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I suspect some speedrunner will weave wizardry in their mastery of Super Meat Boy 3D and its levels. That said, this feels like a game in which you have to have more patience that ever to put up with the shenanigans that a fast-paced 3D Meat Boy game presents.
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Sauceless combat, a do-nothing story, and striking lack of personality don’t do any favors to a novel premise and quality voice acting that gave an initially promising first impression. A God of War Metroidvania could have been a productive and exciting use of the IP, especially in a post-Silksong world, but Sons of Sparta doesn’t have a fraction of that juice.
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Cairn is a phenomenal climbing game. There were times where I wanted to throw in the towel because of some minor animation hiccup, but, like Aava, I couldn’t stop. There’s this intriguing parallel at play here, one that I found myself thinking about in those moments where I needed to rest my sweaty palms and Aava needed to recharge her stamina. Neither of us could stop. We had to see it through to the end, in whatever form that took. By the time the credits rolled, I knew that Cairn would stick with me for a long time. This is a game you absolutely have to experience.
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But if you’re the type of digital adventurer who likes to dip their toes into everything possible, there’s a nice little chunk of video game to enjoy here. Just don’t expect to find your new favorite this time.
But I wish so much time wasn’t wasted on achingly boring expository setup, non-optional side content with next to no substance, and a combat system that’s in the middle of an identity crisis. Falcom has done a lot more with a lot less in the past, and all this excess is wearing me down.
Nintendo finds the game in pretty solid shape as it enters 2026. There will undoubtedly be some DLC courses, characters, and cosmetics added over time, and Mario Kart World will continue to be a game that I will return to throughout the entire Switch 2 console generation.
Routine stands out. It targets a specific aesthetic, a specific vibe, and a specific cadence, and it pulls out every stop to land on those targets.
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