Digitally Downloaded
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On the one hand, the sheer quality of the game is evident in bounds, and as a homage to the mighty Baldur's Gate, it continues on the excellent trajectory set down by its predecessor. On the other hand, those loading times really are so bad that I neither enjoy my time with the game, nor want to play it.
It's a clean, snappy, hugely entertaining game, and an excellent next step forward for the emerging property.
Three superb games within an astounding collection that allows you to play the entire series from beginning to end
If only that localisation didn't put a dampener on everything by making a full half of the game, and, critically, the context that gives the action purpose, so irritating to sit through.
The only other issue with Patapon 2 is that the rhythms will get stuck deep into your brain, and it takes ages to push them out. And then you'll load up the game again and it'll be stuck all over again. It's just that charming, bright, and catchy
he answer is this: a confused, incomplete narrative, an uninspired fantasy world, and some of the most shallow tactics RPG action that we've ever seen in a game.
It's creative, different, and interesting, and respects your time so don't feel like you've made some epic commitment just to play through it. I love it.
Coffee Talk really delivers on all fronts, and even offers more game time post-story.
Not Tonight is a deeply relevant, thoughtful experience.
Worlds of Magic is not bad, but it's also by no means a genre leader.
It gets its core play loops right, and it respects the player's time
All in all, while Dragon Ball Z: Kakarot doesn’t really do anything new “overall”, it’s still an amazing time because of the way that everything has been put together. Those new to the series and long time fans alike have plenty to find and enjoy, as the pacing is just right to both let you relive some of the iconic fights of the series, and just live a little with your favourite characters.
I will forget about having Ember on my Switch within a few months of having being done with it now, I suspect.
Red Bow struggles to understand how horror game stories are told, and adventure games are designed. There are some ideas buried in there, and when the developer is more experienced it would be great to see him revisit this but Red Bow itself its a bit too hollow for its own good.
Fan service aside, it's a beautiful little story, heartfelt and generally well told. It's supported by particularly good production values and a crash course in train terminology that will help you come away with all the more respect for how trains work and are managed. It's such a lovely game for the most part.
Tokyo Mirage Sessions was one of the very few Wii U titles that I've been hanging out for a Switch re-release of since I first got my hands on the console, and it doesn't disappoint on any level. It's a brilliant concept, well told, and backed by Atlus' skill with turn-based combat at its peak.
The trip down memory lane that Wizardry: Labyrinth of Lost Souls provided has been a delight.
If you're one of those that is new to Atelier (and thanks to Ryza I know that there are a lot of you out there), then here's your chance to catch up on three of the most distinctive and interesting JRPGs of the PlayStation 3 era.
It's just unfortunate that the racing genre is such a competitive one and, even on the Nintendo Switch, there is everything from Mario Kart, to rally racers, bike racers, and a half dozen existing top-down speedsters. It's just not enough to provide such a stock-standard racing game, however good the intentions.
It's a character-driven, visual novel-heavy match-3 puzzler where terrible localisation has ruined the characters, the narrative is incomprehensible, and the match-3 action is so stock-standard it doesn't deserve to be celebrated, even if it does work.