Worth Playing
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The unfulfilling combat further weakens the game. The positives of giving players access to many different game modes, including a hefty amount of content, and providing really cool music makes Unexplored an overall average title. It's still fun to explore, but the game's lack of flair inhibits the desire to try another round, and the gameplay alone isn't enough to sell it.
All in all, Yoshi's Crafted World is a delightful adventure that is held back only by being a bit too predictable. It's a solid platformer for gamers of all ages, and it's easy enough for the youngest players but has enough charm to keep adults playing. It's also easily the best Yoshi game since the SNES original, and while it's difficult to live up to a classic, Crafted World does a good job on its own merits. Even if you're not a fan of Nintendo's multicolored dino-horse, it's worth giving Crafted World a shot. You might be charmed and surprised.
Flashback: Remastered Edition remains a stone-cold classic, and old players will love how so little has been done to it, helping to preserve what caught people's attention in the first place as opposed to covering it all up with a more modern sheen.
Despite my issues with its combat and optimization, Hand of Fate 2 provides a wonderful experience for those seeking an interesting deck-building game to add to their Switch library. There's a good bit of bang for your buck here, and with additional levels available as paid DLC, I could imagine players getting lost in Hand of Fate 2's tabletop-inspired world for countless playthroughs. Just be sure to bring an open mind and plenty of patience.
In the end, Killing Floor: Incursion is fine.
Overall, Smoke and Sacrifice ends up feeling like a little bit less than what it was advertising, but it's still a fun experience.
Overall, The Slater is a barely competent stealth game.
It's not for everyone, and it isn't absolutely perfect, but Sekiro is the best game I've played in a very long time.
By creating a timer feature that tracks how much time we're away from Quinn, Stay extends its memorable experience beyond our gaming monitor and asks us how long we're willing to stay away when it has negative consequences. With great narrative and relatable content, the title falters in creating far too complex puzzles that transform the game from Stay into Stuck. However, Quinn's story (and our story) create solid and thoughtful gameplay that keeps us coming back for more. If one can overlook the puzzling mishaps, Stay is a title that reaches out to all of us and creates a worthwhile experience.
Track Lab is an interesting title. If you're looking at it as a game, it has some great puzzle mechanics, but there's only enough content to last you about an hour unless you get stuck on one of the puzzles. If you're looking at it as a music creation tool, the interface is novel but not something you'll use to seriously create tunes, especially since there's no easy way to export your creations. Ultimately, Track Lab is more of a fun toy in VR but not something you'll be itching to visit more than a few times.
Dragon's Crown Pro makes strides in updating the side-scrolling beat-'em-up genre by incorporating light RPG mechanics well. The overall setting and simplicity of getting into the game are intriguing, but the art style is jarring, and the story paper-thin. While I understand the latter is not the reason to play this type of game, it's frustrating to see and feel how flimsy it comes off. The gameplay is solid, and the innovations are intriguing, but the rest of Dragon's Crown Pro is rather shallow.
In the end, Sleep Tight means well but is very limited in scope. The core mechanics are fine, and the different upgrade trees are good, but the slow difficulty ramping can make it feel like a grind in a short amount of time. The lack of any modes hurts significantly, as does the lack of variety in locations and your arsenal. Unless you want something simple in your tower defense or twin-stick shooting game, it's easy to pass on Sleep Tight in favor of other titles.
All in all, The Mage's Tale is a great VR title that showcases how well games in the genre can work if they're built from the ground up for the technology and the developer pays attention to the details. It's funny and immersive, and while it surely isn't a masterpiece due to its technical issues and lackluster enemy AI, it's a good title that anyone who's hungry for more VR will surely appreciate.
Trailblazers isn't a bad racing title. Despite some floaty controls, the actual racing is fine, and the painting and team mechanics are interesting. The modes are also good, but the lack of a community means that local multiplayer is your only other option once you consume all of the single-player stuff. You'll wish the developers did something more interesting with the concept, as it feels untapped. For that, Trailblazers is only recommended for those who have already checked out other racing titles first.
All of the good traits from the first game have been amplified, and the changes feel like better implementations of the original ideas. The endgame content is substantial, and the introduction of classes so late in the game changes things enough to make the experience feel renewed. Add to that the promise of lots of free future content, and you have a loot shooter that is well worth your time.
In the end, Coffee Crisis is a game that weakly tries to inject some roguelike qualities into a less-than-average brawler.
Tennis World Tour simply doesn't deliver on the experience it wants to give us. While it offers some interesting and innovative gameplay aspects, it's either irksome or overly simple.
Nearly every element of The LEGO Movie 2 Videogame can be described as basic or simple. It doesn't hold a candle to other LEGO games, and while the world-building can be interesting, it is much more limited than LEGO's proper sandbox title. The LEGO Movie 2 Videogame game is the definition of average mediocracy. Rent if you're curious, but don't bother with a purchase unless you find it on deep discount and want the Achievements.
Kirby's Extra Epic Yarn is still a cute and enjoyable game, but although it's seen some improvements, it's more of a lateral move than an upgrade.
I will probably fire up Anthem more than a few times again, if only to experience the joyous nature of plopping down a Colossus in the middle of a firefight and unfurling fiery, shelled death upon the landscape. It's a wonderful distraction. But unfortunately, Anthem doesn't look like anything more than that. I can't recommend it.