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Ciel Fledge could have been more robust... indeed, it really should have been. There's just not enough substance to go with the charming presentation and concept. However, it's still one of those things that's difficult to put down, not least because its gameplay loops and feedback are tight and engaging.
Hunt could have been so much more.
Code: Realize is a beautiful visual novel, with a wonderful concept that is written wonderfully.
I'm in a difficult spot with Warriors Orochi 4 Ultimate. On the one hand, the base game itself is so good, and the extra stuff doesn't mess with that. On the other hand, the extra stuff doesn't do much for the overall experience.
Whether you were a witness to its glory in its original context, or whether you’re just reading about it for the first time in 2020, Vanquish is an experience worth having.
In the end, Mega 39 does one, very special thing: it takes the incredible Hatsune Miku Project Diva Future Tone, and makes it portable.
Where most other Level-5 games are a joy and delight, this one really felt too much like a slog.
. I enjoyed the new character a good deal and have always appreciated the world these games were set in. The wheel is not getting reinvented here, but the overall execution is generally well done.
On the one hand, the sheer quality of the game is evident in bounds, and as a homage to the mighty Baldur's Gate, it continues on the excellent trajectory set down by its predecessor. On the other hand, those loading times really are so bad that I neither enjoy my time with the game, nor want to play it.
It's a clean, snappy, hugely entertaining game, and an excellent next step forward for the emerging property.
Three superb games within an astounding collection that allows you to play the entire series from beginning to end
If only that localisation didn't put a dampener on everything by making a full half of the game, and, critically, the context that gives the action purpose, so irritating to sit through.
The only other issue with Patapon 2 is that the rhythms will get stuck deep into your brain, and it takes ages to push them out. And then you'll load up the game again and it'll be stuck all over again. It's just that charming, bright, and catchy
he answer is this: a confused, incomplete narrative, an uninspired fantasy world, and some of the most shallow tactics RPG action that we've ever seen in a game.
It's creative, different, and interesting, and respects your time so don't feel like you've made some epic commitment just to play through it. I love it.
Coffee Talk really delivers on all fronts, and even offers more game time post-story.
Not Tonight is a deeply relevant, thoughtful experience.
Worlds of Magic is not bad, but it's also by no means a genre leader.
It gets its core play loops right, and it respects the player's time
All in all, while Dragon Ball Z: Kakarot doesn’t really do anything new “overall”, it’s still an amazing time because of the way that everything has been put together. Those new to the series and long time fans alike have plenty to find and enjoy, as the pacing is just right to both let you relive some of the iconic fights of the series, and just live a little with your favourite characters.