Worth Playing
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At the end of the day, Mass Effect: Andromeda isn't bad so much as it is disappointing. The core gameplay has been improved from Mass Effect 3, and the multiplayer is almost worth the price of admission on its own. Alas, it's dragged down by a weak presentation, poor plot, and a general lack of ambition. When Andromeda shines, it's a lot of fun, but in a month filled with top-notch games, it's disappointing that Bioware's years-in-the-making follow-up is so thoroughly mundane. There's plenty of fun to be had if you're willing to overlook the flaws, but Andromeda asks you to overlook flaws just a bit too often.
There's a cool concept in Super Blackjack Battle II Turbo Edition: The Card Battlers. The idea of making a game by integrating blackjack into a fighting game model seems silly, but the quick nature of the game and the finite amount of time needed to amass a healthy purse add some excitement to the experience. Unfortunately, there's no longevity to the game. The AI battles can be played way too safely to guarantee wins, and there's no online community to scratch the versus itch due to lack of local multiplayer. Super Blackjack Battle is a curiosity, but it's not a title that needs to be in your library unless it's available for cheap or you have a taste for bizarre game concepts.
If you can live with the technical hiccups, Torment: Tides of Numenera is one of the more fascinating RPGs for any platform.
Ultimately, Saban's Mighty Morphin Power Rangers: Mega Battle is lacking in so many ways. The basic combat system lacks polish, and boss fights look cool but are boring to actually play. The presentation also feels unfinished, with missing bouts of audio and a pause that occurs at inopportune times rather often. It gets the modes right, and the presence of local co-op is appreciated, but none of that matters when the basics aren't up to snuff. It might be fine for young kids, but fans who are looking for a throwback to their SNES/Genesis days would be better served by digging up those titles instead.
Sometimes, you get the ultimate pairing of both chocolate and peanut butter, and in the case of Nier: Automata, that's Yoko Taro and Platinum. Automata is an amazing game even by the high standards of this year. Its flaws don't detract much from the experience, and the combat is fast, stylish and fun. The story is engaging, and the music is phenomenal. Some poor graphics performance and a slight repetitiveness to the combat drag things down. If you're a fan of Taro's games, Automata is by far his best on a gameplay level. If you're not already a fan, Automata is a bizarrely distinct game that's absolutely worth experiencing.
After all these years, Disgaea 2 is still an excellent strategy RPG.
Star Wars Pinball: Rogue One is another in the very long lineup of great tables for Pinball FX2. The table is well laid-out mostly because of the upper centerpiece that constantly evolves to keep things different. Gameplay seems deceptively easy, but the challenge pops in once you get too comfortable. It has a wonderful presentation that'll please both pinball and Star Wars fans alike. Even though it is just one table in the package, this is certainly worth it for those who already know what Zen Studios can do.
Space Hulk: Deathwing can't seem to win on either front. As a solo experience, the gameplay is mediocre, the AI is rather inconsistent, and the objectives lack imagination. As a multiplayer game, it is pretty much dead. There's stuff in here for a dedicated Warhammer 40,000 fan to be excited about, especially how the game looks, but it certainly isn't the best outing for the license.
Atelier Firis: The Alchemist and the Mysterious Journey is a solid and enjoyable JRPG that feels a bit too ambitious for its own good. The mechanics can sometimes feel overly bloated and overcrowded, and the graphics don't live up to the concepts. At its core, the alchemy is among some of the most fun in the franchise. It doesn't live up to the highs of the Dusk series, but Atelier Firis is still an enjoyable entry in the long-running franchise, and it's a very solid improvement on Sophie's strengths.
Ride 2 is certainly an improvement over the original game. There's still a grind to experience as you get through the World Tour, but it isn't as severe as before. The physics and general bike handling are balanced now, so both beginners and more experienced players can handle it, and the frame rate is more stable than before. With long loading times and an AI that hasn't evolved at all, it feels like the changes in Ride 2 aren't significant enough to attract people who weren't already enamored with the first game. Bike aficionados will certainly have more fun with the game, but if you really want to race something that's not on four wheels, try this out as a rental.
All in all, Hitman is exactly what a Hitman game should be. It's not long in the traditional sense, but it's dense and packed with content. The mechanics are a little rough or hand-holdy at times, but that's a minor problem in the overall scheme of things. Whether it's a brutal, close-range assassination or a subtle poisoning, Hitman gives you more options than you know what to do with. The episodic nature is a boon, not a flaw, and the game plays as well in a complete set as it does individually. Fans of the genre should make it a priority, and newcomers will find few better places to start. With Season 2 on the way, there's more Hitman to come, but even the first season should have enough assassination action to keep you busy for hours.
The Legend of Zelda: Breath of the Wild is a modern classic. It does so much right and so easily that it's difficult to believe. The exploration and the sheer sense of freedom bring to the forefront what Zelda used to do. Aside from some frame rate problems and annoying puzzles, it's a solid and enjoyable game. Anyone who has ever enjoyed a Zelda title will find a lot to love here, and anyone new to the franchise couldn't pick a better place to start. Breath of the Wild might be the swan song for the Wii U — and the herald of the Switch — but it's one heck of a note to go out on.
Wildlands is a great game that is worth playing, so long as you aren't averse to change.
A Bastard's Tale is the kind of game you want to like. The level of challenge is very high, and those with an extreme amount of patience will get the most out of it. However, the combat is rough and unfair most of the time, and your lack of agility can make defeat sting much more. It is short and cheap, but unless you're a masochist, you're better off giving passing on this one.
All in all, Torment: Tides of Numenera is an enjoyable nostalgic trip into the strongest days of PC RPGs. It's well-written, engaging and interesting, if occasionally bogged down in its own setting. Both reactive and exciting, it makes the simple act of talking to characters or exploring areas feel rewarding and exciting. Only some lackluster combat drags down the experience, and that's easily avoidable. Those looking for a successor to Planescape: Torment should find a lot to enjoy here, but this offering does not eclipse the original. It's an enjoyable game, both as a spiritual successor and on its own merits, and that's all you can really ask.
Much like its predecessors, Malicious Fallen is a game with a good idea and less-than-stellar execution. Since it has three times the amount of content when compared to the original and doesn't feel painfully short now, it's easier to accept the idea of a title consisting of nothing but boss fights.
Livelock is still worth checking out, so long as you know you're getting a B-level, sci-fi action-RPG with guns. It would've been great if it had received some more care and polish. It doesn't add anything new to the genre, and it can be rather obtuse when it comes to upgrading and learning about your new upgrades, but the basic gameplay is solid. The fast pace of upgrades may provide players with enough encouragement to forge ahead. The blemishes in the aesthetics and audio throw things off, and the lack of a more robust multiplayer, especially offline co-op, definitely counts against it.
Human: Fall Flat is pretty good. It may be another awkwardly controlled game with a robust physics system, but neither is overbearing enough to drag down the game's enjoyment factor. It comes in at a good length, there are multiple ways to solve puzzles, and the co-op really makes things enjoyable. The camera can be nauseating if you're sensitive to such things, but if you can handle it, you'll find a game that's just as ridiculously fun as some of its contemporaries.
Berserk and the Band of the Hawk is a strictly by-the-books Warriors-style game. There's enough value here for die-hard Berserk fans, if only for collecting Behelits, which unlock artwork and galleries, and they can enjoy the fun of mowing down tons of helpless foes. However, in comparison to most other recent Warriors titles, Berserk feels unambitious. As an anime adaptation, it's a darn sight better than something like Fist of the North Star: Ken's Rage, but it seems to coast on its popular license rather than trying to do something special.
For Honor is enjoyable enough, but it feels more like a proof of concept than anything else. The core combat system is interesting, but everything built around it is awkward. When you're in the middle of a dramatic duel against another foe of the same skill level, the game shines. Anything beyond that, and the seams begin to show. It's a game that demands a high skill level for fun and success, and that can be enough to turn off someone. The game is also pretty light on content for the $60 price tag. If you've played the beta and enjoyed For Honor, you'll have a good time, but others may want to find a way to try it out before committing to a full purchase.