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King of Fighters XV feels like a solid refinement of a lot of its predecessors, learning from their mistakes to become something altogether better here. It’s not perfect, it’s not easy to learn, and there are some characters missing that I feel are must-haves. However, a solid visual redesign, good netcode, original and returning music, a great collection of fighting mechanics, and a wide offering of tutorial and training tools make KOFXV feel like one of the strongest entries in the franchise yet. Where they go from here is anyone’s guess, but this feels like the standard for 2.5D KOF that King of Fighters XIV couldn’t quite reach and I’m glad SNK has finally cleared that bar.
I played the 2nd level of Sifu so many damn times trying to grind my way through unlocking more moves that I’m sick of it. I get that there’s a grind to it, but I think most games like this put a carrot on the end of the stick. Grinding through Sifu felt like just being beaten with a stick. I think it's also worth noting that Sifu was developed by an all-white European development team and some aspects of the game do come off as culturally tone-deaf. I suggest checking out this article by Khee Hoon Chan for more about that aspect of Sifu. There are so many games out there that do what Sifu does only better. Honestly, if you want a punishing grind where your efforts will actually pay off you’re probably better off just taking a Kung-Fu class in real life.
While skating remains at its best in a 3D space, OlliOlli World continues to show that there's a place for it in the 2D realm. While it can sometimes feel like a small world, it's still big enough for everyone to have a good time.
Though there are moments of joy to be found, they’re punctuated by fetch quests and odd collision detection. Fans of the original will no doubt find fun in a return to the world, but for everyone else, you might want to wait a bit longer before you take a bite.
An experience that will appeal to longtime fans, as well as those who may have grown tired of the series’ reliance on the status quo.
How much fun you’ll have in the bleak, frozen landscape depends on how much you are still smitten with mid-90s first-person shooter mechanics. Serious Sam would rather die than apologize for being what he is. Those looking for an evolution or some sort of next step in gameplay design may as well look elsewhere. All encounters in the game play out exactly the same way they have for the last thirty years. You can mix things up with weapon choices, co-op, and difficulty settings, but that’s about it. 2016’s Doom received loads of (justified) praise for finding a way to push this genre forward. Siberian Mayhem is clearly content to keep touring with the hits. While I won’t drag it for being true to itself, only devout followers of the church of Sam need apply.
I'll throw Kitfox Games and Sundae Month a bone in this sense. Gaming needs more wholesome experiences like this and I'm glad Pupperazzi exists. If the team revisits this concept in the future, I'm excited for what it's capable of delivering. For now, I'll just look at this game as a ruff draft of something potentially greater.
Windjammers 2 is here and it is fantastic. The game’s presentation is another highlight of Dotemu’s always incredible-looking catalogue of published titles and I love the blend of new and returning characters, courts, moves, and music. Mix this with a great online system and a versatile array of ways to play against humans or bots and it could end up being one of the most standout sports titles of the year.
As long as you know that it's dangerous to go alone, Extraction is a blast. With Ubisoft Montreal looking to add more content in the future, I'll be ready to exterminate alien parasites for a long time to come.
Nobody Saves the World cleverly plays on RPG tropes, poking fun while injecting them with new life thanks to interesting mechanics that keep gameplay fresh. The story expertly balances humor and seriousness, and the world is gorgeous enough that you always feel encouraged to keep exploring. Drinkbox Studios delivers its best work yet and one of the early hits of 2022 with Nobody Saves the World.
The Gunk never really falters at any point during its decidedly short runtime, but also fails to do anything to push itself above a crowded group of peers in the action-platformer genre. The pro-environmental themes are laid on real thick here, but it all works reasonably well within the confines of the story and action. As with many new games released recently, The Gunk is eligible for Xbox Game Pass on Day 1. While it may not offer a memorable experience, it is difficult to argue against giving it a try for the price, especially if you are smitten with most action platformers.
Hopefully, this is just the start for a Big Brain Academy revival. Until Nintendo brings this series out for another round in the future, go out there and declare that "The Big Brain am winning again!"
The last thing I expected was for Yacht Club Games and developer Vine to somehow emerge with a new take on the puzzle genre, but knowing what the original game did for platformers, I probably should have seen it coming.
Farming Simulator 22 shines the most when it is enjoyed with friends and expanded via mods. Giants Software has made this process easy by implementing add-ons directly into the game, allowing everyone regardless of platform to extend and prolong their farming enjoyment. If you're able to find a way to make a profit, or at least enjoy the struggle to get there, then Farming Simulator 22 should easily find a spot at the top of your game library.
Solar Ash is another hugely stylish venture from Heart Machine, though it’s not terribly long. Exploring any area to its fullest ran me about two to four hours and the whole thing ran about 11 hours for me when it was all said and done. Nonetheless, the graceful feel of movement, platforming, and combat in this game can’t be denied, and it’s accompanied by a lush and interesting mix of neon, natural, and industrial landscapes caught up in Solar Ash’s Voidspace. There’s a little jank in the controls here at here, but generally, for such a quick game, Solar Ash glides like a cosmic dream.
Halo Infinite is 343 Industries' third entry in the franchise and the team manages to deliver one of the best Halo experiences to date.
Space action junkies will eat this one up and those with next-gen consoles that are new-game-thirsty could do much worse than this interstellar tale of redemption.
The best thing I can say about Fights in Tight Spaces is that it's so easy to get lost in a run. You can start this game at 7 or 8 p.m. and it'll be midnight before you even know what's what. It takes a special kind of game for me to lay in bed overnight thinking about what my strategy will be the next day, but this one has done that. It's one of the best indie titles this year and will probably go down as one of my favorite roguelikes ever by the time this secret agent sits down to have his martini.
A Short Hike is a delightful journey through a vibrant park, bolstered by some fascinating characters and impressive writing. The gameplay is well-rounded, with abilities that are fun to use and a consistent progression. Despite a nitpick or two, there’s hardly anything to knock about Adamgryu’s latest outing.
DEEER Simulator is freaking ridiculous, and I say that mostly in a good way. It’s not here to give you the flashiest graphics or the most cohesive gameplay experience. You should not expect to come into it and say, “ah, that makes sense” at pretty much any point. It’s a game of ridiculously over-the-top physics, antics, and freedom. I wouldn’t say it’s an incredibly long experience (I wish there was more), and its jank can sometimes be so much that it actually detriments the game. That said, if you want something that’s just plain silly - that lets you be a deer and do crimes - DEEER Simulator might be well worth the distraction.