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Molemen Must Die! is a pretty solid action title, especially given its low price. Certainly it is a shallow game, but at a price point of three dollars, it's not hard to get your money's worth out of it. If you like a good laugh at the expense of an overly sensitive man who wants to build a wall... erm, drop a bomb, then you will likely get a chuckle out of the premise here. However, other than a few bits of background signage and the wordless introduction that quickly plays out at the start of each game, the political tongue-in-cheek is quickly forgotten in favour of the frantic action.
Issues with keyboard controls aside, it's a sexy and smooth hybrid of slashing and dashing, and it's best enjoyed when you cast aside any preconceptions about what the ecchi exterior might mean for the meat of the game. Yes, it's incredibly provocative. Yes, it's incredibly satisfying. Yes, it's titillating, but in no way does it sacrifice the importance of mechanical mastery for shock value. Takaki has created a beast that caters to some pretty specific tastes, and the unapologetic delivery of the franchise's latest offering should be admired regardless of whether or not your idea of a good time involves busty Japanese girls.
Fans of survival horror should give this title a go, and this is especially true if you have the opportunity to experience it in virtual reality. It may not have ghosts and goblins, but Narcosis still provides a suitably haunting experience worth undertaking.
Ultimately, this is a game anyone that loved adventure games will enjoy, and find entertainment in. There are quite a few nods to the Lucasarts/Lucasfilm stable, cameos and a continuation of jokes that have been there since the first Edison encounter. In terms of where it would sit alongside the earlier adventure games, it's definitely a B-side, but being a B-side to the likes of Monkey Island, Zak McKracken and Day of the Tentacle is still a pretty mean feat.
Aside from a few annoyances and occasionally unfair difficulty, I found myself always coming back for more with FlatOut 4, and one hour would often turn into three-hour play sessions. It was just plain fun to play, and sometimes a game doesn't need to be more than that.
I don't think I've ever played a more pointless game than R.B.I. Baseball 17. Yeah, sure, you can argue that it's cheaper than the MLB The Show games, but surely if you're enough of a fan of baseball to want to buy a video game take on the sport at all, you'd be willing to spend that extra money for a game that you will actually want to play, and a game that will actually do your favourite sport justice. I just don't see how anyone, anywhere, could possibly want what this one is offering.
If you're like me and do take game narratives seriously, then these two are right up there with the best in the industry, and sticking them together into a single package makes them completely essential.
The best way to describe Everything is that it's a game that lets you play as everything. I don't mean that in the sense that you can play as anything, though you can do that (at least, any of roughly 1000 different things coded into the game). Rather, I mean that it's a game that lets you play as a conceptual Everything – that one grand, all-encompassing thing that we are all part of, that binds us together, and that exists within all of us.
Despite these issues, Out of the Park 18 is a competent entry in a legendary franchise which offers management enthusiasts a staggering about of depth. Whether you already love baseball or you're yet to discover what truly makes the sport great, OOTP's robust engine and deep customisation options cater for the needs of any player. It's a fairly steep learning curve starting out, but once OOTP hits its groove, it's sure to captivate your attention for years (or at least until OOTP 19 rolls around).
I want to see more Siralim, but if there's to be a Siralim 3, I do want it to be something different this time.
For some reason Nintendo insists that Mario Sports games should be vapid experiences that insult the intelligence of the very young children that they seem to be pitched at.
The Crow's Eye shone when it came to dealing with suspense and psychological distress. I only wish that it'd played more to its strengths in the end.
I'd say Unearthing Mars is well worth a couple of hours away from the real world. It's rough around the edges, but there are some great ideas at play and an enjoyable adventure to be had.
It's intended to be the final piece of the BoxBoy! puzzle, and it's going out on the highest note possible.
Bullet Soul is a refreshingly unique and infinitely replayable romp, gloriously representing arcade-style bullet hell action for the modern age. By not aspiring to be the most technically demanding game of its kin, it's able to convey the appeal of its subgenre even better than some of the all-time classics.
Stranger of Sword City is not for the faint of heart. Players who aren't willing to die and slowly come to grips with its systems as they struggle against its infinite difficulty spikes need not apply. Having said that, Revisited presents a more palatable and fully realised vision of an already standout dungeon crawler.
Talisman is a classic board game, and deserves respect for that. It's also eminently playable to this day, and very easy to pick up and play; it's a genuinely good game for lazy Sundays with friends. But it's also not the perfect game, nor is this port the perfect port. And sadly that means that Talisman on PlayStation 4 won't win over a new generation of fans to the game.
Ultimately, SnipperClips is an experience to be shared.
What I got was a game filled with storytelling (I can't emphasise enough just how many cut scenes Toukiden 2 has), and with a huge shift to open world design. In fact, where the first Toukiden was very solidly in the Monster Hunter tradition, this one edges that much closer to a hybrid JRPG/ Monster Hunter experience, and I couldn't be happier about that. This is exactly what I want from a "Monster Hunter clone."
Between missions there's not much to do, other than drive around a spectacularly boring Bolivia looking for more icons to kick missions off. Bolivia's actually a beautiful country, and this game probably set tourism back for the country by a couple of decades.