Nindie Spotlight
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Having played so many indie platformers with pixel graphics, a relatively light feel, and an early hint at a story that at least develops as you play I think I've sadly gotten a bit jaded with the formula...
While possibly not an ideal game for arachnophobes, Kill It With Fire is what I’d consider a “wacky physics type game” done right, as long as you have patience with its quirks...
As a huge fan of music of all kinds any games that manage to incorporate music and rhythm into the mix tend to catch my attention...
If you're familiar with the hidden item puzzle genre the Faircroft's Antiques titles should feel a bit like a warm and comfortable blanket of familiarity...
Making games that are relatively simple but challenging in their action and then incentive you in some way to keep you playing over and over again can be a tricky business without a doubt...
Games that are implemented to be very simple by design are a bit of a struggle to review since, by their nature, there's not likely to be much depth to them...
Challenging retro-style platforming on a budget often isn’t pretty, with many titles simply showing poor overall design and hiding that behind the guise of deliberate difficulty...
Since I'm a big fan of games that bring the funny and their take on play is a bit on the quirky side I'm a bit torn on this title...
Hidden item games are certainly one of the early staples of the tablet and mobile gaming revolution, but to date have only been marginally represented on the Switch...
Of all the typical puzzle game variations I think the one I get bored by the most quickly tends to be the box pusher, partially due to its simplicity but then also because it has been so thoroughly done that it's unusual to find anything creative or really different offered with it...
Taking something old and juicing it up to help make it feel new again can be tricky business...
If you thirst for the good old days of dodging traps, knocking out monsters, and more often that not doing quite a bit of dying along your adventure when you fail, Horned Knight may be just what you're looking for...
One way to get some easy interest with retro-inspired games is to simply mimic specifics from classic games, the degree of success being a matter of finding a balance between borrowing elements and concepts and plain shamelessly ripping them off...
Ahh, the tightrope of going back to revisit classic titles that live in infamy...
Fans of a certain mustachioed carpenter (at the time) taking on a large and equally-famous gorilla will, no doubt, quickly notice some similarities here...
OK, so there's no doubt an audience out there for games that are challenging, that won't apologize for frustrating you and pushing you to execute flawlessly in order to progress...
Simplicity can work in either direction for budget games, either getting what it manages just right so it's a success or not quite putting the pieces together so it's only middling at best...
It's always difficult to review titles made with the intention of reaching a more casual and mild audience...
There's something to be said for games that aren't heavily geared towards objectives or even any real complexity, merely being a means for experiencing something and perhaps just helping you to relax...
When it comes to more casual fare like hidden object puzzle games differentiating one from another can be tricky since in essence aside from theming or the framing of story they're going to be inherently similar...