Empyre: Lords of the Sea Gates

Coin Operated Games, Work Shift Play Inc.

Weak Man
OpenCritic Rating
56
Top Critic Average
14%
Critics Recommend
Based on 7 critic reviews
Empyre: Lords of the Sea Gates MastheadEmpyre: Lords of the Sea Gates Masthead

Empyre: Lords of the Sea Gates

Rating Summary

Based on 7 critic reviews
Weak Man

OpenCritic Rating

56

Top Critic Average

14%

Critics Recommend

Based on 7 critic reviews
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General Information

Available on:PCOct 4, 2017

Developer: Coin Operated Games

Publisher: Work Shift Play Inc.

Genre: RPG

Overview In 1899, the coastal cities of the world flooded. In New York City, most people left. But some didn’t. Those people banded together into groups forming their own City-States. Italian immigrants in Little Italy formed the Mano Nera City-State, the police and government workers became the Tammany City-State and so on. Determined to survive and even thrive in this hostile environment, they turned to the sea for sustenance. What they could not provide themselves, they traded for with the “Mainlanders”. Fresh water pumped into the city through pipes. One day, the water stops flowing through the pipes. As the city watches it’s water reserves run lower and lower, it is you who will attempt to save them… Features Superb Story: Our game was penned by distinguished author and cartoonist Paul Noth. Neo-Victorian Setting: Steam technology has dominated all technological advances. Authenticity: Many aspects of 19th Century “Gilded Age” New York can be found in-game. Fast Tactics Combat System: Plan your attack in peace and then execute it in Real Time. Art of Barter System: Barter weapons for weapons with traders. No money allowed. Nerve System: Nervous characters will at times fail you. But there are medicines for that. Archetypes: Choose from four different archetypes to find the one that best fits your playstyle. Professions: Characters will have 19th Century Professions that modify their statistics. Customization: Choose your perks and upgrade your skills. Unique Weapons: Weapons are modified to fit a Steam powered world. Or created from scratch. Medicinal Items: Genuine Medical products, many of which contain poisonous substances. The Game Empyre: Lords of the Sea Gates is a Role-Playing Game in the Classic sense. Our goal was to provide you with the familiar experience of looting, questing, character progression and more just like the old school games did. Aside from the graphical upgrade to the present day, we also wanted to forge our own path in the way we tell stories and the world we create for you. The 19th Century has a wealth of experiences to draw from that you don’t typically see in most games. That gives us a chance to give you something new. To give a few examples: Successful politicians were those with the largest gang of thugs and control over the Polling Stations. Workers Unions were coming of age around this time with frequent strikes and many times, strikebreakers. In gambling dens, dogs would fight rats. This is a sampling of some of the ideas we worked with in telling our stories. We also wanted you to feel that our world has a sense of Authenticity. In a flooded, Neo-Victorian version of New York, that sounds a little far-fetched. Yet, we did our research. You will meet real life figures from the era: Monk Eastman, Mock Dock, Silent Charlie Murphy. You will visit real life locations: The Tombs Prison, the Brooklyn Bridge. You will consume real life medicines when your party is in trouble: Goulard’s Extract, Hunt’s Remedy, Shoo-Fly Powder for Drunkenness. That is if you trust Victorian era medicine...

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Empyre: Lords of the Sea Gates Reviews

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Real talk? I've tried for weeks to get into Empyre: Lords of the Sea Gates, but the clunky controls, obtuse UI, and incomplete concepts made it impossible for me to engage. The concept and setting for Empyre is top shelf, but the gameplay came out a little water logged.

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In addition to poor audio and visual qualities, including large re-use of assets, Empyre is let down by the poor world and character building. Sadly, in addition to this are poor audio and visual qualities. Sadly, I can't say much positive about the game, besides it having an interesting setting and a decent combat system, neither of which are used as well as they could be.

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I understand no voice acting, but what little audio is provided is hauntingly bad.

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Empyre: LordS of the Sea Gates offers an innovative style of gameplay to liven up the RPG nature of the game. The writing is well above average and does a great job of setting the appropriate tone and, at times, is quite witty. Combat is approachable in the early stages, but becomes increasingly difficult as the game progresses.

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