Jump Dash Roll
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Narrative brilliance wrapped in a clever episodic shell, Dispatch subverts genre expectations not by spectacle, but by empathy. It reminds us that the best superhero stories are not only about flights and fights, but about the humans - flawed, funny, fragile - trying to make sense of it all.
UNBEATABLE is far from a perfect game, but it excels in the areas that are important.
Mount and Blade II: Bannerlord - War Sails, while a decent expansion in its own right, doesn't add enough content to justify its lofty price.
The Séance of Blake Manor is an elegant, humane twist on folk horror and detective design. It's patient, smart, and disturbing in ways that linger.
Log Away is intentionally anachronistic and harkens back to an earlier time in gaming history for better, and rarely worse.
The Last Case of John Morley offers a decent premise and moody environments, but is sunk by rough writing, clumsy presentation, and a baffling ending which turns a promising cold case into a lukewarm disappointment.
MindsEye promises a mind-bending sci-fi thriller, but delivers little more than a broken, bloated slog stuck in the past.
Duskpunk is a gritty, grimy, and gloomy game that makes up for its lack of interesting gameplay with a dismal narrative and an oppressively bleak atmosphere.
A mind-bending puzzle game that survives the transition to Switch with its soul – and its magic – intact. Essential playing for anyone who likes to look at the world from a different angle.
Two instant classics, one remote-only oddball, and a whole lot of party magic. Jackbox Party Pack 11 is a super return to form for the long-running series.
The duality of man, or in this case football management games. A horrible experience but a compelling simulation of football game management.
Battlefield 6 isn't quite as great as a couple of the series' previous entries, but it's still better than most of them, and is far and away the best AAA shooter to release this decade.
Ghost of Yōtei refines everything that made Tsushima memorable, with improved traversal and combat, and a haunting, vertical world that rewards exploration and reflection. Atsu's journey is a polished, emotionally resonant open world experience and a brutal reflection on revenge.
It doesn't hit the highs of To The Moon, but there is still a touching story here about living with your contradictions, loving your imperfections, and finding peace - not paradise - in what remains.
Respectable, enjoyable in bursts, but not the stuff of legends. The Order of the Giants doesn't belong in a museum, but it is a decent way to spend an afternoon.
Killing Floor 3 isn't as good as its predecessors, but is still better than a lot of its contemporaries.
Expanding on a story already told is a tricky task, however, Neowiz took a clever sidestep and used the opportunity to expand the lore even more. The additions are plentiful and whilst shorter, still provides plenty of challenge to returning adventurers
Phantom Squad, while decent in its own right, is seriously lacking compared to its contemporaries.
Soulsborne meets Fortnite with the weight and heft of bosses and combat expected from a relation of Elden Ring. Just beware the dichotomy.
Broken Arrow, while almost functionally identical to its competitors, has enough unique elements to help it stand out to its very niche audience.