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2260 games reviewed
74.4 average score
78 median score
56.4% of games recommended

IGN's Reviews

6.9 / 10.0 - Danger Zone
Jun 1, 2017

Danger Zone is a simple and barebones game that manages to recapture some of the car-smashing action of the classic Burnout series, but not enough of the joy. Though Burnout's Crash mode was always the star of the show in those games, it turns out that Road Rage, Burning Lap, etc. defined Burnout just as much as Crash did, as well as its personality. Their absence here is felt deeply, though to Danger Zone's credit it's priced accordingly at just $13. As such, it's worth a look for Burnout veterans, as long as you calibrate your expectations appropriately.

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May 31, 2017

When The Long Journey Home focuses on interactions with a diverse and entertaining cast of aliens across its procedurally generated star systems, it's possible to find a degree of wonder and personality that many roguelike seldom achieve. Unfortunately, such interactions take a back seat to a barrage of frustrating minigames with rewards that rarely match the risks. The experience as a whole suffers for it.

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“From the Gallows” makes good on the gamble of season 3 in shifting focus to a new main character and making me care about Javi as much as I cared for Lee and Clem back in season 1. The fifth episode encompasses both what worked and didn't about A New Frontier — namely, the ideas of allegiance, love, and family for the former and erratic pacing and an inability to make the overarching story of much interest in the latter. But the season finale spends much more time on those successful aspects, capping A New Frontier in satisfying fashion while setting up a potentially exciting continuation down the road.

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6.5 / 10.0 - Tokyo 42
May 31, 2017

Thanks to the imprecision of its shooting controls and the cheap behaviour of its AI, I could never really develop any confidence in Tokyo 42's frustrating combat. Which is a shame because, glitches aside, I really loved exploring the wonderfully crafted world and the simple yet still challenging nature of its stealth-based assassinations. This tiny hitman game dresses smart, packs the right kind of ammunition and certainly aims its sights high, it just doesn't quite nail the execution.

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6.5 / 10.0 - RiME
May 27, 2017

Rime's superficial beauty and interesting mysteries provided enough enjoyment to make me willing to put up with its shallow and familiar elements under the hood. While nothing about Rime is necessarily bad, you can find more interesting versions of nearly every single element of it in other, better games.

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May 25, 2017

A cool license and a clever time-twisting idea both go to waste in Reservoir Dogs: Bloody Days. With more mission variety, character development, and technical polish I could see this being an unexpectedly fun top-down shooter. As it is, its lack of ambition in scenario design makes too little use of its unique mechanic which, in itself, doesn't always work the way you'd expect it to. Bloody Days also fails to really capture the feel of the movie on which it's based, presenting iconic characters as cheap knock offs that spout their signature lines at odd moments like pull-string toys. While the shooting can be fun and challenging, this one's definitely not worth losing an ear over.

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May 25, 2017

Steel Division: Normandy '44 succeeds both at being an entertaining real-time tactics game and a compelling simulation of historical combat, which is a remarkable combination. Not to get ahead of things, but playing this excellent World War II game makes it hard not to get excited about the potential of Steel Division: Stalingrad '42 or Rome '43. Future games or expansions might even smooth out Normandy ‘44's small drawbacks, specifically its occasionally overwhelming amount of detail and lack of context to its huge number of options, but its successes wildly outweigh its failures.

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4.8 / 10.0 - Perception
May 25, 2017

Perception is as much a disappointment for the clever and inherently frightening idea it wastes as it is for the mistakes it makes. At its heart, there's the promise of playing something genuinely new, from a perspective that could help teach and thrill simultaneously. It's unfortunate that, like its echolocation mechanic, the more I saw of Perception, the more there was to worry about.

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7.9 / 10.0 - Endless Space 2
May 24, 2017

Endless Space 2 is a beautiful and capable 4X game, with memorable personality that's seemingly calculated down to the pixel level. It doesn't deviate much from the genre's norms, but it delivers a generally satisfying 4X experience with only a few missteps in combat and diplomacy. Provided you're also okay with tackling a steep learning curve, it's also a satisfying entry point for the genre.

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7.5 / 10.0 - Farpoint
May 18, 2017

Farpoint is more than a proof of concept or another tech demo for virtual reality. Despite its predictable and unsatisfying story and hard-to-ignore bugs, it's a full-fledged sci-fi shooter that feels fantastic to play with Sony's high-quality PSVR Aim Controller (and slightly awkward without it). Several smart control options and design choices cater to a variety of different types of players, and the gunplay is second to none in VR. If I were to recommend one shooter to a PSVR owner, this would be it.

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9 / 10.0 - Injustice 2
May 16, 2017

Injustice 2's fights improve on Gods Among Us in nearly every way, specifically addressing fan concerns about movement speed and giving you new ways to burn meter. Visually, the DC roll call shines even as they star in a flat and unnecessarily grim story. The unrivaled amount of single-player content to explore, especially the highlight Multiverse mode, and the height of Injustice 2's skill ceiling make it an easy environment in which to lose hours of your day without ever even challenging another human… or giant telekinetic gorilla, as it were.

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On the battlefield, Fire Emblem Echoes: Shades of Valentia is a delightful look into the simpler combat of Fire Emblem's past. Elsewhere, it carefully guides the series forward into new territory. There's not as much depth as I expect from this series, but whether I was exploring 3D forests, shrines, and caves in a series first, or learning first hand why Fire Emblem's early entries are considered a formidable challenge, it was usually good old-fashioned fun.

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7.9 / 10.0 - The Surge
May 15, 2017

The Surge struggles to present a compelling campaign, but delivers a fun new take on a familiar genre.

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8 / 10.0 - Prey
May 13, 2017

Prey's space station is fantastically explorable and its shape-shifting enemies maintain tension when combat doesn't.

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Back in 2011, pro racer, stunt driver, and X-Games gold medallist Travis Pastrana successfully launched his Team Hot Wheels trophy truck further than any other four-wheeled vehicle in history. He did it from a giant jump assembled at the Indianapolis Motor Speedway, built to appear like a life-sized length of bright orange Hot Wheels track. Forza Horizon 3: Hot Wheels is Pastrana's enormous toy ramp surrounded by a city-sized network of equally insane stunt tracks: a bedroom floor on an unlimited budget. What's not to love? A delightful, daring, and different expansion that reinforces Forza Horizon 3's reputation as one of the best racing games ever made.

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6.3 / 10.0 - Strafe
May 9, 2017

When it works, Strafe is a generally entertaining retro-styled shooter that mixes procedurally generated levels into an experience strongly reminiscent of Quake. It's a great concept that usually comes together, but between the quirks of randomization, powerful enemies that run almost completely silent, lethal bugs, and hefty costs for vital armor and ammo powerups, a lot of the time it feels as challenging as rolling the dice and coming up with double sixes.

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7.4 / 10.0 - NBA Playgrounds
May 9, 2017

NBA Playgrounds isn't as deep as NBA Street or as beautifully simple as NBA Jam, but the gameplay is still well paced and the controls are still tight. It mixes this gameplay with cartoonish qualities and a retro style that fits an arcade basketball game, and earning new packs of random players is always rewarding. That said, I've taken some bad beats from the random power-ups system, and the online options are slimmer than I'd like. But as long as Saber Interactive delivers on its post-release updates, Playgrounds will have enough going for it to keep me coming back for more.

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Apr 27, 2017

Sniper: Ghost Warrior 3 is by no means a great game, though its value is raised by short and varied missions, fun action elements, and an ability to make me feel like a legit action hero. Regardless of how much it borrows from other games, I can't deny that I had a good time blowing through missions and enemy troops. However, the poor graphics and technical issues like long loading times and crashes occasionally ruined the fun. And, minus any sort of multiplayer, there's not a lot of reason to go back.

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Apr 27, 2017

Warhammer 40K: Dawn of War 3 is flashy and loaded with complex, micromanagement-heavy warfare. Its single-player campaign is long and challenging, but feels uninspired because it rarely makes creative use of the three factions' abilities. In multiplayer it's even more demanding and intimidatingly chaotic, but with only one mode and not a lot of maps, it seems limited. Relic deserves credit for not simply remaking the same game with prettier graphics, but this hybrid approach doesn't feel as strong as Dawn of War 2's memorable tactical focus.

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Apr 26, 2017

Though it only took me just under two hours to complete, the second the credits stopped rolling I immediately restarted What Remains of Edith Finch. Each of the vignettes is so distinct and surprising that I didn't have enough time to absorb and dissect what I had just played before being whisked away to the next one. But after fully piecing together the threads of the family and sifting through the allegories of their final moments, I was left with a beautiful, heartbreaking mosaic that exudes life, even when mired in death.

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