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Dragon's Dogma II doesn't feel like anything else on the market. Despite fantasy action-RPG being one of the most common genres, Dragon's Dogma II manages to stand out from the crowd. The unusual atmosphere, excellent combat, and general sense of place and weight make it feel distinct in a world full of Soulslikes or Skyrim clones. It's a boatload of fun to play, and it manages to make what could be a tiring genre feel fresh and full of life. If you're looking to hunt some monsters and cast some spells, Dragon's Dogma II is easily one of the best titles on the market.
Alone in the Dark is a perfectly fun survival-horror game that doesn't manage to stick the landing. Fun puzzle-solving struggles with awkward combat, and a lack of tension keeps the horror feeling limited. It's an interesting reboot of the franchise, and I could easily see it becoming something better in sequels, but the first outing feels unexceptional.
The games included in Llamasoft: The Jeff Minter Story may not be for everyone, but the experience most certainly is. Digital Eclipse is quickly establishing the Gold Master Series as the video game equivalent of the Criterion Collection film releases. If you have even a passing interest in video game history, you won't be disappointed.
Outcast: A New Beginning is the epitome of a "perfectly fine" game. It plays well, runs well, looks fine, and is a decent experience that never manages to go beyond that. The mobility options make it a delight to explore the open world, but it lacks the punch needed to keep the momentum going. If you're looking for a solid and by-the-book, open-world game, Outcast does everything it needs to - nothing more, nothing less.
Star Wars: Battlefront Classic Collection is an imperfect collection that still provides a good hit of nostalgia and fun for those looking for a simpler multiplayer escapade. Despite some issues like music dropout in the first game and bad respawning in both games, both games successfully deliver the idea of big, chaotic Star Wars battles without the modern "features" of experience creep and gacha boxes for upgrades. Online players are going to have a good time thanks to the absence of lag and the presence of 64-player battles with bots to fill the empty slots. Offline players will like the ample number of modes along with split-screen play. Unless you want to put in the work of implementing various mods to bring the older games up to speed, you're better off grabbing this package and diving in.
When you get down to it, Pacific Drive is a quietly brilliant game. There's nothing that comes to mind that is like it, and it's an outwardly simple concept that also has a variety of layers. While out on a run, you deftly drive around anomalies and sometimes escape a junction with a tattered car by the skin of your teeth. Other times, you're outfitting your car in the garage while the jukebox is playing, carefully considering what to bring with you and which parts you should have on the car. This game is exactly what I had hoped it would be when I initially heard about it, and it's been a long time since I've played something so boldly different.
WWE 2K24 remains a very good wrestling game. The fighting engine is solid, and while there are still a few things to work on, the new additions make it stronger than last year's entry. The modes may have some flaws, but the modes are fun and plentiful enough to keep players busy for a very long time. Add in the robust presentation, and WWE 2K24 is an easy pick-up for wrestling fans. It also means that the series needs to continue to make significant tweaks to stay on top.
Wildshade: Unicorn Champions is a very messy game. The racing is simple in execution but suffers greatly from a heavy use of rubberbanding, while the tracks don't offer up too much incentive to look for shortcuts. The modes are sparse, and the breeding feature is ultimately boring. The presentation is decent enough in segments, but the visions of horses tumbling while you they whinny destroys any impressions of it being a family-friendly game. This isn't an outright terrible kart racing game, but considering the breadth of titles in the genre across the two platform generations, there's very little reason to choose Wildshade over the spectrum of vastly superior ones.
Cost aside, Mario vs. Donkey Kong is a perfectly delightful, charming and enjoyable puzzle-platformer that doesn't overstay its welcome. Taken entirely on its own merits, it is an excellent game that is a perfect mix of platforming and puzzle gameplay. It doesn't break any molds, but it provides an excellent arcade-style experience with minimal muss and fuss. Only its short length keeps it from being a strong recommendation, but if that isn't a flaw to you, then pop it into your queue.
Like its predecessors, Expeditions: A MudRunner Game is for a specific type of player who wants a driving game instead of a racing game. The player must enjoy messing around with the intricacies of off-road vehicles and doesn't mind experiencing every driving mishap possible. Expeditions isn't a game for everyone, but for those looking for something different from the norm, it's well worth a shot.
After almost 30 years, Star Wars: Dark Forces Remaster still holds up. The story is fine, with a general Star Wars vibe and overall clean presentation. The level design and action are good, and the objectives remain novel when compared to its contemporaries. Compared to later games in the series, Dark Forces Remaster is simpler and more enjoyable. Those looking to return to the game with this version will be pleased.
Unfortunately, that doesn't leave Skull and Bones with anything that it can really claim as one of its strengths. Its ship combat is weak, and for all intents and purposes the on-foot gameplay is nonexistent. What little story the game has is threadbare at best, and it gives the player no good reason to slog through the grind. It is saddening, as the game could've been something great, especially since there aren't a ton of pirate games out there. However, there isn't much about Skull and Bones that I will remember a year from now.
Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island is an extremely polished and deeply enjoyable entry in the franchise. It doesn't break the mold or introduce wild new gimmicks, but it focuses on giving you more challenges, more options, and making the basic experience shine. This is a fantastic entry point for newcomers and a welcome return to form for longtime fans. It is the embodiment of what Shiren the Wanderer should be: easy to pick up, difficult to master, and addictive enough that you keep coming back.
Final Fantasy VII: Rebirth knocks it out of the park. It takes the already excellent first game and expands it to a bigger and more populated world. The combat has been improved, the dungeon design is better, the story hits a lot more than it misses, and from start to finish, it was pretty much everything I could've wanted. Only a few nagging problems keep it from perfection, and it's a love letter to everything that makes Final Fantasy VII great.
Prince of Persia: The Lost Crown is a great game and a nice pivot for the dormant series. The combat is enjoyable, and the crisp controls translate well to platforming that requires a good deal of skill to master but rarely devolves into frustration. The puzzles do an excellent job of being tricky but satisfying to solve. You can still point at a few flaws, like the fact that the story is standard, but those are minor nitpicks that don't stop the game from being worthy of a classic adventure fan's library. For Switch owners, The Lost Crown shows how much power there is to tap in Nintendo's portable console.
Slave Zero X has a few too many rough spots to make it an easy recommendation, but it isn't a terrible game. When you get into the groove of combos, cancels and bursts, it can be incredibly satisfying to leave the forces of fascism in bloody chunks on the ground, but the effort it takes to reach that point feels like too much to be worth it. If you're in the mood for a bloody, execution-intensive beat-'em-up, then Slave Zero X might be for you, but it might be tough if you're used to playing modern beat-'em-ups.
Helldivers II is a good game that happens to have some current teething problems. Everything - from the perfect satirical tone to the solid gunplay and variety of difficulty levels - create some exciting and satisfying gaming moments. Some of the more military simulation traits generate some tense situations, but they can be humorous moments, too. The microtransactions don't feel too bad in the game's overall scheme. If the connectivity issues can be resolved and stabilized soon, then Helldivers II can be one of the sleeper hits of the first half of 2024.
I did have fun with Suicide Squad: Kill the Justice League, but I finished the story a little relieved and exhausted, and I wasn't compelled to engage in endgame stuff because it was essentially more repetitive, conditional missions. I'd had my fill by then. I enjoyed the character and personality of the game - the banter among Task Force X is truly enjoyable, so kudos to all of the voice actors involved - and also the world that was built. Action-wise, the game gave me Crackdown vibes as I hurtled around the city and dove into its chaos. Unfortunately, it also had Crackdown depth to the point where I eventually got bored and irritated. I was not irritated enough, however, that I wish I had a bomb in my head.
It's difficult to give a score to Tomb Raider I-III Remastered. On the one hand, some of the improvements are quite good. The inclusion of extra levels for each game to make them more accessible is always welcome, and the improved modern controls are certainly welcome unless your muscle memory is attuned to the old tank-style controls. On the other hand, the very slight graphical improvements are overshadowed by the fact that the game design fails to keep modern controls in mind, and no other changes have been made to bring it up to modern standards. Considering the pedigree of the games, the result is a package that's fine but could've been much, much better.
Banishers: Ghosts of New Eden is a great example of less being more. What it does well, it does very well, but those elements are bogged down in a needlessly large, open world that's been padded out with thin gameplay. When you reach the meat of the game, it's usually worth the effort, but there's so much dilution that it has difficulty shining through. The poor performance also makes the tedious elements feel more so. Like its main characters, Banishers is stuck in limbo between excellence and blandness, and I can only hope that any sequel will focus on quality over quantity.