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The Loot Gaming's Reviews
As a massive Streets of Rage 2 fan (still my favourite game of all time) I have been looking forward to play Raging Justice from the second I learned of its existence. Now while I can’t say that this knocks SoR2 of the top spot (the nostalgia alone meant it never had a chance), what Raging Justice does do is bring the forgotten genre into the modern day and it does it well. With the addition of challenges and the GoodCop/BadCop system, MakinGames have added longevity to a game that is short by design (as most brawlers were). There are some annoyances such as those mentioned previously, along with some collision detection issues involving a steel girder that manages to hit you whether or not you’re actually under it when it comes down. Also some of the boss fights feel needlessly drawn out due to the small window given to inflict damage during the gameplay loop (boss is vulnerable for a short time, boss becomes invulnerable during his attacks, boss calls for gang of regular enemies then sits in the corner, invulnerable again, while you take them out, repeat). These niggles aside, Raging Justice is just pure fun. It harkens back to the classics that inspired it while adding enough to give it it’s own identity. Its simple gameplay combined with its challenges and leaderboards give it the “one more go” factor that will keep genres fans coming back for more. Even for those who haven’t played this type of game, there’s plenty of fun to be had. As my non gaming wife put it, after we played through the campaign, “it’s repetitive but addictive” and who am I to argue with her?
Lode Runner Legacy is loaded with content and open freedom for individuals to dabble into their creative sides with little restrictions. Puzzles increase in difficulty as you progress through the levels and the gameplay does still hold up after 35 years, but the gameplay is where I can see gamers getting turned off. Unfortunately for Lode Runner, we live in an era where dynamic gameplay is prevalent and new ways to play are being discovered constantly, so players may see this simplicity and not give it a shot. That would be a shame. I’ve really grown to appreciate and enjoy Lode Runner Legacy and I think others could too; I definitely recommend this game.
Fire Emblem Warriors offers a plethora of content and the overall experience is fantastic. There are some aspects that fails to live up to what was done in Hyrule Warriors but there are also some mechanics that are better. This game does more right than wrong and the amount of fanservice for both the Fire Emblem fans and those who love the Warriors series shows that care and love went into the coding of this game. I do wish we would have gotten some more characters from older Fire Emblem games and I do wish the story had some deeper meaning and/or player connection but the characters available all are fantastic to play with and they are all diverse in how they attack and how they play. In its debut year, the Switch has racked up a healthy list of games which many of them are must own. It makes me happy to be able to add this Fire Emblem Warriors game to that list. From the massive amounts of unlockables to its customization and to its deep combat, this may be Omega Force and Team Ninja’s best Warriors game to date and they should be applauded for being about to continue the innovation of their franchise and avoid it from becoming stale.
City of Brass is an amazing rogue like title. It really captures the spirit of the genre and understands what the strengths and weaknesses of this style of game are. It addresses these superbly by allowing players to customize their experience. The gameplay is fun but does start to feel repetitive after extended periods of play, considering the price of the title though, the hours of fun you’ll get well outweighs the eventual grating. If you are in anyway interested in rogue like titles like The Binding of Isaac, City of Brass shines as brightly as the best of them.
Attack On Titan 2 is a solid title that will impress players with its ambitious high paced combat and stunning visuals. It has some minor flaws such as some poor game design choice regarding Daily Life gameplay, but overall it’s a pleasant experience for any AOT fan and, probably, a great discovery for any newcomer.
The American Dream VR is a decent take on gun culture in the USA. It really does lampoon some traditional American experiences very well, the only issue is that the game only really has one joke. While the joke absolutely works, it also wears thin. The game does try to bring more elements in near the end, shifting the focus to the nature of capitalism rather than the second amendment. However, this felt tacked on and was never properly explored. The gameplay is generic enough that it will get you through each area without a lot of effort or without you feeling bored. Luckily Michael Dobson’s Buddy Washington absolutely pulls you through the game. If you go into this looking for something fun with guaranteed laughs you will be pleased. If you’re desperate for some absolutely biting satire that digs into the roots of the problems in the United States of America while also getting to play an over the top action game like Far Cry, you’ll be disappointed.
Time Carnage VR has some truly exceptional moments. Staring down hordes of spiders, raptors and mutants with two mini guns in an abandoned street is cool and fun in the best kind of way. However the repetitive gameplay in the Campaign really drags the package down. If the campaign’s levels had been half the length this would have been an excellent content package. Instead the repetitiveness of the gameplay will really turn you away from the rest of the brilliant content.
Gal*Gun 2 is an interesting experience, to say the least. I can’t say it’s a bad game, but it isn’t a great one either. I can say I am not the target audience and that’s fine, for those who the game is targeted at, will have a grand time. Judging this game, mechanically, it works, and the concept of rail shooters still works in 2018 despite being popularized over a decade ago. At an asking $60 price, it’s hard to justify but I did have fun with it for what it is. The story and soundtrack are poor, the former by design and the latter because of lack of care. The voice acting is great, and the graphics do well to imitate manga and anime. In the end, it all comes down to if this experience is what you want.
This game is one of frustration...in so many ways. The way your truck moves at a snail's pace along the seemingly neverending mucky paths, the way the external camera never sits quite right, the fact that the most enjoyable experiences in the game (the challenges) are such a small part. So while there is some enjoyment to be had and the physics engine and graphics are both notable, the core game ultimately feels more like work than fun.
Guilt Battle Arena is an entertaining, fun filled bundle of joy. It is the perfect game when you have friends around and you want to prove once and for all who is the boss. I would’ve really liked to have had more solo options and for that reason I would say if you very rarely have friends around or you prefer to play games alone, then it may be wise to give this one a miss. However, if you’re a fan of the party game genre then you oughta give this a go. It will not disappoint.
Reus offers pointless simulation at the expensive cost of your precious time. By far, it has been the most boring experience I’ve ever had while having gods under my command. Having a poor UI, lack of objectives, slow pacing, and self-limitations, there’s not much room left for strategy or fun. It’s a very basic simulator which needs much more complex to be truly special. It’s fun for a few hours but that’s it. The developers need to add more content so that it can remain engaging for extended periods of time.
It’s hard to believe that this hasn’t been made into a physical card game or that Dead Exit wasn’t inspired by a real card game. For £7.99 you cannot go wrong. Although it is a little overwhelming at first it is incredibly satisfying when you defeat your first opponent or escape the city for the first time, and it continues to be satisfying and exciting. With 3 different single player modes and a multiplayer mode (when it works) you have plenty of ways to mix it up. Each time you play through a mode you will have a different experience than the last. Although I would have liked there to be a deck builder of some kind in there so I could take on opponents in my own way I still thoroughly enjoyed this unique table-top card game and if you’re a fan of strategy card games then you will too.
From my point of view, We Are Doomed lacks of an addictive gameply, but I can see what the developers attempted to achieve; maybe they were aiming too high. There is plenty of room left for improvements; and that “room” is probably bigger than the satisfaction this game could ever provide you. Don’t get me wrong, I’m not saying the game is bad, I’m just saying that I’ve seen this before, and there is no surprise elements at all; don’t say I haven’t warned you. What this game needs at all costs is a free content update adding weapons and positive/negative buffs like slow motion or blurry screen; it’s just an example of the ton of things you could add! Hopefully Vertexpop takes this feedback into account; I’ll be happy to update and increase my final score if they do it! Now, with that being said, I just want to make clear that I did actually enjoy the game a little bit, but I couldn’t stop thinking of ways to improve it, and that kept me generally distracted. We Are Doomed feels like an open canvas still waiting to be painted.