Fantastic Contraption (VR)
Top Critic Average
Developer: Radial Games
Publisher: Northway Games
Fantastic Contraption Teaser
Fantastic Contraption isn't something I'll ever aspire to master or completely finish. Some people will, and they'll get a lot of mileage out of solving all 50 levels and pushing the basic toolset to its limits. For me, though, it's far more enjoyable as a laid-back, revisit-it-every-so-often toybox. Get in, narrowly clear a puzzle with a cobbled-together monstrosity, get out. That's how I roll, and while it's not exactly what I hoped and expected from this game, I can't complain too much. It's fun in spurts.
As with many early VR games, it’s bright and colourful, with simplistic graphics, but that does nothing to explain the green cat with building items sticking out of its back or the magical hat that you pop onto your head to reach the game’s menus. Those just help to add a touch of whimsical charm to a very well done puzzle game.
Fantastic Contraption loses some of its charm with the lack of room-scale functionality, but the game is still enjoyable. The puzzles are purposely obtuse, letting players use their imagination on how to use the various types of objects to build a functional and moving apparatus.