Nindie Spotlight
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Try to imagine what two hippos racing each other on only two legs would look like... it likely wouldn't be pretty...
Conceptually Regions of Ruin has the elements of what could be a rewarding and deep mix of RPG and city building mechanics...
Are elements like artistic flair, heavy metal bombast, and solid narration enough to buoy humdrum gameplay and somewhat clunky mechanics? That's unfortunately a question to struggle with while playing Down to Hell...
At this point in not only the Switch's lifespan, let alone taking into consideration the whole of modern gaming, a game like Mushroom Quest begs the question "Do we really need another box pushing puzzle game?" There's a nice retro pixel art vibe, mechanically what little there is to the game works well, and the puzzles offer up a reasonable enough challenge...
Strategy games are woefully under-represented on the Switch but perhaps the bigger issue is the lack of high-quality entries for the genre...
When you're trying to make an impression in an eShop absolutely swimming with games of all types and degrees of quality, doing something new and/or different is always a plus...
While its novel style has some charm the bland and uninspired play leave it a bit flat
Yet another collection of pretty diverse top-tier tables awaits
Even as consistently as indie titles have managed to surprise me, there are times when I’m almost taken aback by a title out of left field...
As a huge fan of twin-stick roguelike shooters, and with plenty of excellent ones already on the Switch, my interest is always piqued by a new contender in this space...
If you're looking for a space shooter with a decent dose of strategy thrown into the mix this may be an option for you...
The Switch has most certainly been blessed with a wide variety of excellent shmups since its release and with the release of Jamestown+ there's now another strong contender on the pile...
A somewhat cute and funky visual style? Check...
While deck building and battling games were never something I got into physically, I’ll admit that in the digital space they’ve managed to get me pretty hooked...
While I haven’t formally reviewed any of the previous Shovel Knight games I’ve been a quiet fan of the series since it started...
Among the indie titles that I've played and loved on the PC there aren't too many that still haven't made their way to Switch...
For whatever reason I have a bit of a soft spot for voxel-based graphics so when I saw a dungeon-crawler boasting those aesthetics when Riverbond was announced I was easily on board...
So you know and love the Shovel Knight crew and their overall aesthetics, and you've been with them through a variety of adventures...
While the label “Souls-like” has gotten to be a bit overused and trite, there’s certainly a market out there for people looking for games with challenging and engaging combat...
It seems like minimalist adventures with limited mechanics and not much in the way of narrative substance, relying on a mix of trial and error, some limited creepiness, and abundant patience on the part of the player are a thing...