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Starfield may not be the seamless and faultless persistent open world some may be craving. Though what it does provide is still certainly worthy of elation. Give the title some time to warm up and you'll uncover a vastly refined and picturesque journey of otherworldly proportions. A game of size, scope, and quality all wrapped into one-the beauty of discovery is but a warp drive away.
RIDE 5 sets the bar for motorbike simulation on a console in the same way that Gran Turismo 7 does for cars. In my view, GT7 is this game's nearest neighbour, and that is good company. The level of detail present here is admirable, not just in the high-quality visuals for the bikes and environments but also in the detail, the little things like the handling, the options available to tweak your experience and the like. It's clear a significant amount of effort, care and love has gone into RIDE 5 – this is not everybody's cup of tea by a long shot, but this is an impressive title nonetheless.
Daymare: 1994 Sandcastle is a game that could have been a lot better if it were less afraid to step out of the mould it emerged from to fully realise its own identity. Pushing its unique ideas further and leaving behind what had already been done would have been of great benefit. Instead, the game feels half-baked, a decent-at-best title that is by no means bad but will likely leave players yearning for something better.
A polished, cleverly designed, and utterly joyful experience, Sea of Stars takes the best parts of classic RPGs and distils their essence into something at once comfortingly nostalgic and refreshingly modern. Its combat system twists traditional turn-based combat into a satisfyingly tactile blend of strategy and execution, making exploring every inch of its gorgeous world an absolute pleasure. Despite some odd pacing in the final act and the occasional cringey joke, Sea of Stars holds up as a fantastic modern RPG and a must-play for fans of the genre.
Samba De Amigo: Party Central isn't quite the revitalisation of the licensed music rhythm game, but it is a decent, weird and charming little title. It's a big deal that the franchise is returning after fifteen years and to celebrate is a fun enough and grooving adventure that celebrates both a wide range of excellent songs across multiple genres and even the SEGA name as a whole. Playing in multiplayer, competitively or co-operatively makes for dastardly sabotage or harmonious pairing fun. While this lets up somewhat in motion control movements not being as responsive as they should, button prompt inputs make for a rhythmic good time as you work up a finger cramp or two gliding your fingers across the face buttons. The Streamigo campaign mode may offer a nice setting but will test players with its grindy nature and artificially bloated length. Still, for every shortfall, there's enough whimsy in Party Central that it will be certainly worth picking up those maracas and shaking it all out to a moving, grooving time.
Untamed Tactics introduces several elements of strategy that are fun to use in combat. Working with a few allies to defeat large numbers of enemies means taking advantage of your environment. Matching damage types, pushing enemies into each other, and experimenting with character classes is a lot of fun. It's a pity the combat holds itself back with a number of issues that waste your time, with moves that don't execute correctly or enemies who unintentionally stall ruin strategies and drag out the combat. It's a shame because the game can't fully rise above these issues, ultimately creating a simply decent strategy experience.
Baldur's Gate 3 breaks through the recent dirth of huge narrative RPGs to deliver something incredible. It's an outstanding achievement that will stand the test of time even as we move into the next generation of gaming. It's a masterpiece in both design and implementation, with only some pervasive performance issues and gameplay bugs to sometimes drag the experience down. Still, the narrative, graphic design, voice performances, and tactical gameplay do a lot to bring the experience back up to amazing.
Armored Core VI: Fires of Rubicon is a next-generation action game of mechs, industry, and technology within a rich story. It will be renowned for its advanced approach to strategic combat, integrated assembly system, and immersive soundscape, offering an unparalleled experience for fans of the genre. Amidst its narrative intricacies, pacing, and camera control challenges, Armored Core VI: Fires of Rubicon stands as a symphony of metal and fire, inviting players to pilot their destiny in a futuristic universe unlike any other.
Immortals of Aveum boldly attempts to deliver an epic cinematic experience about a war involving magic, and it succeeds in its ambition. Fast-paced combat that places the game firmly in the shooter genre combine with satisfying platforming and puzzle-solving to make for an adventure that stays focused on its linear story while offering extra secrets for those who want to explore beyond its core narrative. There's some repetition here and there that can be frustrating, but when you're blasting colourful magic spells across battlefields of enemies like a violent fireworks display, it's hard not to be impressed. Visually stunning with an excellently committed cast, Immortals of Aveum is a satisfying adventure and an impressive debut from a studio clearly not afraid to defy expectations.
Affogato takes the much-loved Persona formula and runs with it, adding its own twists to the story and gameplay to be unique. The time management and character relationships are familiar gameplay elements, but the story and combat truly stand out. The story is relatable and not afraid to touch on serious topics, while combat hits the right balance of challenge and strategy. While there are some minor flaws, they don't pop up frequently and don't have a large impact on the experience overall. Just as cafes can turn familiar cups of coffee into unique creations, Affogato takes standard JRPG elements to make an amazing game you won't soon forget.
In spite of various problems found within Tenebris Pictura, the game still leaves a fairly positive impression by the end. Some of it doesn't quite work, from its very downplayed narrative to its slightly-annoying combat, but it brings enough novel content to the table to be engaging. If you're into atmospheric adventure games with clever puzzles and unique ideas, you're likely to find something rewarding in Tenebris Pictura.
Out of nowhere, En Garde! is a surprise hit and a swashbuckling tale well worth playing. Engaging in fights, whether that's one-on-one or being outnumbered as you navigate an environment, using many obstacles and contraptions is immensely fun. Complimenting all of this is a painterly world, backed with a strong soundtrack, clever dialogue quips and a lot of heart. My biggest gripe with En Garde! is that there isn't more of it, something I so desperately need. As iron and steel collide in tense frantic battles or as you send your hundredth mook careening down a flight of stairs, one thing becomes apparent: Fireplace Games have made a hell of an unbelievably charming and special game.
Shadow Gambit: The Cursed Crew is so close to being Mimimi's best. There are enjoyable diverse skills that make for some of the best stealth tactics gameplay we've ever seen. Enjoyable too is the colourful and often humorous side stories, along with plenty of feats to seek after for completionist obsessives. It may not have the most interesting main-story quest structure or be the most stable and bug-free at the moment but when Shadow Gambit gets moving it soars and sails, providing an addictive and fun tactics adventure.
Astronaut: The Best is a challenging space simulator with a dark sense of humour. Sending astronauts with varying personalities to space is a challenge even in the best of times, and you must make tough decisions. The humour keeps the game entertaining as you struggle to grasp the game's unpredictability. There's a steep learning curve since unforeseeable events can turn even the greatest successes into colossal failures. But it keeps gameplay fresh and motivates you to learn everything. Soon you will masterfully send crews to space and even achieve objectives, something that continually stays fun even after the story ends.
Deconstructeam has created its best game yet with The Cosmic Wheel Sisterhood, further cementing itself as one of Devolver Digital's strongest studios. Every complex theme in the narrative, whether that's mental health, isolation, trans or human rights, is handled with grace and written so beautifully it feels like prose on screen in front of you. Magnificent and captivating too is the pixel art and animation, distinguishing each witch and highlighting charming quirks. Never have I played a game so personal and handcrafted for me and never have I felt so fostered and supported in creativity and my livelihood through the simple magical medium of a video game. Becoming my own witch, crafting away at some cards, and settling in for some comfy vibes is something special. Something special that has to be experienced. Your must-play video games of 2023 aren't blockbuster hits. They're titles like this, needing to be seen to be believed and never done before.
Blasphemous 2 is a truly stand-out Metroidvania that is an easy recommendation for fans of the original and newcomers alike. From its detailed and fluid animations to its wide assortment of gameplay improvements, Blasphemous 2 is everything a sequel to the already-strong Blasphemous should be. Although it isn't as consistently challenging as its formidable art direction and clear Soulslike influence would suggest, the core experience of Blasphemous 2 is still something fans of 2D platformers and Metroidvania exploration are sure to greatly appreciate.
A wonderfully peculiar blend of visual novel, choice-driven RPG, and off-Broadway musical, Stray Gods embraces the theatrical duality of comedy and tragedy and wraps it into a narrative experience that can be at once gut-wrenching and cheeky. Through some excellently written and performed dialogue, incredible audio production, and effective use of player choice, it provides an intimate and personal music theatre experience. While its semi-animated visual style and simplified gameplay may prove off-putting for some, Stray Gods is a unique and compelling love letter to the theatre kid inside us all.
There are some fundamentally great things about Atlas Fallen, like its gorgeous desert landscapes and its super-satisfying sand sliding, plus combat that has a tonne of options and flows well. But its open world of interesting enemies suffers from a rinse-and-repeat approach, where what was exciting in hour two becomes boring and repetitive by hour eight. It's not that it's poorly made, but its mission structure and by-the-numbers narrative delivered in a boring way make for an adventure that is more generic than unique. Atlas Fallen is much like a mirage in its sandy desert setting; enticing at first, but a bit disappointing once you look closer and realise it's not what you'd hoped.
Exoprimal makes a fantastic first impression as you enter the world of futuristic dinosaur combat. You have an intriguing mystery, cool exosuits, and several varieties of dinosaurs to fight. Unfortunately, the gameplay quickly becomes stale as you realise its repetitive nature. If you want to enjoy the mystery, you must play a large number of games. Only the most hardcore PvP players will want to continue, as others may tire of the lack of variety. As interesting as the concept is, Exoprimal doesn't take full advantage of the premise, instead providing a decent multiplayer experience for a few hours.
Double Dragon Gaiden: Rise Of The Dragons does a reasonable job of bringing back a classic series, but it's unfortuantely hit and miss. Some imaginative stage design, a fantastic soundtrack, and stages changing dependent on the order you pick are all satisfying additions. But a focus on making money to earn tokens, some nasty difficulty spikes, and what feels like forced replayability detracts from the experience. This is close enough to a classic Double Dragon title that it'll likely attract some fans of the originals. However, it's also an example of a game that could have gone a little further and perhaps should have considered taking some inspiration from other successful recent revivals in the genre.