TheSixthAxis Outlet Image

TheSixthAxis

Homepage
3226 games reviewed
71.3 average score
70 median score
62.0% of games recommended

TheSixthAxis's Reviews

Jun 3, 2016

The controls for your ship feel just a little bit awkward, and it can be tiring to hold your arm up to move around – I took to lazily resting it on my leg and using this as the new centre point. More jarring is the way that every time you load to a new location, you’re booted out to the SteamVR void for a few moments, which led me to believe the game had crashed the first couple of times.

Read full review

Jun 3, 2016

In short sessions, preferably with other players, there’s still plenty of fun to be had in tearing through each level like a bull in a china shop. That said, the longer you play Dangerous Golf, the harder it becomes to overlooks the game’s shortcomings. It’s a respectable debut from Three Fields, if one that doesn’t quite live up to its full potential.

Read full review

Jun 3, 2016

Honestly, Hard Reset Redux is an easy game to recommend for those wanting a little more of what made Doom such a success last month. Fast-paced shooting, combined with some great visual design and a few upgrades to keep your arsenal fresh. If you’ve not played Hard Reset before, Hard Redux is well worth the price of admission.

Read full review

Jun 3, 2016

Quar’s a game that could very easily live outside of VR, and this is a game that can easily be played sat down, but it’s also a good example of how VR can give you a fresh perspective on a genre.

Read full review

Jun 3, 2016

Translating the physical contact between putter and golf ball to the player needs a little work and, as with SelfieTennis, the physics can sometimes feel a bit simplistic at times.

Read full review

Jun 3, 2016

The actual puzzles are very well thought out, but the graphics are simplistic and, to be honest, the reason why there’s lasers being bounced around doesn’t make much sense.

Read full review

Given how much I was hyped for the game, Teenage Mutant Ninja Turtles: Mutants in Manhattan is a bitter disappointment, meeting only some of the expectations I had and feeling like it was heavily rushed through development to meet a deadline. It’s not Platinum’s worst by any means, as it certainly looks and sounds the part, but the combat and level structure leave a lot to be desired. This is a classic case of a game that is more of a cowa-bummer.

Read full review

Jun 1, 2016

The world tends towards the dull and brown, shrouded in fog to help keep the frame rate high, and the floating barges don’t result in the kinds of running battles that you might expect, but rather see people crash into each other and then take pot shots. It’s an interesting attempt, but not the multiplayer shooter I was hoping for.

Read full review

Jun 1, 2016

In retrospect, adapting Flight Control to VR is a no brainer, but Phaser Lock Interactive have endeavoured to build on that games core idea, and pretty much pulled it off.

Read full review

Jun 1, 2016

Falls into the same traps of “simulator” games on any platform, with not quite enough variety and substance to get by.

Read full review

May 31, 2016

It’s fantastically silly, but as with many of these “simulator” games, it’s a concept that can wear thin after a while. It’s a well rounded game that’s definitely worth playing, and perfect for showing VR to people, but that’ll be the main reason why you load it up after having played it for an hour or two.

Read full review

Unscored - The Lab (VR)
May 31, 2016

Valve have absolutely perfected a number of the necessary ideas for room scale VR, it’s just a shame that they’re not tackling a more fully fledged experience.

Read full review

May 31, 2016

I find that simple back and forth oddly compelling in its own right.

Read full review

May 31, 2016

As with many early VR games, it’s bright and colourful, with simplistic graphics, but that does nothing to explain the green cat with building items sticking out of its back or the magical hat that you pop onto your head to reach the game’s menus. Those just help to add a touch of whimsical charm to a very well done puzzle game.

Read full review

9 / 10 - Overwatch
May 27, 2016

For multiplayer aficionados, Overwatch is essential. It's the kind of game worth sacrificing entire evenings to play and the kind of game you won't be able to stop thinking about, even when you're away. Although the lack of a singleplayer component will deter some, there's more than enough mileage to be had from twelve maps and 21 heroes available.

Read full review

May 25, 2016

Kirby: Planet Robobot is a great addition to the franchise, adding a mechanic that doesn’t feel forced and is overall not a terribly shallow package. But looking under the hood the game uses a lot of the same tricks that Kirby Triple Deluxe did and will probably captivate your time about as well. It’s certainly one that younger audiences will get a kick out of, but it’s no Kirby’s Fun Pak.

Read full review

6 / 10 - Lumo
May 24, 2016

Lumo is full of well thought out puzzles, but it lacks certain gameplay touches that could have pushed it into being a great game. My main gripe is that the jumping feels awkward and, coupled with perspective issues, means you can fail a simple puzzle dozens of times. The game does have a certain charm to it, and I would recommend it as a nostalgia trip for players that grew up with similar games, but this will not be for those who aren’t fans of classic titles or puzzles.

Read full review

May 23, 2016

Far Harbor was definitely going to be the best out of the three, but it certainly exceeded my expectations for this first tranche of DLC.

Read full review

May 20, 2016

Fire Emblem Fates: Conquest is as lethal as it is lovingly crafted, with challenging tactical gameplay that will push series veterans to the edge. It's hugely satisfying when you successfully navigate any of its encounters, and you can't help but be drawn in by the likeable characters and engrossing narrative. I still have to wonder whether three separate releases was truly necessary, but it's hard to argue when the resulting games are all equally phenomenal.

Read full review

May 19, 2016

With four strikingly different races, Creative Assembly have done a fantastic job in bringing the Warhammer tabletop game's fantasy setting, variety and tactical trade-offs to life. Those thematic differences have also been infused into the campaign in several ways, but there's perhaps a little too much common ground, and you can see the same fundamental framework beneath the surface. With plenty more races still to explore and stories to tell from this world, Total War: Warhammer does little to disappoint as this fantasy project is made reality.

Read full review