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Nelke & the Legendary Alchemists is an intriguing take on the long-running JRPG series, but it just doesn't do a good job of crafting a management experience that feels rewarding or engaging. Even once you're used to the overwhelming menus and systems, it never feels like you're a part of the town you're building from behind the walls menus, charts and numbers. It was a treat to see previous Atelier characters interact and talk to each other, but that bit of fanservice doesn't make up for the lacking gameplay.
The Division 2 is closer to what I imagine the original vision was for the first game. Washington D.C is a sprawling, deep and detailed world filled with baddies to shoot and loot to collect that keeps you and any friends that join you engaged well after you finish the campaign. The story is a bit shallow, but missions are well written and exceptionally designed, leading to an endgame built around tons of content and a deep loot system. The Division 2 is well worth investing your time in.
Splicing dino DNA with a very old school style of RTS, Warparty has plenty going for it conceptually, but it comes up short. Even if the gamepad controls weren't an obstacle to your success, the three races aren't balanced and it's all too easy to fall back on massed army tactics. A refreshing setting is not enough to drag this tired old school RTS out of the past.
There's a ton of potential in Xenon Racer, but while it looks and sounds the part, its difficulty level and overly weighty handling keep it firmly stuck in the slow lane.
Yoshi's Crafted World is simply lovely. The arts and crafts style is used in so many quirky little ways, the soundtrack lodges itself in your brain, and there's the same kind of laid back family friendly collectathon platforming that the series is now known for. Its one real new trick is its art style, sure, but that doesn't make it any less charming and wholesome.
Hell Warders provides an innovative spin on the tower defence genre, fusing third person combat, RPG elements and online play to great effect. Look past the bugs and uninspiring visuals and you'll find a deep and rewarding action strategy game.
If it means having to play Eternity to save them, you're better off letting that last Unicorn go extinct.
Assault Android Cactus+ is a masterclass in twin-stick shooting. The controls are simple, but the environments and enemy waves are complex and perfectly crafted. The huge variety of game modes and unlockables help give me a reason to keep coming back again and again. For a solo-player who loves some arcade action, or a group of friends looking for their next co-op challenge, Assault Android Cactus+ is a must buy.
Managing a racing team is a pretty niche topic for a video game, but if you have a curious nature when it comes to odd fringe sims, there's definitely enough depth and customisability here to give you a unique gaming experience.
Sekiro: Shadows Die Twice is an incredible blend of story, gameplay and world design. I don't think it trumps Bloodborne, personally, but it may well be the next best game that FromSoftware has created.
Vane is a strange game. Its art direction and visual design frame a grandiose, otherworldly affair, but its puzzle design and narrative squash those expectations, ultimately providing a frustrating experience with fragments of its original vision.
Monster Energy AMA Supercross 2 FIM World Championship - The Official Videogame, to give it the full name on the box, is a step forward from the previous incarnation. It takes elements from other Milestone games such as the improved visuals and track deformation, adds a few unique features of its own and provides a perfectly acceptable dirt racing game experience. But, in a world where acceptable isn't quite good enough, I wish more developers dipped their toes into the bike racing arena to really push Milestone to another level. MEAS2FWCTOVG is solid but uninspiring.
The Princess Guide is an adorable, energetic game. It has gorgeous art and fun, well-written characters. It's just marred by grinding through messy and poorly designed combat. The AI squad-mates that are so integral to the action have terrible AI that make it impossible to consistently coordinate any of their actions. There's massive heart and care put into the narrative and visual design of The Princess Guide, but that is weighed down by how frustrating it is to play the game.
Fate/Extella Link is a major step in the right direction for this Dynasty Warriors spinoff series. It takes the ideas of the original and executes them all even better than before. Unfortunately, the story still flounders a bit, putting too much focus on new hero Charlemagne and not enough on the beefy supporting cast, and it's still a little repetitive at times, but the new Skill systems help ease that monotony a lot. Fate/Extella Link is fun and flashy as hell, and even though it still has some issues and annoyances, it's guaranteed enjoyment for any Fate fan.
Steins;Gate Elite lays down the welcome mat for newcomers whilst providing a much-needed excuse for eager fans to lose themselves in this stirring tale once more. Long-winded, technical dialogue segments are remedied with engaging animated scenes that keep you more thoroughly ensnared in it's compelling story. Its time-travelling premise is thorough and easy to follow yet shrouds it's narrative in an exciting element of unpredictability that overshadows your every decision with a daunting sense of uncertainty.
While fans can likely find enjoyment in spending time with the One Piece crew, there are far better open world adventures out there.
Left Alive is an ambitious new development from Square Enix. Unfortunately, that ambition is squandered. The gameplay is dreadful, the enemy AI is broken, and the visuals are bland as all hell. Those issues are complemented by a boring story and a slew of audio and gameplay bugs that simply make Left Alive a failure on all fronts.
Beat Cop is one perp that's best approached with caution.
Sky Gamblers - Afterburner is the latest game from a studio that has spent 10 years churning out similar phone-only dogfighting games, and it absolutely shows. Every visual and 3D model in the game looks like something that would be running on a five year old iPhone. The story is simply...there, and has little care or thought put into it, but I can appreciate that the gameplay is successful, and the visual customisation is a fun touch, too. If you just want to get in a jet and shoot down some bogeys, Sky Gamblers - Afterburner is fine, but certainly not ideal.
While True: Learn () is a novel and interesting puzzle game that is well worth a look for anyone interested in the thought processes behind computer coding.