Digitally Downloaded
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With a great combat system that is supported by a good deal of lighthearted storytelling, this is an action RPG that people who have enjoyed games brought on by Nihon Falcom's recent rise in prominence in the west shouldn't miss out.
I really like Gear.Club, though it is overly simple as far as "serious racers" go, while also lacking the personality and spirit that makes an arcade game soar.
Sadly, Busby: The Woolies Strike Back barely meets the quality standards and expectations of the genre in its infancy, let alone all these years later.
Star Wars Battlefront II gets a lot of things right. The presentation is absolutely top-notch, the gameplay is fun and well-executed and the choice of property is among my fall-time favourites. Where Star Wars Battlefront II has hurt itself is in a lack of care around the ability to play with your friends and a progression system structure around microtransactions.
I love it because it's genuine bona fide art, made with that explicit intent and, importantly, successful at it. It's a game that weaves a masterful story, and would only really work as interactive art, because ultimately, what this game is about is a conversation... and it wants to hear your answers as much as it wants to pose questions to you.
For everything good about it, it's inevitably let down by the unfathomable frustration that is the combat in this port, and there will be those who are unable to look past that to the gem hidden underneath.
Ultimately, Ace of Seafood is a one trick lobster.
School Girl / Zombie Hunter is not the longest game, which makes it ideal for quick bursts of fun. It has a brilliant little gameplay loop that certainly has its bugs and low-budget irritations, but never stops being utterly entertaining. Throw in the most perfect take on trashy B-grade horror that I've ever seen in a game, and there are not many other games released this year that I've had more fun with than this one.
The Just Dance franchise hasn't grown a lot since its heyday, but it doesn't need to.
This is a game that offers such poignant and relevant social commentary, and after many years of being either PC-exclusive, or released in a very watered down fashion on game consoles, it's great to see that this great experiment in giving us the tools to play around with humanity is finally on console in a full and unabridged way.
While every moral conundrum gave me real pause to think, too often I thought my emotions were being exploited and toyed with by a game that was going to play out the same way regardless.
I'm glad that this is not a game that outstays its welcome, but at the same time it's not a game I'll remember, beyond that adorable skipping run of my adorable little furrball.
The experience also naturally fits with the Nintendo Switch and handheld gaming
I'm sure if I had have played the previous Summon Night games I would have enjoyed Summon Night 6 more. The foundations are all there as a tactics JRPG, with solid production values and sound gameplay mechanics. What lets it down - and badly - is the assumption that people are familiar with all the other Summon Night games… most of which were never actually released in English.
There's no question that Tokyo Tattoo Girls is a very, very niche game.
This is one of the best games Australia has ever produced.
I'm sad for the end of the end of the franchise, but at least in Etrian Odyssey V it went out on a real high note.
Instead of a uniquely terrifying experience, Stifled is just a tiresome and forgettable one.
Demon Gaze II is only one or two tiny steps away from breaking away from its genre trappings to be a game that is so good that people who don't usually like the dungeon crawlers should give it a play. The developer has done a great job in making the game more accessible (while still leaving plenty of ultra-difficult stuff there for the really committed), and the art direction for the characters and monsters is so vivid and vibrant that you can't help but admire them.
The story, cute as it is, is a very familiar one full of archetypal anime characters. The writing is clunky at times, and the overall presentation lacks polish. Not every game needs to push the boundaries of innovation or style, though, and for what it is, How to Fool a Liar King is a cute, charming romance that's easy to just relax with and enjoy.