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The Last Case of Benedict Fox takes a unique concept but doesn't quite manage to assemble something memorable out of the sum of its parts. A combination of unsatisfying combat and clunky controls makes for a poor metroidvania, and its narrative and puzzle elements are not enough to make up for it. There is some fun to be had here though, and its graphical style certainly makes it easy on the eyes.
The Legend of Zelda: Tears of the Kingdom finds a way to improve upon its predecessor in almost every way, remixing the format and forcing you to rewire your brain in genius ways to solve devilish puzzles, take on challenging bosses, and explore a dense, captivating open world absolutely chock-full of distractions and secrets. Like Breath of the Wild before it, Tears of the Kingdom is an incredible accomplishment in video games that is set to stay in our collective conscience for the next several years and beyond, and it's completely deserving of that honour.
Darkest Dungeon II is a gruelling experience where you constantly fail and luck isn't on your side. But as you learn from your mistakes and unlock more resources, the challenges can be conquered, and it feels mighty good to do so. Veterans of the previous game will be surprised by the reworked mechanics, and it will take some time to adapt. Though that doesn't take away from the huge amount of enjoyment the game is able to instil and the exhilaration you get when exploring Darkest Dungeon II with an open mind. For a roguelite experience that pushes your creativity and tolerance to the limit, you'll struggle to find much better than Darkest Dungeon II.
Knight Crawlers offers several ways to customise your rogue-lite experience. You can change your character's outfit, decide on your combat approach, and how you approach a dungeon run. Rather than throwing large numbers of enemies at you and seeing what happens, the gameplay allows you to choose what you want to do. Unfortunately, Knight Crawlers is still held back by several issues. Melee combat isn't effective compared to ranged combat, and the wobbly character's movement can work against you. There are also a good number of bugs that can interfere with your experience, forcing you to restart otherwise-successful runs. The potential of Knight Crawlers is there, but some areas haven't received the refinement that could have helped demonstrate said potential.
Desta: The Memories Between provides a difficult narrative filled with grief and regret. However, through its meditative, albeit unintuitive gameplay, it provides a safe and reflective journey into Desta's heart. An experience that may have the player remembering back on their own life and relationships. With this relatable and emotionally driven narrative, the game provides a safe space for the player to examine themselves and all it asks is to throw a ball. This all makes Desta: The Memories Between stand out as a great game and an incredible exploration of healing.
Stray Blade has some redeeming qualities, though these will largely be subjective. It is easy to tell that Point Blank Games set out to create a title with passion in an attempt to offer something more unique. The visuals and art design are gorgeous, the world is interesting if a bit generic, and the general gameplay loop can be addicting if you can put up with the clunky combat. Though with that said, Stray Blade does little to warrant your attention in the landscape of today's video game offerings. If you want a souls-like RPG that you can turn on, take in the vibrant scenery, and play through whilst turning your mind off, you could do far worse. For those looking for a refined combat experience, tight controls, and rewarding gameplay, you would do best to look elsewhere.
Showgunners creates a bombastic, colourful, chaotic world that incorporates elements of reality TV, turn-based combat, dystopian energy and characters that grow alongside a strong narrative. All of these elements combined could have made the game a messy experience, but the story kept me engaged, and I felt intrinsically motivated to conquer Homicidal All-Stars so that Scarlett can finally find peace. Showgunners is a successful mash-up, and Artificer's inclusion of various intertwining gameplay features make the game an ever changing, fun ride that made me excited along each step of the way.
Redfall is an interesting concept with some valid ideas, some cool lore, and some great moments driven by solid visual design and a knack for leaning into the supernatural. But with a vapid and dull open world, bad mission design, constant backtracking, and a plethora of performance issues—this release ends up sucking the life out of you one glitch at a time.
While there is a lot to keep track of in Age of Wonders 4, persistence pays off when it comes to the main gameplay experience. While it may take time to get used to the different gameplay concepts and menu screens, the level of variety when it comes to customisation, hero units, underground passages, and ancient wonders makes Age of Wonders 4 a paradise sandbox for strategy fans at all levels. No matter whether you're a turn-based combat buff or more of a city management fan, you'll be sure to find something to like in this whopper of a game.
Ravenlok is not a bad game, but judged on its gameplay, it feels somewhat insubstantial. Those going into the game looking for an engaging and challenging action experience will likely be turned off by its simple and toothless combat and overreliance on fetch quests. That said, for younger gamers or those seeking a more straightforward adventure through a surreal world filled with memorable and strange characters, it's a decent time, and is worth checking out on those merits.
It's disappointing to come away from Mail Time feeling more frustrated than relaxed. All of the elements for an adorable, wholesome experience are there: its cast of animal characters are incredibly well-written, its art direction is delightful, and the entire premise is utterly charming. Unfortunately, a litany of glitches and janky platforming controls really disrupt its vibe. While I'm hopeful that its incredibly ambitious solo developer is able to support the game with patches down the track, it's sadly difficult to recommend Mail Time in its current state.
With a cast of both fresh and familiar characters, an engaging story, and hours of captivating exploration across beautiful planets and biomes, this game is sure to leave fans of the franchise on the edge of their seats. Cal's incredible sense of movement and newfound lightsaber skills spur empowering battles with groups of raiders, stormtroopers, and alien creatures. Being able to personalise your experience with cosmetics, game-changing perks and optional side quests means the journey is yours to carve. Bosses might benefit from more inventiveness and there's the occasional visual bug and platforming visibility issue, yet it's all worth it for the bliss of being a Jedi in action. Whether you're a Padawan or a Jedi Master, Star Wars Jedi: Survivor is a must-play. May the Force be with you!
Strayed Lights definitely ended up surprising me, with an entertaining gameplay loop that finds the perfect sweet spot between "too easy" and "nail-bitingly hard". Surely a Souls-like veteran might find it a little basic, but if you find yourself struggling with other games in the genre, Strayed Lights could be a great entry point. The art is also gorgeous with vibrant colours and lively animations, so there is plenty to look forward to with each new area and even though the story isn't super deep, it's still easy to get invested and want to meet more characters and help them on their journeys. If you are looking for an action-adventure game that provides a light, yet satisfying challenge, Strayed Lights might be perfect for you.
Bramble: The Mountain King finds ways to excel throughout the ~6-hour adventure. With superb audio design and some really satisfying and engaging storytelling centred around Nordic folklore, the game showcases glimpses of greatness and refuses to hold back from depicting the horrifying and grim world around you. It's a shame that every new enemy's introduction and build-up is undermined by the inevitable average boss fight. It's true there's obvious room for improvement with Bramble's gameplay, though the overall experience is certainly still worth uncovering, especially as the game goes from strength to strength with some seriously impactful core moments.
Trinity Trigger is an enjoyable action RPG that successfully calls back to classics like Trials of Mana. Switching between 8 customisable weapons, and the worldbuilding and narrative, are all wonderful concepts executed well. It's dragged down by inelegant systems, like item management, having to switch characters perhaps more than intended, and those awful barks. But if you're a fan of 90s RPGs, or if you want to see what they were like, Trinity Trigger is a decent place to start.
Ash of Gods: The Way doesn't shy away from the realities of war, whether it's the unpredictability on the battlefield or the impacts it has on those involved. The story sucks you in as you try to end the war, but your decisions result in non-linear gameplay that makes you wonder if you made the right choice. Combat is strategic and forces you to plan ahead, using all resources available to you to overcome your enemies. The difficult Challenger battles sometimes feel blatantly unfair and having only a single save file does create issues you can't easily resolve. But if you persevere and come up with new tactics, you are rewarded with a great story and gameplay that makes you feel like a real tactician.
Fundamentally, Horizon Forbidden West: Burning Shores repeats a lot of the same beats as the main game, and doesn't explore much new territory in terms of world-building or gameplay. However, the minor gameplay additions are certainly fun and welcome, and if you enjoyed the base game, this expansion is certainly still an enjoyable time, prolonged final boss fight aside. As an epilogue with some fun diversions, which also expands upon Aloy's character arc from the base game and introduces a great new supporting character, Horizon Forbidden West: Burning Shores is definitely worth checking out for anyone wanting a good excuse to return to the game.
Coffee Talk Episode 2: Hibiscus & Butterfly is a fantastic sequel. The art style is simple but amazing, the music is great and the ambient rain is relaxing. Choices do indeed matter in this game, and with a (pretty hard to miss) mistake, you can cut off character arcs completely. Admittedly, there are some annoying bugs, and issues with the social media app. But the game is so grounded and authentic in its characters that each of them has their own wants, desires, and problems. While you can't solve them with a coffee, you can help steer them in one direction or another. Their issues still feel really natural, even if they're not human. Coffee Talk 2 is a beautiful game, and I can't wait to jump back in again to collect all the nick knacks.
Varney Lake tries to be a compelling thriller that obviously wants to keep its players guessing. The narrative lacked in its ability to keep me entertained and wanting to know what actually happened during that summer. What kept me interested was the way it looked, sounded and made me feel. It pulls off the "pixel" elements but very much fails to live up to the exciting, suspenseful narrative of the pulp fiction genre. If you're into game and audio design, or love the pixel artstyle , you may be able to forgive this, but if you're looking for a narrative that will have you clicking your mouse for more, best look elsewhere.
Advance Wars 1+2: Re-Boot Camp is one of the better returns to a classic tactics series. Both individual games have aged exponentially well with campaigns that are more enjoyable and charming than you'd think, and just as many thrilling fights to match. Developer Wayforward deserves credit for earnestly including quality of life and approachability options for more players, but it can ever so rarely leave a difficulty imbalance from level to level. However, that is hardly a scuff on the excellent product provided. Smart battlefield design accompanied with engaging objectives make for some excellent missions to chip away at. Similarly, the colouring and model design is superb, further immersing the player in commanding a battlefield as an ultimate strategist. Players are in excellent hands with Re-Boot Camp. It's up to them to use those tools to triumph in battle and come out on top. Hoorah.