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Not only has SHIFT UP successfully established itself as a formidable console game developer, but it has provided PS5 players with a worthwhile AAA action game in a year that’s set to be exceptionally quiet for Sony’s first-party studios. Stellar Blade might not pack a narrative punch, but it’s a competent soulslike with satisfying combat and mechanics that make it an exciting challenge from beginning to end.
Another Crab’s Treasure is a shocker of a good time. The combat is mostly fair and interesting with all of the stuff you can do involving shells, level-ups, Stowaways, and other options. The world is also fun to explore, beautiful, if a little bittersweet, and full of secrets.
Wrath of the Mutants is a functional beat 'em up. I'll give it that. If you liked the 2012 show and want more TMNT beat 'em up goodness to play, it's fine if your co-op friends are nearby. Otherwise, there are far better options at similar or cheaper prices, even within this IP.
As a story of loss, grief, and acceptance, Tales of Kenzera: Zau is a game like few out there. It's short and, in some ways, it can be basic. Given the story that it's telling, that's just fine.
Despite a few mishits, TopSpin 2K25 is well worth the wait. Though this revival doesn’t have a lot of bells and whistles, it gets the fundamentals right. Mastering the new swing meter is challenging, but once you get the timing down, it’s easy to get into the zone and spend hours strategically striking balls on the court without realizing how many hours have passed. The extensive MyCareer mode, while restrictive in spots, rewards consistent play and smart choices over the long run. TopSpin 2K25 is a promising reboot that shows plenty of potential for future entries in the series and gratefully brings tennis simulations back into the conversation.
Maybe Hundred Heroes doesn't have me ready to run outside screaming about miracles, but I'm plenty satisfied and ready to go back and fill in some old, classic JRPG blind spots. Well, after I replay Tierkreis.
2024 has been a year so full of RPGs I can’t begin to imagine ever being able to finish all of them. Coming across Harold Halibut in the middle of so many massive, complicated adventures was a breath of fresh air. Just being able to slow down, soak in all the impressive minutia of a world built entirely by hand in an art studio, and wonder about what it was like to construct and digitize, felt like a release. I was able to let go a bit of having control over every piece of a game, and still have a story in front of me that was thoughtful and engaging enough to sit with me well after the credits rolled. Even the parts that felt rough around the edges were refreshing, as they enhanced the very human feelings that are so clearly front and center here. Harold Halibut is the kind of game I discovered by accident, but one I’m grateful to have come across in that way.
Ultimately my time with Broken Roads didn’t light up any of the parts of my brain that video games typically do on some level or another. There’s some promise at first with its distinct, all-encompassing cultural flavor. But the scenario holding up the setting only struggled to capture my interest. Combat was a similar vibe, feeling like doing chores in the middle of reading a middle of the road novel in a crowded genre. While cool on paper the morality system did more harm than good, overloading the dialogue and getting in the way of character and personality. Nothing in Broken Roads felt bad or, well, broken. But whenever I played it, unless I was chuckling at the slang translator doing something weird I was always thinking of other things I would rather be doing.
Children of the Sun excels where it counts. It’s a cerebral puzzle in which you weave a bullet between targets, and solving the puzzle is dangerously satisfying.
Despite its brevity, Botany Manor is a wholesome puzzle game that turns academic research into an engaging endeavor. The central theme focuses on finding the conditions to allow a living entity to flourish, a concept that is elegantly reflected in both Arabella’s personal journey as well as in gameplay. The game thematically underscores the overall interconnectedness of nature and highlights the influence that one's environment can have on well-being. Botany Manor left me yearning for more botanical discoveries and I can only hope that the developers sow the seeds of a sequel someday.
Beat Slayer is a game that falls short in some areas. I don't think it goes far enough in establishing its unique setting and the characters are just people you want to tune out after a while. With that said, I enjoyed the game on the whole. It's not a game that's good for long sessions, especially if you get particularly far in a run and have that adrenaline balloon get popped to send you back to the very beginning. For short sessions, however, it's got solid enough combat and a strong enough soundtrack to make it worth touring this robot-filled dystopia.
MLB The Show 24 is another very good baseball game from San Diego Studio. It suffers from a lot of the same pitfalls as other annual sports titles, but The Show is so clearly head-and-shoulders above those games. The Negro Leagues Season 2, inclusive additions to RTTS, and the introduction of Impact Plays show that this series hasn’t quite lost its fastball.
Pepper Grinder is a digestible adventure that can be completed in about six hours. While there is some replay value to be had, the short runtime helps ensure the game does not overstay its welcome, making it perfect for those looking to play a satisfying platformer in manageable doses. Despite its brevity, the fluid mobility provided by the drilling mechanic and overall frenetic gameplay make for an engaging retro romp that will likely tunnel its way straight to your heart.
Open Roads is the quintessential Annapurna Interactive video game. There are prominent actors giving authentic performances in a story that’s beautifully written, there’s a unique approach to art direction, and the music is top-of-the-line. I didn’t vibe with all of the design decisions, but it’s impossible to walk away from Open Roads without feeling at least a little contemplative about your own life journey and relationships.
South Park: Snow Day! does a great job at delivering a new type of genre in the South Park setting while nailing everything we’ve come to love about the franchise. As vulgar and hilariously uncouth as it can be, there’s a charm to it that takes me back to my childhood, enjoying a day off and playing with friends, even if I’ve never had a snow day. If you’re looking for a roguelike you can play with a few pals, South Park: Snow Day! will have you laughing and yelling as you hack, slash, and cast spells at kids, and of course, fart on Cartman whenever possible.
Even with some flaws, Princess Peach: Showtime is worth its price of admission. Peach shows her superstar potential by stepping into nearly a dozen roles and nailing them all. After spending almost four decades as a princess, it's nice to see her show some range.
Rise of the Ronin is an incredible open-world action-RPG. Its version of Bakumatsu era Japan is beautiful and delightful to explore, with plenty of activities that don’t fall deep into the open-world genre’s trap of being tedious. Its combat and customization are also incredibly well-refined, allowing you to become the martial artist you want to be, whether it’s an assassin, brigand, gunslinger, or more. The characters were fun to get to know and help a lot in reducing what would otherwise be some ridiculously difficult fights in the game. Don’t get me wrong though, this game has moments where it’s Team Ninja hard. Nonetheless, it’s still an incredible journey of cultural revolution and familial salvation. Between its solid combat, varied open world, and enjoyable characters, Rise of the Ronin sets a new tier of excellence in Team Ninja’s game design.
Dragon’s Dogma 2 is an absolute feast of an RPG. It’s cliche to say, but it genuinely feels like there is something to discover at every corner.
If you're looking for a deep, well-rounded driving simulator with a career mode, then Taxi Life is going to fall short on all accounts. There are a variety of similar titles available that do everything that Taxi Life offers and do so much more competently. Taxi Life can look pretty at times, but it's a big ask to overlook its many bugs and short-comings. Driving a taxi around a city isn't the most interesting idea to begin with, so Taxi Life needed to get all the details right, and unfortunately it doesn't come close to doing so.
Legend of Legacy was fun and intriguing on the 3DS, but on the Switch it feels like a no-brainer. The frame rate issues and visual imperfections are gone, making the art and character designs stand out even more. The music, composed by Masashi Hamauzu for all you Final Fantasy XIII degenerates out there, is a home run. If this is the kind of game you can gel with, a hardcore dungeon-crawler with strange rules and light storytelling, don’t miss it. If some of these ideas sound neat, but other parts are scary, try out Alliance Alive instead. This team had something special going for sure, and it brings me hope for these kinds of passion projects to see them reappear on different platforms.