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Phantom Brave: The Lost Hero is a clumsy-feeling game, but its scatterbrained energy comes from an admirable place of bucking standardized gameplay conventions in a genre that doesn’t budge often.
While it may need a little more time brewing in the cauldron, Mika and the Witch’s Mountain was a fun ride and just goes to show that Chibig is one developer worth keeping an eye on.
At every point, Dynasty Warriors: Origins tells me how important I am, how crucial my role is, how the battles would have been lost without me. It is hollow, all of it.
Blade Chimera is short, sweet, and simple. It’s also visually enthralling and just… really dang cool. It’s the perfect kind of game to run into in January 2025, especially after so much of my time up until now has been eaten by multiple dozen-hour RPGs.
And if the somewhat clumsy combat system clicks on top of the endearing characters and fun story, you’ve got a lowkey banger on your hands.
Nintendo's Donkey Kong Country reboot feels as good in 2025 as it did in 2010 and 2013.
It’s tough to say a lot more about Freedom Wars, despite the fact I had a lot of fun playing it! It really is the quintessential Vita game. It tries a lot of things, hits really hard on a few, and everything else doesn’t quite come together. It’s from before even Capcom struck gold with Monster Hunter World, still figuring things out and building momentum itself. The gameplay alone can sustain hours of squadded up, monster wrangling, gear upgrading fun. But the storytelling really whiffs despite a strong start, disappointing more as a result. And in terms of interesting stuff going on besides the main loop, Freedom Wars fails to find the sauce as well. This one is here for a good time, but not a long time. I should probably go to jail myself for that one, yikes.
Diving into Ys history is a fun exercise for a few reasons, especially as Falcom continues to grow and capture more and more mindshare in the RPG community. Because the series has gone on so long through so many platforms, there’s so much variety between each game and each version thereof, from what each one plays like to what each one looks like. There are identifiable eras you can group them in, and Oath in Felghana is a key representative of its group. This game was available before on Steam, but Ys Memoire is the most refined version, even without the couple extra flourishes sprinkled on top.
If there is a piece of good news here, I feel confident that Asobo will continue to resolve these issues, and, given enough time, we'll end up with a Microsoft Flight Simulator that is as stable as 2020 was and benefits from all the additional technical improvements. We're not there now though, and now is when folks have spent their money on this product. The '2024' title feels premature; this game needed another 6-12 months of development and testing. It's apparent that it's simply not ready and much more work is required before it is. Flight simmers now have to decide if they want to go back to 2020, like many have, or be the beta testers for 2024 and accept that it'll take time before things are better.
It’s tough to recommend Flint, though. While I did enjoy combat well enough, there was no real payoff for it. I didn’t care for why I’d win in battle or what that meant for the characters and the overall story. If you’re looking for a deep narrative adventure, this is probably not the game for you right now, but if you’re really itching for more strategic turn-based combat, or just really love the pirate setting, maybe consider giving Flint a try.
As it stands, fans of Mashima’s fantasy epic will still probably have a good time seeing this version of the story through (and checking out the new epilogue!), but Fairy Tail 2 doesn’t get any closer to must-play status than the previous game, and oddly enough for different reasons.
With a few little tweaks and perhaps some additional content over time, Rita’s Rewind could really be a badge of honor. And even as it is now, it’s miles ahead of that Space Jam game.
For now, Marvel Rivals is a fine foray into the realm of hero shooters. It's tough to imagine making a splash in such saturated waters, but NetEase has managed to do it with its diverse hero roster, its monetization model, and its usage of destructible worlds. This will be a fun game to watch develop over time, and I'm excited to see where it is at this time next year, but for what it is now, this is a stellar debut.
But it does offer a fresh perspective, a strange and captivating world to explore, bucketloads of silliness, and hours of breezy fun. If you can put up with the free-to-play trappings and some hopefully temporary technical instability at launch time, and if you can have a good time without needing to kill stuff, you can have a blast without needing to know a single thing about fashion.
The Thing, by its very concepts and mechanics, is well worth the price of admission for historians and enthusiasts. There really isn’t much quite like it, and perhaps that’s because it would be difficult to pull off well. For what it’s worth, The Thing was never perfect. It has some weird speed in its overall gameplay and cringy dialogue that detract from its scarier elements, but those elements are still fun, and with the improvements that address a sore spot in its strength, The Thing: Remastered makes an interesting outlier of the horror genre that much more valuable.
Indiana Jones and the Great Circle may have broken just about every expectation I had for MachineGames, short of the fact that I expected a great game. It's definitely that, but the reasons for that greatness are that it’s an impactful brawler, a stylish action-platformer, and a clever puzzle game, with a solid cast to deliver its movie-like performances, exciting environments to explore, and an excellent score to punctuate the mood. MachineGames goes above and beyond to deliver a thrilling adventure akin to the movies, and they succeed nearly across the board. Just don’t call him Junior.
Taking the time to farm elemental resistant accessories, equipment upgrades, and stronger skills, setting up your party loadout just so at a save point, then watching your team get ragdolled anyway all while you’re several levels above what the game says you need completely overshadows the effort put into the careful, puzzle-like design of each boss. Which is a shame, because if those fights weren’t so egregiously overtuned in such an unproductive way, the stuff actually holding up Fantasian’s systems would’ve really shined. The criticism from before clearly had an impact, but even with the adjustments there’s still moments where this game isn’t fun at all to engage with on its given terms. Even everything else, from Uematsu’s thematically apt soundtrack to the super neat diorama visuals, is hard to enjoy when your brain is bogged down by constant dread. Fantasian Neo Dimension has a distinct vibe and a lot of cool ideas, but over-commits to its idea of challenge such that it buries its own nuances under a pile of big numbers.
While the best fitness games are designed for people who play video games, Fitness Boxing 3 feels like it was made for non-gamers who may happen to have a Switch in their home. Sure, it gets you moving, but there’s not much there to make the idea of exercising first thing in the morning remotely appealing.
So, where do we end up with this game? Rage of the Dragons NEO is a niche within a niche, an odd game with an odd history that appeals to an extremely specific kind of audience. That’s tough for any game, but especially a fighting game that has to compete with the likes of Street Fighter and Guilty Gear. Not having cross-platform play is an additional barrier that seems to already be making online an actual ghost town. That’s unfortunate. But if you’re interested in gaming history, fighting games, and the weird intersections thereof, Rage of the Dragons NEO is really cool. I can see it coming out in-between sets of the bigger titles, a fun side game at local tournaments, or just a cool thing for enthusiasts to satisfy their own curiosity with. The Bleem! IP is also involved somehow, making perhaps even this new version a novel relic of its own.
Fortunately, S.T.A.L.K.E.R. 2: Heart of Chornobyl is still on its path to greatness. It's just going to need a little more love to get it to its destination. I just hope the rest of the journey is a bit faster than Skif's walking speed.