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Sekiro: Shadows Die Twice is as brutal, punishing, and satisfying as any game FromSoftware has ever made.
The core of the game certainly does have that classic feeling: uncompromised, ambitious, unique, and bursting at the seams with creativity.
Marvel’s Spider-Man is an impressive superhero tale that showcases a brilliant art in a right and courteous way. Insomniac Games has set a bar, so high, for superhero games, that has set a challenge for developers to get creative and craft their own tales that stand out from the rest.
Frostpunk is extremely harsh with its dramatically dismal atmosphere, but its steampunk theme is aesthetically alluring and somewhat helps alleviate that.
The Last of Us offers a fair amount of gameplay, puzzle-solving and space to connect with the characters.
God of War Ragnarok is a must-play. There are no two ways about it. It is one of the best games out there. So I hope for your sake you don’t get spoiled and enjoy the game for the first time like a lot of us reviewers did and the way the devs wanted you to experience it.
In those halcyon days for Valve, there was no way of knowing that Half-Life fans would have to wait more than a decade for a new entry in the hallowed franchise. But twelve years, five months, and thirteen days later, a strange thing happened: a new Half-Life game released. It’s called Half-Life: Alyx, and it’s brilliant.
Kentucky Route Zero feels breathtakingly original. For something this powerful to exist in any medium would be a triumph. But for it to exist now, as an interactive narrative drawn with striking visuals, meaningful choices, and moving music, feels more like a miracle.
If players give it time, and accept it on its own terms, they’ll find a masterpiece of third person action, physics-based chaos, and bravura visual design lurking under this thick slab of untreated concrete. This isn’t just Remedy’s best game since Max Payne 2. It’s the best game the studio has ever made.