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Boxboy! is confident, assured programming. It's brave to make a puzzle game in which players control a box with two little slits for eyes. It requires the confidence of the entire development team that they're going to be able to imbue character into the experience despite the minimalism, and that the level design and puzzles would be interesting enough in their own right to maintain the player's interest. HAL has succeed in doing just that, and the Boxboy! development team was justified in their confidence.
For people who enjoy getting into the multiplayer side of the Souls experience, it's worth nothing that Dark Souls 2: Scholar of the First Sin ups the number of players that can join in to six – up from four in the original game. I've never got on with the online component of these games because I find that the idea of having company helping me out defeated the melancholic, lonely tone that I look for in these games, but that aside I'm well aware of how popular Souls is in multiplayer, and this is something notable.
So, while I was very late to the Borderlands party, this "HD Remaster" of the two later games in the series have converted me to the franchise. If the FPS genre moves this way en masse (and we are seeing that happen with the likes of Destiny), then I might just be converted to the whole genre yet.
Despite these issues, Ironcast is a very solid game and worthy of putting a good few hours into. It mixes genres nicely, but it has other features that really work to dampen the enthusiasm that even the most ardent RPG fan might have for it.
Overall Rack N Ruin is a game with much unmet potential. After clearing out the same area for the twentieth time, players will realise just how little effect they have on the gaming environment. No single enemy becomes interesting to corrupt or destroy when it is immediately resurrected by walking off the screen and returning. If only there had been a mini-map of some kind to keep track of how the world's individual spaces connect, exploration would be more gratifying. If only the combat had been tweaked to allow greater chance for offensive rather than defensive attack, it would have been more engaging. It all adds up to a game that feels as though it should have been more widely tested before release. There is a kernel of greatness there, but it is hiding within a thick shell of nonsensical game design. Put simply the game doesn't 'play well'.
I suspect a chunk of Harvest Moon's veterans will skip Story of Seasons on account of its general resemblance to prior entries, but that would be a real gaffe since Story of Seasons is one of the finest iterations in years. While it lacks the outright ambition present in Natsume's recent interpretation of the franchise, it utterly nails the atmosphere and offers impeccable trimmings that just might win over fans experiencing barnyard burnout. It goes without saying that those uninitiated in the ways of life on the virtual ranch had best brace themselves for hundreds of hours to be sapped away
Paperbound is an incredibly fun game that gives a gravitational spin on the same kind of competitive insanity that inspires Smash Bros. or Towerfall. Its amazingly simple aesthetics work well, and the simple nature of the game means anybody can pick it up and have a crack at it.
As a spiritual successor to some of my favourite RPGs of all time, Pillars of Eternity does those games justice with its ultra-traditional story, presentation and mechanics. But I recommend other people check it out as well, as it offers a sprawling world to explore, and a fantastic cast of companions to interact with, making it the perfect example of a retro genre done right.
Xenoblade Chronicles 3D doesn't really belong on the Nintendo 3DS. In fact, Nintendo would have been better off going the other way and doing a "HD" version for the Wii U in the lead up to the next Monolith Software release on that console. But, that aside, this is a classic game, and having that experience on the go is not a bad bonus reason to purchase the New Nintendo 3DS.
Overall L.A Cops is okay, if you don't go in with high expectations. And there's potential in the mix for the developers to patch things up and provide more consistent experience. Even with those requisite patches the game will be limited, but then at $15 it's not asking you to bankrupt yourself to try it out.
Capcom are very lucky. It's rare to have a formula that works so well. From the episodic formats, (not to mention the brilliantly produced "previously on" and "next time on" segments), to the strong enough gameplay, there's enough content here for a lot of people to enjoy. I am disappointed about the features that have taken a step back, however if you're looking for a solid, single player, B-grade horror game, this is where to go.
[This episode] was my least favourite in the series so far. I assume it will become a very important part of the narrative, but its highlights are few enough and far enough in between with the promise of more to come that it comes away somewhat less than its predecessors.
Combat aside, Bloodborne is a visionary work by a visionary artist. Intense in both theme and application, it's a gory concession to the tastes of the modern mainstream player, while maintaining the spirit and uncompromising narrative that was the hallmark of the Souls games at their finest. But this is far more consistent in that application than those games, making it From Software's finest work to date.
While it only lasted a handful of hours, The Assignment ended up being a refreshing counterpart to The Evil Within, rather than being labeled as 'just more of the same'. It's an excellent take on the original formula, blending the old with the new, and while it does end on a cliffhanger, I can only hope that it all comes together in the second DLC.
Toukiden is an artful, intelligent Monster Hunter 'clone,' and Koei Tecmo is on to a winner with this franchise.
The reality is that Mario Party 10 isn't a classic game, and it certainly does have any meat or lasting value to it beyond being the most casual of party games that you pop out for a quick bash once in a while. But that Amiibo integration is pure gold, and short of Square Enix following up on the Wii's Fortune Street (or Boom Street, depending on where you live), this will be the best digital board game released on the Wii U during its life.
Multiplayer is, of course, the main reason that you buy into a Battlefield game, and it's generally enjoyable, even if it doesn't do anything to revolutionise the genre. However, both Activision and EA, and every other FPS developer that aspires to become the top dog franchise, needs to learn that if they are going to persist in putting single player narratives into their games, then they need to do a far better job. Telling a good story is not about throwing in more explosions. It's about understanding the context that the story is being created within, and then doing something with that context. That's art. That's what separates Battlefield: Hardline from a genuinely intelligent game like Spec Ops: The Line.
You get loads of content in the game, and in following the tradition of recent Koei Tecmo games there is loads of character customisation options. Bladestorm has a unique flavour, and it's one that takes a while to really settle in. But, once you get into its rhythm it has just the right mix of history and fantasy elements so that it does respect to one of the most fascinating periods of historical conflict, while letting you have some fun with it too.
It's odd that Square Enix would look at a PSP game and think to remake it for the PlayStation 4, but I'm glad it happened. It's a thematically rich game that more than compensates for the visual weaknesses that are a hold over from the original hardware it was developed for. Throw in a tight and entertaining combat system and you've got a great JRPG for the PlayStation 4 - a genre that is currently in short supply on the platform.
I don't have kids, nor do I plan on having any for a very long time, but something about Shelter brought out my parental instinct to protect children. It was emotional when they were taken away from me - as was it emotional when they grew up and left the nest. It's a nice touch that they've allowed you to look at the family tree, and see the generations that lived before the lynx that you're currently in control of. It's just a shame that the gameplay is so generic. It doesn't take long for one generation cubs to grow up, and so the impact of what happens to them is then diluted from the minimal time that you'll spend with them. And as much as I loved looking off on the beautiful horizon, everything else made me want to get out as quickly as possible.