Nindie Spotlight
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Promising some "hot" multiplayer shooting action, to its credit Burn doesn't lack in personality...
Trying to make a puzzle platformer a success on the Switch has become a bit of a challenge given the thick library already available in the genre...
I’ll admit that simply seeing this game for the first time I pretty well fell in love, completely digging the unusual aesthetics and the promise of creative puzzle platforming it showed...
Games that aspire to capture the look and feel of earlier eras can be a mixed bag, but when executed well can be quite a treat...
While for quite some time on the Switch Metroidvania offerings were a bit scarce in total number and variety a few years down the line things have changed and the bar raised...
This is absolutely one of those titles that sort of shows up out of the woodwork and gives you a pleasant surprise… at least if you’re an old-school arcade aficionado like I am and can appreciate the simple but effective gameplay...
This, for me, is one of those titles where it’s hard to articulate why I’m so taken in by it...
As an enormous fan of anything roguelike Going Under has been on my radar since I first saw it announced, billing itself as a sort of insane 3D beat-em-up where you can pick up just about anything to use as a weapon...
Ever since the original title in the series way back in the day I’ve been a big RCT fan...
City-building games, where you'll work to conquer the world through a mix of smart growth and careful management of your resources, are a staple of the strategy genre...
When I saw shots of this gloriously old-school retro arcade title I was instantly drawn in with visions of Geometry Wars-style twin-stick shooting coming to mind...
Games that dare to be different are always a bit of a risk...
While the original CastleStorm had an old school sort of appeal the best thing about the sequel is the increased ambition to provide a more varied experience...
While new and different ways to play are always an exciting thing in principle, how they work out in practice isn't always quite so great...
As an old school fan of the Wing Commander series I’m always excited to take on any new space sim promising dogfights, exploration, and excitement...
There's nothing wrong with a decent casual-ish game to provide some challenge while also letting you unwind...
Who knew that an incomplete circle (who looks suspiciously like a certain gaming icon) and an oddball mix of plants and normally inanimate objects would have so much to offer in the way of philosophy? Circle, who feels incomplete, is in search of feeling whole and wants to explore the world...
This is one of those titles where it's hard to put together your thoughts in a way people who haven't played it will quite understand...
While Georifters has an unusual look and dialogue between characters who are fixated on candy (it's a bit weird) in the end this is really a puzzle platforming game, and for the most part a generic one at that...
I have a great reverence for classic arcade games (as you may have gathered by now) so from the get-go seeing Tamiku open with a classic ROM boot-up screen of sorts hit me right in the nostalgia bone...