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Niche and quanit as it might be, Spirit Hunter: NG is a far more effective, intelligent and deep horror experience than all the jump scare games out there combined.
I love The Alliance Alive HD for so many reasons that the laughably simple gameplay was a non-issue. The characters are vibrant, the world is fascinating to explore, the aesthetics are gorgeous, and the game perfectly straddles that line between indulging in nostalgia and modernising what it needs to to retain relevance.
Yu-No is a brilliantly written, seminal visual novel, and even in the fan service it gets things right far, far more often than it misfires.
The big question is: what, exactly, is the target audience for Breakpoint? I can find things that I personally like, as well as moments I can identify as hat-tips to devoted genre fans. I just think that, in its attempt to be a tactical-action-open-world-sandbox-looter-shooter-online-squad-based-co-op, it collapses under the weight of all the hyphens.
Ultimately it's a simple score attack, presented in minimalist, unpretentious manner. I'm a big fan of Cubixx. It's something that I kept coming back to for short bursts of play back on the PSP, and I suspect it will remain on high rotation on my Nintendo Switch for some time to come, too.
Despite Ni no Kuni not being enhanced on the Nintendo Switch; it is still a stunning game with a great soundtrack and enjoyable gameplay, and it holds up as well in the present day as it did originally in 2013. The story is emotionally touching and is a must-play for JRPG fans who own a Nintendo Switch.
This is a game which gets me hoping that there is something like it, but better, out there in the future.
A Winter's Daydream is the kind of indie visual novel that deserves support. It tells a good, interesting, and original story, with presentation that is inoffensive on every level, and some truly pleasant moments throughout. It's not a visual novel I'll ever replay, but I did enjoy every second I had with it.
FIFA 20: Legacy Edition is really only here to appeal to those people who do not own last year's game on the Switch or are such dedicated soccer fanatics that a roster update is enough of a reason to buy again.
Code Vein is worth every moment.
The Surge 2 is a refined, challenging, and rewarding Soulsborne that has its own identity and value beyond the alternative setting. It won't have the industry-wide reverberations that a FromSoftware title does, but for fans within the genre, this is next one they should play.
Sayonara Wild Hearts is the kind of game which opens my eyes to new possibilities that games can provide, and I’m desperately awaiting this style of design to properly take off.
It’s a testament to the robust qualities of the traditional JRPG genre, which arguably started with the original title in this franchise, that these mechanics are still so captivating and compelling 33 years later. Long live Dragon Quest!
Spiders has one again crafted a universe that is fresh enough, and offers a compelling narrative. It is only held back a little by the fine tuning that was needed around the combat mechanics, but then that's par for the course with this developer, and the grander ideas have always make the minor technical issues worthwhile.
If you've never played Puzzle Quest before, The Legend Returns will be a nice surprise.
Enjoy it I do. So, so much. Untitled Goose Game is the most charmingly misanthropic game that has ever been created - and that's something I didn't even think was possible.
Capcom’s Monster Hunter World: Iceborne expansion is a prime example of what an expansion should be.
Anyone who has never played Link's Awakening before should absolutely play Link's Awakening. It's a damning reflection on the entire industry, in terms of the respect that it shows for the artistry of video games, that a remake, rather than a re-release, was ever even contemplated as the way to give people renewed access to this classic.
Toys for Bob has clearly done an excellent job bringing Spyro to the modern audience.
There’s no denying that Marvelous can make a game, but to make a mech simulator of this calibre... That I didn't expect.