amount of thought that's gone into Salt and Sanctuary, whether it's in the graphic style that evokes horror through the style of comic strips or in the intricate web of dungeons and castles serves as it map.
Fallout 4: Far Harbor adds a large amount of great quests and content within its gloomy but distinctive island setting. Thanks to some well-written, morally ambiguous characters, its choices are as gray as the weather, and much more interesting. Though the new companion isn’t the strongest and the supposedly ruinous radioactive fog is more annoying than threatening, all of the adventuring and new gear absolutely made it worth my while to return to Fallout 4 for Far Harbor.
Deep hero progression and a well-executed Chaos invasion round out a campaign that, while it has some flaws in set-up and pacing, fulfilled all of my deepest fantasies of seeing giant, impossible armies clashing amidst the shrieking of griffins and the glow of flaming meteors summoned from the sky. It's just a damn good time.
Though its world has some great aesthetic devices and a cool concept, ultimately all of Homefront: The Revolution's elements feel repetitive, unpolished, or downright unnecessary. Over the length of its campaign it fails to deliver a satisfying - or even fully functional - shooter experience.
Doom's single-player recalls great FPS action from a simpler time, but its multiplayer misses more than it hits.
Alien Hunters’ battles are by far the toughest, trickiest fights in Firaxis’ XCOM games to date, and the new weapons and abilities we get expand our tactical options in interesting ways. However, where XCOM 2 initially impressed me by making the equipment upgrades it doles out unpredictable, this expansion is a move that will make every subsequent game feel more similar instead of more different.
Uncharted 4: A Thief's End is a remarkable achievement in blockbuster storytelling and graphical beauty.
Ultimately, Valkyria Chronicles Remastered is a beautifully crafted and original tactical RPG. While this particular package is lacking in special features, it’s still a perfect opportunity to play a charming cult classic at a budget price.