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Warparty reminds us right at the beginning of Warcraft 3 in the Stone Age look. It is a classic real-time strategy game, which is therefore more home on the PC. I looked at the port on the switch and whether the control was well adapted. Warparty has three factions with their own units and their own campaign. The story is completely unimportant and you notice that the focus is more on the multiplayer, which is also on the PC, but the blast is that was completely waived in the switch version. In addition, the controller was not really optimally adapted for the console, which other genre representatives have done better. In handheld mode, it is very tiring to play because the lyrics are tiny. But back to the game itself. I like the setting of the Fantasy Stone Age very well and is very innovative and nicely designed, there are also dinosaurs and dinosaurs are great. The three factions play a little differently. There are Undead, Wise and Wild, all leaders have their own abilities and spells, but the units are quite similar. In addition to the campaign, there is also the Horde mode, in which you have to defeat waves of enemies and the Skirmish mode as a free game against the AI. In the long run, but the multi-player mode is missing, because such games are simply made for this and always against the AI to play boring. In itself, Warparty is a good RTS game, which one should not play on the switch though.
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I've been playing billiard games on PCs or consoles since Amiga Times. Also, in my youth I actually played billiard for a short time and I think it is quite interesting and very demanding. Especially with the snooker, it is important to think one step ahead and not just punch in the ball, but to immediately consider where the white ball might lie afterwards, so I have a good starting point for the next shot. But even blocking to leave the opponent in a bad position, has quite its appeal. Snooker 19 offers this quite, because the TV-like look fits very well with the game and well embedded. First of all, we have the best overview through the top down view to aim for a possible ball, then we can do fine work in the first person perspective and last but not least we switch to the bird's-eye view to dose the impact strength. This is quite logical and gives us the gameplay a good access to the game itself. Also, the physics of the balls are quite realistic here, which I find particularly important. Since Snooker 19 comes with an official license, we can take over numerous stars in different tournaments and shine with them in multiplayer. But the game modes leave much to be desired. Although the game is still called Snooker 19, it would be nice to offer Pool or Trickshot as well. We also try in vain to create a star of our own with which we could identify much better. Thus, snooker 19 should certainly convince of the look and the gameplay, but still there is still something missing to go through as a very good sports game.
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Finally an Anno in the past. To be honest, the parts of the future never interested me and in fact grew up with the actual part of Anno 1602 and I also loved the following parts. At that time, however, I lacked the hardware power to really deal with it for a long time. But now finally Anno 1800 is here and what should I say big: It's just fantastic! Ubisoft has added great news, such as the plan mode where we can place buildings even if we do not have the necessary resources. This at least once the site is reserved and we can definitely plan better. A clear praise that the connection between the old world and the new (two different maps) seamlessly merges and is not disturbed by annoying charging sequences. Also the revaluation of our population is now more realistic, because if we farmers to be upgraded to workers, the farmers are missing us accordingly in agriculture and we have to build new farmhouses. I could say so much good, but I have to get rid of a few negative things too. The war in Anno was never the big strength of the series. Now this is done exclusively over water. Since there are not very many ship classes, this unfortunately can be quite tiring and dragging on for a long time, as the AI has learned a lot too. In addition, the diplomacy for certain actions is clearly too expensive and sometimes incomprehensible. But those who see it over, will probably get one of the best strategy games currently!
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After more than 200 hours with "The Division" and more than 100 hours with "Ghost Recon: Wildlands", it was somehow clear that I would plunge into the world of "Tom Clancy's The Division 2". And so I ended up in Washington and at the beginning was very impressed by the visual difference to New York from its predecessor. Alone the very different animals that whiz through the streets. From time to time I felt like in the movie "I am Legend". To tell the story and move it to another city is a good idea. Unfortunately, the story is told as slowly as in the first part. It is only a means to an end. Of course, they have retained the familiar mix of cover shooter with RPG. Also, the different weapons and equipment can be modified again. It has been adjusted a bit, but personally I find the whole mechanics behind it easier. The variants are just as varied. New are the three specializations, which can be played from level 30. Also well-known is the Dark Zone. There are three parts of this PVE-PVP area in the city, where you can dust off great loot, but bless your time just as quickly. But this time there is also a pure PVP section with two game modes and an integrated clan system. Unfortunately, there is a lot to complain about technically. The textures reload and there are some bugs. The opponents AI has been improved compared to the predecessor, but nevertheless there are occasional dropouts. And why is my character dumb? Could not you hire a speaker to make my character look livelier? And why do not team members see waypoints from others? Nevertheless, the game is an improvement over its predecessor. It is a lot of fun to loaf through the streets of Washington alone or in a team. "Tom Clancy's The Division 2" is a great successor and certainly one of the best buying options for fans of cover and loot shooters. Let's see how many hours I get here.
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The first look at The Liar Princess and the Blind Prince promises a lovingly packaged adventure in the form of a fairytale. And that's exactly what you expect. Only that one dies more often than one suspects. Already at Gamescom 2018 my attention at NIS America was exactly this game. The artwork with the cute characters and the few pieces of information I got made me directly curious. It has something of a Japanese Tim Burton adventure because many of the creatures and also the princess (who is actually a wolf) are more reminiscent of a somber fairy tale à la Alice in Wonderland. That paired with the story of a prince, who accidentally takes the eyesight and then tried this to be restored to a witch, promised to at least be content entertaining. And that's it in a way, although I do not find the story very surprising and you can anticipate a lot. Much more important then I found the question of how the gameplay will be. You have to lead the prince, who has lost his sight, all the time through the forest to the witch. But how and if you now use it within the puzzle was not known to me. In the end, this is quite a great solution, because various obstacles, such as switches and obstacles, can only be solved with the help of the prince. Just tell him where to go or what to pick up. In general, I am very happy with the level of difficulty of the puzzles. In addition to said switch, various wolf form chemicals are well integrated into the gameplay. If not for the awful controls that give the game something very wooden and inaccurate about locomotion, the game would be a little gem for me. However, due to the high "Kawai" level, I can warmly recommend the game to the Japano fans, because that's what it is, a small, temporary warmer of hearts.
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For the first few hours I've always wondered, "What am I actually playing here?", And now after about 40 hours, I still wonder somehow. Caligula Effect is a typical NIS game. Not really outstanding, but it really does not do anything wrong. The story is quite interesting in itself, but it is told very slowly. We fight each other from boss to boss, but the way there is laborious. The dungeons are huge and felt they are getting bigger and eventually comes the point where you have to visit old dungeons again. A dungeon is divided into several areas and you should of course initially explore everything, but eventually you just do not feel like. Each dungeon has its own design, but they are not very interesting. The same textures are used throughout and nothing new is coming. The fights are harmless or merciless, depending on the level of difficulty you play. Fortunately, on Normal I was able to put on car, so the party plays by itself (except our character, we always have to steer him), otherwise the fights would take longer. One should not be averse to the soundtrack, for a JRPG typical we also have corresponding fight music. We have an average JRPG here, otherwise I would not have spent more than 40 hours here.
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Braveland is a classic strategy game with round bouts like Heroes of Might and Magic. However, in a slimmer form. We move from field to field with our hero, whose village was robbed by robbers, and in almost every field there is fighting. In the other fields, we can usually recruit new units or buy items. Part 2 and 3 are almost identical in gameplay, only the setting has been adjusted to mages and pirates. The bouts, the main part of the game are turn-based. Each unit type has a figure as a representative, below it is the number of individual units, so the stronger the unit is. We move from left to right on hex hexes to the opponent. Each unit has, as we know it, different advantages and disadvantages, unfortunately, the diversity is much lower than in comparable games. You can tell the game in general the origin of a mobile games, as much slimmed looks like the menus. However, strategic thinking is needed for the fights and I also liked the look. Who is new in the genre of the lap strategy, which will certainly find joy, but for veterans it is then somehow too little content.
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Trials Rising is a fun game and recommended for nice evenings with friends. But even on its own, nobody gets too short, because the simple gameplay gives everyone a quick start into the game. The handling is self-explanatory and feels real, but the implementation is a real challenge. Since the one or other starting point is also like two, three, or infinite times seen. The world map on which to see and reach all events provides a different number of game modes. So you can compete against the time, or against other Ghost players, or rock in tandem with his buddy in front of the sofa the track. The Lootboxes are lined with colorful content, reminiscent of Fortnite. These are distributed after leveling and can be opened. There are 120 routes and these can be repeated with the different bikes to improve his lines. To make matters worse, the editor is added, with this one can create routes and make the community available and have them rated.
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Civilization 6: Gathering Storm is the second expansion to the sixth part of the Primer of the Round Strategy. The name therefore has the addon that the environment plays a major role this time and can significantly influence events through natural disasters. However, humans are not uninvolved because their actions, such as high CO2 emissions, lead to catastrophes, just like in real life. Since it may happen that the polar ice melts and the sea game angel rises so much that our cities are lost on the coasts. Environmentally conscious action is therefore beneficial and rewarded. The use of raw materials has been revised and they are now produced per round and can then be used for building. On the political side, we now have the World Congress, where we regularly vote on events around the world among all parties. As a result, the diplomacy victory is back and our diplomacy value affects how much our vote counts. All in all, Gathering Storm Civilization is a lot better and therefore highly recommended.
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DiRT Rally 2.0 is still an absolute reference of Rallysport
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What a hell of a game! It does not just look damn good, it also plays that way! The fights are fast and easy to learn and we always get new weapons or skills. Nero, V and Dante all play completely different and occasionally you even have the choice of which characters you like to play, at these levels then this wannabe multiplayer is used, the idea is nice, but it would not have been necessary since the others Usually, players only see from a distance and you are busy with demons, or with the camera, especially with the small jump'n'run inserts, the camera is weakening. If you then go through the about 10 hour campaign, you unlock a new level of difficulty, can play the levels that you have previously played with another character, again to see what happened there and that's basically. Story is okay, but let's face it, fighting is just so cool that everything else becomes trivial.
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Anthem is really not so bad, but has a lot of technical and content problems that hurt so much.
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Evoland: Legendary Edition is really made for the Nintendo Switch!
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Metro on the surface ... is that still metro? Of course, after all, it is called Metro Exodus (lt excerpt). I have not played such a good story shooter for a long time. In the previous parts you were only allowed to surface for a short time, but in Exodus we leave the ground and explore the irradiated surface of Russia. Of course, Russia is not yet cleared of radiation, but here and there it is less strong, which makes the area no less dangerous. Bandits, mutants, demons ... evil has many names and forms. But what makes Metro so special? On the one hand, the story, which has taken me quite a bit towards the end, the survival aspect, that one must always keep an eye on filters, medicine packs and ammunition, some thrills in the shafts of the Metro, the darkness, a little bit of horror, not too much, just right. This mix makes Metro really special. And what you must not forget, karma. The game remembers whether we are peacefully coping with the game, or riveting everything that comes our way, and this also has an effect on the end, which in turn increases the counter-value. I went quite neutral to Metro Exodus and I'm really excited!
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