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God Eater 2: Rage Burst is a great mission based action experience. It’s the added narrative and characterisation that makes it more than just another Monster Hunter-like grindfest for better equipment to take on bigger monsters with. They even provide sunglasses, so you get to look cool while doing it all.
Bioshock: The Collection takes three good to great games and does right by them by providing excellent visuals and all of the extra content for those who want to get even more out of the experience. It is surprising just how well the series holds up today - a testament to the original game design.
This game is rich and thought provoking in its design, hiding its depth behind simplicity. It deserves an hour of your time.
At the very least, Four Sided Fantasy is a welcome addition to the flourishing pool of indie puzzle platformers, and is yet more proof that there's still plenty of life left in the genre.
It’s a simple, and entirely appropriate confidence in the quality of the work that led the developers to craft such a lengthy quest back in 2000, and it remains every bit as worthy today.
Mother Russia Bleeds is a solid debut for Le Cartel Studio.
Ember is a fun little game, which sits nicely on mobile to help while away long commutes without pop-ups asking for you to spend money on in-app purchases every few minutes.
Just like Trails of Cold Steel before it, The Legend of Heroes: Trails of Cold Steel II is an excellent game, and a fitting second act after the first game’s exquisite setup. I can’t recommend it highly enough – just make sure you play Cold Steel first, otherwise you’ll miss so much of what this game has to offer.
In the end, Metroid Prime: Federation Force is a limited game that fails to do justice to its source material.
Poignant and dense, Mandatory Happiness is a game that will require additional runs to absorb but only one to be endlessly captivated.
For now Star Hammer continues to be one very fine introduction of a new franchise that is well worth paying attention to. The experience might feel a little unusual to people who are less familiar with the kind of strategy games that were previously exclusive to PCs, but I strongly recommend that people take the time to adjust to what Star Hammer offers, because once it gets its hooks in, it’s unbelievably rewarding.
It has been a few years since World of Warcraft has rekindled that magic that had me logging in every night, rotating between my different characters and doing my best to maximise each of the available professions, but so far Legion has once again helped me to find that spark.
By adhering so closely to the source material and old school conventions, The Warlock of Firetop Mountain will inevitably rub some people the wrong way due to uneven difficulty and some unfair demises that seem harsh when compared to something like the Souls titles, which are renowned for their challenges but also for their fairness in teaching you how to play the game better.
Hue is a very special experience. Imagine taking some of the best bits of Braid and Thomas Was Alone and intertwining them into an equally amazing package and you get Hue. Hue deserves everyone's attention and it also deserves a collector's edition release.
For all it’s worth, Verdun is a fantastically developed game with a firm grounding in history, from developers who clearly love their subject material. It’s also quite a tough game to recommend.
I’m sure others will (and already have) find meaning in Inside. There’ll be fascinating, insightful deconstructions and I look forward to reading them. There’s a wealth of praise for the game already. It’s clearly spoken to a lot of people, but it didn’t speak to me – except, perhaps, to berate me for not being smart enough to understand what it’s trying to say.
In the end, that is where I stand with Tommynaut and Beak-Beak's adventure. I am torn on it because I absolutely loved some of the things that were done, but also came away with the distinct impression that there simply should have been more.
Bet you never thought you’d feel this peaceful on a racetrack, huh?
MeiQ: Labyrinth of Death is a serviceable dungeon crawler that newcomers to the dungeon crawler craze can pour dozens of hours into. The appeal to genre veterans is going to be far lower due to the lack of a substantial plot and the underutilised battle system, but the game functions wonderfully as addictive comfort food.
There’s a clever mix of addictiveness with basic gameplay to keep players going without getting them too irritated about the more difficult levels. Ultimately the experience of playing this mirror's Shiba Kari himself - the game will never be as notable as the heroes that exist in its world, but humble as it is, there is a real sense of satisfaction in clearing that field of long grass.