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Frostpunk is extremely harsh with its dramatically dismal atmosphere, but its steampunk theme is aesthetically alluring and somewhat helps alleviate that.
Despite all its flaws, A Way Out lives on as one of the most amusing games I’ve experienced till date. Playing with a buddy helps minimize boredom and while you are at it you can just joke around with the absurdities that the game puts before you or just chat casually like old friends do.
The Last of Us offers a fair amount of gameplay, puzzle-solving and space to connect with the characters.
Marvel’s Spider-Man is an impressive superhero tale that showcases a brilliant art in a right and courteous way. Insomniac Games has set a bar, so high, for superhero games, that has set a challenge for developers to get creative and craft their own tales that stand out from the rest.
Call of Cthulhu, in spite of its drawbacks, accomplishes a lot and in its wake, celebrates the inception of a dilapidated world that has fallen in despair, hopelessness and delirium.
This game is not altogether a disappointment. It has its moments and even though it is lacking in several aspects, there is something sublime about it which makes me want to play it every now and then.
GRIS is a magnificent game which highlights the positive and negative sides of the human thinking process. It deals with depressive thoughts and miseries which shackle people and refrain them from carrying on with life.
The future of this legendary developer remains a question for another day, but its followers shouldn’t be so quick to write off this new franchise. This Anthem may not be a perfect song, but it has a lot of promise.
Devotion is at its worst in the moments when it relies on cheap jump-scares and horror tropes, and at its best when it prods the depths of protagonist Feng Yu’s psyche, as it does to devastating effect in its grisly climax and conclusion.
The core of the game certainly does have that classic feeling: uncompromised, ambitious, unique, and bursting at the seams with creativity.
The Division 2 is a breath of fresh air in a crowded genre. It’s not trying to reinvent the loot shooter, and it doesn’t need to. Instead, Ubisoft has focused on carefully refining and polishing the base elements of gameplay.
Sekiro: Shadows Die Twice is as brutal, punishing, and satisfying as any game FromSoftware has ever made.
Nothing else quite captures the experience of being hunted by a mammoth horde or finally taking them down with equal parts brain and brawn. Yes, it has its issues, there are some annoyances and oversights, but they aren’t enough to keep me from recommending Days Gone to just about everyone with a PS4.
While the game is a stunning visual masterpiece, with a more in-depth fighting system catering to the pro circuit and silky smooth online services, I cannot help but feel disappointed by what NRS did with their microtransactions and overall loot cycle.
Total War: Three Kingdoms melts me to even hate this brilliant failure of a masterpiece, the mesmerising visuals slash out all its shortcomings like sharp wind against a thin leaf, almost hypnotically, almost magically.
The game does a lot of things really well but it goes completely downhill in some other aspects. What I see is a game with tremendous potential being plagued by choices made under poor judgement.
The Sinking City feels like a deliberate failure. There's no sign of a struggle to overcome the challenges of game design and the game fails to innovate or feel unique. Trodding through this rotten world, which is wrought with imperfections, ravaged by age-old bugs and an atmosphere that fails to convey the horror it aims for. The Sinking City fails to look Call of Cthulhu in the eye, let alone match Lovecraft's tales of fear and madness.
Madden NFL 20 is the most beautiful, exciting and simply the best part of the series I have ever played. No revolution, but a very good evolution with many small improvements that will be great fun for football fans.
The different scenarios and the online multiplayer functionality offer more than enough variety and challenge to keep even the most seasoned Age of Wonders players in the game for a while.
If players give it time, and accept it on its own terms, they’ll find a masterpiece of third person action, physics-based chaos, and bravura visual design lurking under this thick slab of untreated concrete. This isn’t just Remedy’s best game since Max Payne 2. It’s the best game the studio has ever made.