Empyre: Lords of the Sea Gates
Top Critic Average
Real talk? I've tried for weeks to get into Empyre: Lords of the Sea Gates, but the clunky controls, obtuse UI, and incomplete concepts made it impossible for me to engage. The concept and setting for Empyre is top shelf, but the gameplay came out a little water logged.
In addition to poor audio and visual qualities, including large re-use of assets, Empyre is let down by the poor world and character building. Sadly, in addition to this are poor audio and visual qualities. Sadly, I can't say much positive about the game, besides it having an interesting setting and a decent combat system, neither of which are used as well as they could be.
I understand no voice acting, but what little audio is provided is hauntingly bad.
Empyre: LordS of the Sea Gates offers an innovative style of gameplay to liven up the RPG nature of the game. The writing is well above average and does a great job of setting the appropriate tone and, at times, is quite witty. Combat is approachable in the early stages, but becomes increasingly difficult as the game progresses.
Not huge complaints here, but definite improvements that could make the experience much better.
Empyre: Lords of the Sea Gates has a lot of potential but unfortunately it's made so clumsily that it is just painful to actually play.
There are several mechanical issues that make the game annoying to play on occasion, but not enough to break the game altogether. Those who are looking for compelling characters and a rich story might be disappointed, but those who like simple, mafia-type adventures and steampunk might be satisfied. EMPYRE: Lords of the Sea Gates is an easy entry into the isometric RPG genre for newcomers, but has enough interesting features for those familiar with the genre to consider checking it out.