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Demetrios is nothing that great. Or special. The crudeness is unnecessary. The amount of things to sift through is unnecessary. And unfortunately, nothing entirely makes up for these downfalls.
I look forward to the fresh roster updates, appreciate subtle tweaks to a series that I have been playing yearly for more than twenty years and thoroughly enjoyed the two major modes additions.
Sundered proves that procedural generation and smart, hand-crafted level design are far from mutually exclusive.
Whereas the original Nidhogg was a wickedly fast and immediately loveable party game, Nidhogg 2 pushes the boundaries and arrives with mixed results.
Cities Skylines is a ridiculously clever and enjoyable game, and one that I expect I will spend a lot of time playing down the track. EA looks like it will not be revitalising Sim City as a franchise anytime soon, so I'm so glad that another developer has stepped up to the plate and created the game that the last Sim City should have been… and I am so glad it's finally on PlayStation 4.
Mystralia's world is that of fine, refined escapism
It's a masterpiece in building tension and in the way that it plays within the classical approach to horror, without relying on jump scares and endless bloodshed.
SEGA's ... given us all something completely modern and "new" to play, and the entire Yakuza series continues to go from strength to strength.
I like my games to have purpose, and I find The Lost Legacy to be a very purposeless game. It's fun, I enjoyed my time with it. I doubt I'll ever feel inspired to play it again, much less remember it.
Moero Chronicle is a game that knows exactly what it wants to be, and it shows remarkable commitment in wholeheartedly sticking to the Compile Heart brand without sacrificing the quality of its delivery.
The Mega Man Legacy Collection 2 is a great re-release of the seventh through tenth entries, but it could have been much more, and it feels a little cynical that it's not. While there are the four games, the boss rushes and other challenges to be completed, this entry just leaves the impression that there should have been 'more' of everything.
There's a lot of potential here, and Fruitbat Factory has done a superb job of bringing this game to us in the West. I can only hope that others will be able to look past some of the flaws and enjoy it.
Assuming concentration is a problem worth solving (an assumption lacking the solidest of foundations), I will argue there are better, significantly more efficient, ways to address it than through another game from a device that's otherwise a regular dopamine provider by its own rights.
With the variety in levels, the large number of missions, and the historical depth, I really enjoyed what Sudden Strike 4 had to offer.
I have a great deal of difficulty putting in words just how much I love Hellblade. It's just that powerful.
A surprisingly deep RPG experience that is as dynamic as it is customisable. The cast is completely up to the player, making it a unique experience for each and every person who plays it. The narrative is on the light-side, but that makes it perfect for short bursts at a time.
Patapon is simple, elegant, and utterly delightful.
What Fullbright has delivered is rich, affecting storytelling that's truly worth experiencing.
For those who like a bit of challenge in their puzzle games and can look past some basic presentation, Death Squared has enough to satisfy the most daring player.
It is the small, seemingly insignificant details of The Lion's Song that will make you smile the most as you explore the four episodic chapters of the game. It's purely story-driven stuff, but with wonderful characters, all dealing with very real (and easily relateable) creative challenges, this is a game that provides players with a real look into the human psyche, and where the world's great ideas and art come from.