VideoGamer
HomepageVideoGamer's Reviews
Reaching the credits, I sat back, exhausted and disappointed at where the series had ended up.
The best time I had with the game was a ten-minute stretch that contained (a) no crashes or bugs, (b) the right level and world tier-essentially, a measure of enemy toughness-and (c) a harmony of tactics, sorcery, and gunfire.
Bloober Team has summoned a rich atmosphere, under all that writing, and one or two sequences offer glimpses of a purer game.
Where the action comes alive is in the leaving behind of bodies altogether. Most missions involve breaking and entering, and the thrill lies in the absence of any breaking.
Tactics is for those who've watched The Dark Crystal, but it doesn't hold a candle to the depth and richness of the show. You should give that a go, though. I know it's got Muppets in it. It's still good.
Wattam should be played, if for no other reason than to see a designer expressing ambivalence about his own ideas.
I can't speak for anime fans, but die-hard FromSoftware devotees, as well as those who thirst for a really good vampire game – currently a malnourished bunch – are both parishes to which I belong. And I suspect both will wish for more bite.
Ancestors: The Humankind Odyssey replicates the fumbling, trial-and-error progress of evolution, which often isn't fun, but there are monkeys in the game, and that is brilliant.
Jump Force has all the ingredients of an epic manga crossover, but fails to execute them in a memorable way
The Sinking City is well worth playing for the initial rhythm of its casework and the freshness of its setting, but its mechanics, like its mystery, end up flooded.
Anthem is gorgeous to look at and can be fun in places, but for now it feels decidedly half-baked.
It's not bad, but it lacks imagination outside of the singular gimmick that you can change vehicles at any time, and ends up just being rather average.
When combat is between you and one other, Darksiders 3 can provide some decent, button-mashy fun, but the real fight is with the baffling world design and some cheap deaths.
Listen, as dystopian and mostly monochrome platform puzzlers go, Black the Fall isn't bad. But I can't tell you it's great either.
Despite fun combat and characters, Agents of Mayhem becomes repetitive and grinding. In trying to chase the popularity of Saints Row, it misses having an identity of its own.
Some monstrously lovely set pieces are let down by a bit too much padding, some broken mechanics, and an overwrought story.
Knack 2 doesn't have exactly the same problems as Knack, it's just moved things into different places and ended up mostly the same. Which is at least emblematic of Knack himself, I suppose.
Stretching your limbs across the battlefield to stop an impending throw is good fun, but there's absolute anarchy when you throw in an extra body. The mediocre mini-games, and antiquated single-player further block the punch of Arms.
A nice, weird walk and a philosophical lecture, both unfortunately ruined by how hard the game drives its point home. Everything would be cleverer if it wasn't seemingly trying to be so clever.
In the end this feels like an attempt to sell Trials to new players, but newcomers aren't going to learn what makes the core games so much fun and old-timers will be wondering what is going on.