Nindie Spotlight
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This is a bit of an unusual tactical RPG that excels in some areas but makes some strange decisions in others...
This is actually a really difficult one to review, as going in the stated purpose of The Ramp is to make more of a skateboarding "toy" than a game, and for someone who is geared to evaluate games that's a bit tough to wrap your head around when it comes to trying to score it...
Well damn, who knew that within a two week span I’d play two very different titles on Switch that have the beat-em-up genre deep within their DNA but are so completely different and are also both fantastic for their own reasons...
With colorful and stylish anime characters, a few dollops of funky personalities, and a host of modes to try to give you as much bang for your buck as possible, Phantom Breaker: Omnia deserves some credit for throwing as much into the package as it can...
It’s great that this far into the Switch’s lifespan there are enough RPGs that even genre fans don’t necessarily have to be upset that every title coming in the space isn’t something they’d dig...
It's not hard to see the inspirations behind Syndrome's attempt at outer space horror, but the danger when inspiring reflection on the likes of the Dead Space series is that the comparison may leave your game coming up well short of the mark...
Ever since the Pinball FX3 team took over the Williams pinball license there has been a steady stream of quality tables coming from them, but with the release of the Indiana Jones table in particular it feels like they've really underlined their commitment to making the most of their opportunities...
With the volume of titles I'm typically reviewing on a weekly basis I'll admit that anything that calls itself an RPG in any way I tend to be hesitant to check out, worried about the typical timesink of hours and grinding it can take to make the most of them...
While in general there's been a lack of diverse sports games on the Switch, despite the past popularity of skiing and snowboarding games on Nintendo systems winter sports have been particularly under-represented...
When it comes to puzzle platformers the Switch has them in pretty well every shape, size, and form...
When it comes to game experiences that deliver a strong story I've been fascinated to see the diversity in the offerings the Switch has had to offer...
Among classic arcade titles that have seen many variations on their general style pop up over the years Asteroids has seen quite a number made in its likeness...
With the abundance of puzzle games out there in the eShop I would imagine it's a true challenge to do anything that feels fresh and different...
Ashwalkers is an odd one, first and foremost deserving some credit for being distinctive with its narrative-driven approach to survival rather than being action-oriented...
Games that are designed to give people a scare remain quite popular as a whole, but more often than not (at least on the Switch) it feels like developers exploit that audience rather than reward them, with Frightence being a somewhat sad example of this joining many others...
As a fan of Lienzo's earlier title Mulaka, which may have had its faults but compensated with a distinctive sense of style and flavor, walking in I had high hopes for Aztech...
A worthy discussion that has come up in recent years has to do with accessibility and whether games that are inherently hard should have a way to play them at a more approachable degree of difficulty...
Even when they may not be racing titles I'm always down to check out a game involving cars, especially since in general they're under-represented on the Switch eShop...
One thing I do appreciate about quite a number of indie titles is that even if they aren't groundbreaking in their conception, it is clear they had a specific design and set of objectives for play in mind and then executed them all admirably...
More budget-friendly titles are almost always a challenge to know how to score against their more full-priced brethren...