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In the end, Myths of the Eastern Realm feels like an abbreviated version of the core Immortals Fenyx Rising experience. The main character and the gods have been swapped out, but little has changed in the overall feel. It's not a bad expansion by any means, and if you enjoyed the original, this is a good excuse to fire up the game again to explore a new region. The superficial treatment of the underlying content feels like a real missed opportunity. Given the care that Ubisoft typically puts into research for its games, Myths of the Eastern Realm comes across as more akin to Cliffs Notes than a novel.
Wallachia: Reign of Dracula is a solid, old-school experience. The decision to make this more of a shooter than a faithful Castlevania-style clone can be initially jarring, but it feels natural thanks to some excellent arrowplay and good boss fights. The high difficulty level due to some design decisions stretches out the seven-stage experience, but the endless continues make that bearable. While it may not appeal to everyone, those looking for something that mimics a good 16-bit adventure shooter will find this to be an easy recommendation.
Even if the PS5 edition isn't a game-changer, Crash Bandicoot 4: It's About Time is still a delightfully charming title. The environments are bright and colorful, the characters are filled with emotion, the music is bright, and the overall experience just as charming as Crash Bandicoot was so many years ago.
Overall, this review of Story of Seasons: Pioneers of Olive Town may sound a touch negative, and it is in some parts. I like how it deals with progression while keeping most of its addicting farming foundations intact. Most of what it adds feels nicked from other games and has often been implemented less convincingly. Combined with performance issues and a few other missed opportunities, Pioneers of Olive Town is a solid entry in the series, but it isn't the must-have experience that many had hoped for the series' 25th anniversary.
The concept behind Redneck Ed: Astro Monsters Show is fine. Going through battle after battle in a galactic game show is a workable premise, and it's only been done a few times before. However, from the dated references and the half-baked presentation to the cheap deaths and lackluster combat, it is difficult to stick with the game after a few levels, since it game does its best to drain any semblance of fun from the experience. Unless you have the patience and willingness to deal with the lack of polish, pass on this one.
There are parts of Ray's The Dead that are enjoyable. The idea of being a Pikmin-like zombie game is appealing, as is the fact that the game wants to tell a more nuanced story around your character's life, death, and rebirth. However, the controls lack precision, while the inherent strategy falls apart thanks to haphazard enemy placement and odd design decisions. For a title with this long of a wait, it should've been better.
I'm aware that parts of this review may sound negative, but I'm glad to have played Sea of Solitude: Director's Cut on the Switch. It felt fresh and had an important message that it mostly succeeded in conveying. It's good if taken as an interactive experience, but it falters when taken as a video game. That's not necessarily bad, but it limits the potential a bit and may not sit well with everyone. Given how well this port turned out, it's worth a look if it piqued your interest and you haven't had a chance to try it elsewhere. This Switch iteration may be the best version of the game that you can currently play.
After playing Hidden Shelter, which was memorable and engaging, if I am ever stranded on the side of the road near a scary, looming mansion, I may reconsider going in to use the phone.
If you're looking at Stubbs the Zombie in Rebel Without A Pulse without the benefit of nostalgia, the experience is rather clunky. The concept is great, but the flow feels random due to the awkward level transitions and situations. The mechanics are inventive, but things like terrible AI on both sides keep the game from reaching its full potential. Although the presentation shows how good the graphics of the original Xbox look today, some odd presentation choices feel like bugs. If you have fond memories of the original PC and Xbox release, then it's fine to check out the Switch port, but those who are new to the game may want to temper expectations or wait for a sale.
Maquette is well worth experiencing. The use of recursive puzzles is fresh because so few games use it, and even though you can stumble upon the solution to some puzzles, most of them feel clever - even if they're relatively simple. The game does a great job of setting the player in a dreamlike state, and the story may be simple and lack details, but it still feels relatable. Maquette works perfectly as a palate cleanser for bigger and heavier games.
Although it's light on actual games for the price, the Blizzard Arcade Collection shows off an intense amount of love for the included games. While the creation of the definitive editions of these games is welcome and the result does a great job of matching it up with modern standards, the inclusion of the different console editions is a great forward-thinking move for game preservation. The inclusion of lots of supplementary material is excellent for those who are interested in the history of these titles, and the games stand the test of time rather well. It also helps that the titles remain fun even today. Whether you're discovering these games for the first time or want to play them again, this is a compilation that's worth checking out.
You have to be willing to forgive quite a bit to enjoy Crysis Remastered. Questionable enemy AI is bad enough, but a reduction in content is baffling, and the effort feels incomplete because of it. The extra lighting is nice, but the spotty performance is the real sore spot, as it ensures that a polished and well-performing version of the game is simply unattainable. Unless you have issues trying to run the original on your system or absolutely need controller support, you're probably better off skipping this until a better, proper remaster comes along.
Remote Life is a mix of old and modern sensibilities in a package that works rather well. The twin-stick shooting blends in nicely with tight controls and enemies that are fun to fight if you're not stuck with a terrible weapon. The level design mixes in traditional scrolling with a few adventure levels, all of which have some great design for the genre. If you can live with the translation errors and ignore some of the technical issues, you'll find Remote Life to be an engaging shooter for those who don't crave millions of bullets on the screen.
Jump Force: Deluxe Edition isn't a terrible title, but you have to be willing to forgive its numerous issues to enjoy it. The fighting is flashy, but it lacks depth since you can button-mash the attack button and win just about every match. The character roster is smaller compared to previous Jump games, and some of the dream interactions are hobbled by a less-than-stellar story and a lack of voices to make the interactions impactful. There are certainly better fighting games on the system, including a few licensed ones, and the only reason to give this one a look is if you really, really need to have some sort of crossover going.
Disc Room runs with its easy-to-understand premise almost perfectly, so everyone can easily figure out the basics. The accessibility means that the initial ending can be seen by those who aren't deterred by constant failure. The puzzles related to some of the challenges are brain-teasers, and the simple analog stick and one-button controls are very responsive, providing more incentive for players to dig deeper into the game after the credits roll. Give Disc Room a try, unless you don't enjoy the evasive nature of bullet hell shooters.
Carto is a feel-good kind of game. Most of the puzzles feel clever, and the brisk pace means that the concept never lingers for too long. The story is very good with a cast of friendly characters and nary a conflict. It's the kind of game that you want to play at least once and feel good about once you reach the end credits.
I could delve into more, but I'd just be filling space at this point. I did have some nuggets of fun with Werewolf: The Apocalypse – Earthblood, but there's too much I can't ignore to recommend it to anyone, especially with the dawn of next-gen systems and titles that execute their concepts much better and simply look like what current games should be.
All in all, Bravely Default II is a game that chose to play it safe. It offers few surprises or twists, but it does offer one of the most excellent and enjoyable JRPG experiences on the Nintendo Switch. Whatever the story lacks, the gameplay more than makes up for, and I was delighted to advance and find what new jobs I was going to get. It's well worth the money for any Final Fantasy fan or anyone looking for an old-school JRPG. We have to hope that for the next game, the developers decide to go for Brave instead of Default when it comes to the story and setting.
That simplicity and open-endedness of Bridge Constructor: The Walking Dead are what contribute to the game's overall brilliance and insanity-inducing properties. While the title has some frustrating controls at times, it's still straightforward: Get your guys from point A to B, essentially. The fact that each level is a little minigame, which leaves you the option to spend hours at a time with it, grants some control over how much effort you put into the game. Overall, this is a well-made title and an excellent addition to the Bridge Constructor franchise.
As great as Dirt 5's presentation may be, the gameplay is lacking. It looks and sounds incredible at times, but there isn't too much engaging content here to challenge players to do more and perform better as the driver. That changes if you're primarily racing against friends online or offline, but as a single-player experience, it feels flat once you peek under the flashy hood. It's fun for a few races at a time, and it's easy to jump in, but it's even easier to drop once you've had your fill.