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The decision to pick up Horizon: Zero Dawn Remastered is completely dependent on your status with the original PS4 title. If you've never played the first game and like open-world adventure games, then this is definitely worth getting. From the story to the action to the decidedly different postapocalyptic setting, the game delivers a good time from beginning to end, even when factoring the expansion pack into the mix. Those people can look at the score and rate it higher. If you've played and beaten the game, then things get more complicated. For $10, the upgrade gets you much richer-looking environments and some better graphics during some of the cut scenes while also introducing some minor issues. Proper DualSense support is also thrown in for good measure, and if you're big on those things, then the price for the upgrade makes it worthwhile. However, for those who aren't so big on aesthetics and were fine with the original controls, you're best waiting a bit for LEGO Horizon Adventures to drop to get a completely different experience in this world.
In the end, Teenage Mutant Ninja Turtles: Splintered Fate takes the familiarity of Hades and gives it a more familiar skin. The gameplay differences between the brothers provides an incentive to try all four characters instead of sticking to a favorite. The slightly lower difficulty means that upgrading your crew is faster than expected. Considering the large number of roguelikes on the PC, multiplayer - even though it's imperfect - gives this title a leg up on the competition.
Metal Slug Tactics is an excellent adaptation of the franchise to an entirely new genre. It doesn't play anything like the older Metal Slug games, but in some ways, it still does. It's fast paced, engaging, and frequently funny and clever. The core mechanics are instantly engaging and a genuine delight to experience. Perhaps the only real complaint I can think of is that the roguelike style might not be for everyone, but even that is true to the style of the original arcade games. Both fans of the franchise and those who can't tell a Metal Slug from a Metal Gear will find a lot to like in Tactics.
If you can get past the jankiness, Slitterhead has a certain quality that makes it oddly compelling. Everything from the plot to the gameplay and the graphics is a strange combination of insanely dated and bizarrely structured. It's a bizarre, shambling mess of a game that has a flavor all its own, but it never quite manages to come together into something cohesive.
Shadows of the Damned: Hella Remastered is just as offbeat and captivating as it was when it originally came out 13 years ago. The story works partially because of how it isn't afraid to be funny and gross, and the lack of malice sells the game, even if the humor doesn't strike a chord for some people. The gameplay is fine enough that the rough edges can be ignored at times. It sounds just as good as before and looks much better, but one can't help wishing that more care had been taken to create something more than a barebones port of the original.
Life is Strange: Double Exposure feels like the definition of an unnecessary sequel. It doesn't feel like a natural continuation of Life is Strange, and in many ways, it is kind of a step backward for the characters. At the same time, it doesn't have enough of its own voice and ends up feeling weaker than True Colors or Life is Strange 2. It's nice to see Max again, but fans would've been happier if she hadn't shown up again. Taken entirely on its own merits, Double Exposure is a relatively fun little mystery, but it's too bogged down for its own good.
Dragon Age: The Veilguard is and isn't the game I wanted it to be. It's a rollicking fun story where you fight monsters, save lives, and lead your plucky team of adventurers against impossible odds. At the same time, it feels more like Mass Effect than Dragon Age, and since The Veilguard is the climax of a story, it might be difficult for newcomers to hop into. If I set aside my expectations, it's a pretty darn fun action-RPG that stands well on its own.
Like its predecessors, The Smurfs: Dreams is a pleasant surprise. The gameplay takes the more recent platforming template and ensures it feels solid while also adding in a few twists to spice things up. There's a nice balance between being easy and having some challenge. The presentation complements this by being pleasing all around. Provided that the big traversal bug gets fixed, you're looking at a game that is well worth checking out - even for platforming fans that aren't even fans of The Smurfs.
Romancing SaGa 2: Revenge of the Seven is everything a remake should be. It polishes and shines the strongest elements of the original game while adding just enough modernization and new features to make it feel accessible to a newer audience. Everything from the gameplay to the graphics absolutely sparkles, and it is easy to understand why Romancing SaGa 2 was a cult classic. Only a somewhat thin SNES-style story holds backthe game slightly, and even that is a minor complaint. In a year filled with incredibly strong RPGs, Romancing SaGa 2: Revenge of the Seven might still be one of the best.
In the end, Kong: Survivor Instinct is a pleasant surprise when compared to the rest of the Kong-related games up to this point. The story isn't that great, but it has enough of a hook to keep players going. The platforming can be quirky, especially during the big chase sequences, but it works fine most of the time to provide some fun sections. The same can be said of the combat, which has flaws but also gives players the chance to take care of enemies in a few fun ways. The adventure isn't too long, but it is satisfying enough once the end credits roll. It isn't a sleeper hit, but it isn't a bad experience to go through for a day or two.
There's potential in Unknown 9: Awakening. The story and setting are fascinating, since so few games are set at the cusp of World War I. Haroona's powers add an enthralling wrinkle to the stealth and combat systems. The experience falls apart when you scrutinize some of these gameplay mechanics, and the bad bugs and mediocre presentation heavily reduce the game's potential. Give it a few patches, and maybe the title will end up being a guilty pleasure for those looking for a straightforward adventure game, but don't expect to uncover a hidden masterpiece.
Mechwarrior 5: Clans does a lot of relatively new things for the series, and a whole lot more effort has gone into the polish and presentation of the game. The new changes aren't all for the better, and while I can respect that the game is meant to tell its own story, it comes at the expense of effectively removing all of the player's agency in influencing it. My idea of a perfect Mechwarrior game is some sort of middle ground between Mercs and Clans.
It isn't perfect, but God of War: Ragnarok remains a very good adventure game. The main story might meander for a good chunk of time, but the tale in the DLC makes up for that nicely. The action remains solid from beginning to end, and the usual additions made to the PC version and the disabling of hints almost makes up for the questionable decision to make a PSN login mandatory. If that last part isn't a deal-breaker, then you'll have a great time with Ragnarok on the PC.
There's potential in The Axis Unseen. The idea of an adventure game with no HUD and an emphasis on your instincts is an intriguing setup, and the use of a simple set of weapons and powers keeps you from feeling overpowered. However, the combination of laughable physics and a plethora of bugs and design issues make this a game that's difficult to love if you aren't into the heavy metal aesthetic. As it stands now, it is an interesting title, but it needs plenty of patching before it will be worth checking out.
The Legend of Zelda: Echoes of Wisdom is a wonderful first (no, CD-i doesn't count) outing for the titular princess. It's at once nostalgic and brand new, combining classic Zelda gameplay with the flexibility and freedom of the modern styles. It's a genuine delight from start to finish, with the only real complaints revolving around the fact that the performance hasn't improved from the last game that was developed on the same game engine. If you're a fan of Zelda, Echoes of Wisdom is a must-play.
NBA 2K25 still carries a lot of the standards for how sports games should reflect and celebrate their sport of choice. I just wish it didn't have this odd economic quandary hanging over it. If it were to somehow address that problem and leave it on the cutting room floor, we'd really be onto something.
Dragon Ball: Sparking Zero is in an easy running for the best Dragon Ball game ever made. The surprisingly in-depth gameplay is combined with a love for the franchise that seems to radiate from every aspect of the game. The combat might end up being a little frustrating for someone who just wants to bash together their favorite characters, but once you've learned how to play, it feels absolutely fantastic, and it's a genuine labor of love that fans will adore.
Metaphor: ReFantazio is fantasy Persona. Familiar mechanics, familiar concepts and familiar design all come together to make something that doesn't escape from the shadow of its predecessor. Almost all of those things are executed extremely well and add creative twists and new ideas to the formula. Even the simple setting change does a lot to keep it feeling fresher. It's a genuinely fun experience, even if it isn't the most distinct one. It isn't Persona 6, but it's a darn good replacement. Every RPG fan should play Metaphor: ReFantazio.
Overall, I think Silent Hill 2 feels more like a side-upgrade than a full upgrade to the original. It's incredibly faithful and respectful while it modernizes large chunks of the game, but some of those modernizations go a tad too far for my taste. Silent Hill 2 is largely successful at what it is trying to do, which is to present a version of the game that is more polished and modern. It doesn't eclipse the original version, but for anyone who didn't grow up playing PS2 games, this is the easiest version of the game to play.
G.I. Joe: Wrath of Cobra is a fun game, but it is also flawed in several different ways. The differences in characters provide some incentive to try out everyone, but the combat is plagued with issues in every category. The unlockables are fun, but you have to be able to stomach the grinding needed to unlock everything. The levels are nice but feel like they go on forever; the presentation is good if you can ignore some of the audio issues. Depending on the price, Wrath of Cobra might still be worth checking out for big G.I. Joe fans, but it also could've been so much better.