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New Star GP goes past initial expectations to deliver a very well-crafted racing game. The arcade simulation mix in the racing feels great, and while there are only two modes, they're both so well done that the title doesn't feel like it needs more modes. The lack of online play is a shame, but the omission of manual transmission will turn off those who can only drive that way. For everyone else who isn't craving a pure simulation experience, New Star GP is well worth your time.
Overall, Final Fantasy XVI: The Rising Tide DLC is both a satisfying experience and kind of a disappointment. Had this content been part of the base game, I wouldn't have had any complaints, but since this is set at the tail end of the game, it feels like there should've been more to the plot and presentation. Instead, it feels too divorced from the game world to have an impact. The new abilities and additional boss fights are very cool, but the fact they come only at the end of the game means they are basically for fooling around the Karios Gate or doing a New Game+ run. If you are a big fan of Final Fantasy XVI, you'll absolutely have fun, and it isn't a bad DLC. It just could've been better, and it missed the chance to improve on some of Final Fantasy XVI's weaker points.
Your experience with Dynacat is heavily dependent on whether you liked Sonic 3D Blast and the other titles that inspired it. The unwavering camera viewpoint takes some getting used to, but the addition of a tether makes combat more palatable. The rough gameplay mechanics and slippery controls don't make for an enjoyable experience unless you've mastered the physics or set the game to the Easy difficulty level. Unless you're the patient type, you can skip this title until it is deeply discounted.
TopSpin 2K25 feels like a reboot of the series rather than a proper sequel. The lack of game modes really makes the title feel like it's starting from scratch and trying to nail the fundamentals before approaching more offbeat stuff. Despite the occasional missing inputs and stuttering from time to time, the game remains enjoyable enough that you'll want to master the controls and get in a few matches against others quite often. It needs work for future iterations, but for now, TopSpin 2K25 is solid enough.
Sand Land is a competent and occasionally excellent anime tie-in game. It's a good way to experience the franchise for the first time, and even if you're not a Sand Land fan, I can see it scratching the itch for a simple, open-world experience. It might be a tad too easy for more hardcore gamers, but for younger players, it seems like a great introduction to open-world gameplay.
I did, however, play through Stellar Blade twice from start to finish. It wasn't just because of the combat or the story, but because it looked so damn good. I'm not saying that because of all the beautiful people in it - everything moves and looks either immaculate, terrifying, gross, majestic or awe-inspiring. It's one of the best-looking action games out there, and it's definitely worth your time … and some pain.
SaGa: Emerald Beyond is easily one of the most accessible and easy-to-play SaGa games ever released, making it a solid evolution over SaGa: Scarlet Graces with an improved combat system and more focused area design. At heart, it's still a SaGa game, and that means it is frequently obscure, often confusing, and is unashamed of making you miss content without explaining why. Combine that with the low-budget visuals, and it seems like it's destined to be a love-it-or-hate-it game. Despite that, if you're curious about SaGa, Emerald Beyond is probably the best place to start to see if the eccentric series is right for you.
Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants isn't bad. The fighting system is quite good, and the additional stages and bosses do a good job of lengthening a very short game. It's fun, and those who were lucky enough to discover the arcade game will be pleased with this port. Those wanting to take the plunge into the title might want to hold off for a bit, unless you can find the title at a discount. The $30 sticker price for such a short experience can be off-putting, especially with only one mode available.
Tales of Kenzera: Zau is an overall solid entry into the Metroidvania genre. The core mechanics are strong, and the story is surprisingly engaging. Only some lackluster level design holds it back from true greatness, and there are enough moments of excellent gameplay that it isn't a huge negative, either. If you're looking for something to scratch that Metroidvania itch, Zau is more than up to the challenge.
Even though it is rather late on arriving to the PS5 compared to other platforms, Slipstream makes for a good arcade racing experience. The drifting mechanics take some time to master, but options to tone down the difficulty and drift precision ensure that everyone can make some progress. The presentation is excellent for the most part, and the number of racing modes means that the game has built-in longevity. As a game to play in short bursts, Slipstream is a fun time.
There's a decent base to Witch's Rhythm Puzzle. The idea of a puzzle game dictated by rhythm has merit, and it would work fine if you can dial in the timing to play the game beyond Easy mode. However, with so little content, it's a short-lived, one-and-done game. It is an inexpensive title, but don't expect a hidden gem.
Children of the Sun has a specific gimmick, and it absolutely nails it. It's a simple but engaging premise that remains fun throughout the entire runtime. It's not overly long, so it's short enough to finish in one sitting, but the potential for high score runs gives it some extra bite. Children of the Sun provides exactly what players want: the chance to play out the raw insanity of Wanted or Guardians of the Galaxy's Yondo, and it nails that concept perfectly.
Horizon: Forbidden West Complete Edition is a very good game, and the PC is the best version of that game thus far. The adventure is engaging overall, even if there are some things that could've been improved. The flexibility of the PC means that there's no longer a compromise between choosing resolution over frame rate. It is an excellent open-world game overall, and we can't wait to see another sequel.
Unicorn Overlord wears its influences on its sleeves, but that is a good thing. It's part Ogre Battle, part Fire Emblem, and part its entirely own thing, and the end result is an absolute blast to play. Add to that the gorgeous visuals, and it's a game that hits all of the marks. The only problems are some minor balance issues, and even those don't detract from the overall fun experience. If you're a fan of strategy RPGs, you owe it to yourself to try out Unicorn Overlord.
Taken on its own, Berzerk: Recharged isn't a bad game. The shooting is still fine, the additions of health and power-ups are neat, as is the presence of co-op. The overall high score chase remains as compelling as ever for those with a classic arcade mindset. Aside from some notable exclusions, the problem is that this title enters a market rife with other twin-stick shooters that do more and offer more to the player, so it's difficult to get excited when picking up the controller. Unless you're filled with nostalgia for the original title and willing to forgive the misses, you can push aside Berzerk in favor of the countless other twin-stick shooters on the platform.
For me, the biggest impact of MLB The Show 24 was the way it honors the game's history while also offering several high-end gateways into the game-playing experience. As a sports title, it's whatever you want it to be. If you want the hardcore stuff with every pitch and swing, you got it. If you want to just destroy the CPU for a quick 10 minutes, you can do that, too. If you want to just know more about baseball's legendary figures, this is also a pretty good place to start.
Open Roads is a nice little narrative adventure that scores through its visuals, good writing, and excellent voice cast. It's pretty short and linear, and not all aspects of the story were quite as well executed as others. Overall, it's a great narrative indie game that feels like a natural extension of Gone Home.
Bulwark: Falconeer Chronicles is an interesting piece of work. As a city builder, its simplicity in the actual building process is complemented by the unusual environment for the genre. That alone is enough to make simple settlements look cool. As a strategy game, the attempts to simplify some of the traditional mechanics of the 4X genre work surprisingly well, but some elements, like combat, could've used more attention so it doesn't feel like an afterthought. The end result isn't going to be for everyone, but it is worth a look for those who want to jump into the genre and appreciate something out of the ordinary.
South Park: Snow Day! is a good South Park game, but it's just a fine one when viewed without the license. The action is good, as is the inclusion of roguelike elements, but the camera distance can make the gameplay feel cumbersome. The inclusion of multiplayer is great, but the lack of local play is disappointing. While the different card combinations and level elements add some replayability, the presence of only five stages make the game feel short; the disappointment is lessened by the lower-than-expected price tag. It's a fun game, but you'll want to temper your expectations.
Rise of the Ronin really demands that you give it a fair go. It starts off slow and takes a while to get running. Once it does, it's quite fun, with engaging and exciting combat that feels more demanding and intense than I'm used to from an open-world game. It's a big investment up front to find out if the game works for you, and enjoying previous Team Ninja games doesn't necessarily guarantee that you will.