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Twelve Minutes is an engrossing adventure that is more about the journey than the destination. It’s not the most thrilling or thought-provoking story out there, but it still satiates that mystery craving. The star-studded casting elevates the atmosphere, and the involvement of the player is a unique way to take on the classic point-and-click genre. Though you’ll have to suffer through lengthy moments of tedium and irritation, there’s a lot to unpack and discover in this intriguing tale.
Hoa doesn’t want to be a challenging, head-scratching puzzle adventure, and that’s okay. What it provides a gorgeously designed experience with a brilliantly executed soundtrack. The gameplay never hinders the player’s progression through this beautiful world made even more immersive due to its beautiful sound design. It’s easy to lose yourself in moments of gameplay as everything comes together for a wholesome experience.
Tormented Souls knows what it wants to be during each moment of gameplay, and that’s shown in its puzzles and deadly enemies. The developers prove they are fans of the genre as the game feels like it was created to even test their skills. The lack of direction works for what they are going for, but some elements just feel like they unnecessarily pad on the game’s runtime. Still, this game is gorgeous with genuine moments of survival horror. Caroline has what it takes to become a recognizable face in this beloved genre.
The story is filled with emotional and meaningful moments, even if they interrupt the pace a fair bit. While the combat and world design can get repetitive, there are plenty of cool moments in terms of boss encounters and learning new abilities. So if you’re after a comfortably paced and unique Zelda-style adventure, then Arietta of Spirits certainly won’t disappoint.
Madden NFL 22 is meant to deliver a simulated and engaging experience to fans of football. Its animations are great, and you’ll likely only gravitate to one mode that you prefer over the others, but it all acts as a way for fans to connect, and sometimes a rare glitch won’t impact that. There’s a lot of demand for some growth of the series, and this game has a long way to go, it seems, but seeing my dad pick up a gaming controller for the first time in years and can’t be overlooked.
Looks aren’t everything. And unfortunately, Recompile is a prime example of that sentiment. The potential was there to make a joyful experience, one where you would look forward to trying out the various biomes and tackling the challenges in each of them. The narrative and design lured me in, as the plot choices and stylish flair of the Mainframe was engrossing. But, unfortunately, most of the actual gameplay took me right out of the experience and made it a disappointing endeavor.
Yuoni doesn’t break new grounds in the first-person horror genre, but it offers an interesting premise of folklore that will definitely have you engaged for its short runtime. Its sound design is at the forefront of its jump scares, which is the crux of the most heart-racing moments. Still, repetitive level design, confusing direction, and limited exploration elements dampen the overall experience.
Garden Story isn’t necessarily about what you do, since you mostly take on simple and tedious tasks. Instead, the game is about the people you meet along the way, the lives you touch, the connections you make, and ultimately not forgetting about your roots, no plum intended. It has honestly been a while since I’ve been emotionally moved by a game this sweet, especially one paired with a beautiful soundtrack. If you are looking for a cozy world-building game with some combat and a whole lot of charm and whimsy, then The Grove welcomes you like a home away from home. Concord, you’re truly one-in-a-melon, and you did a grape job raisin me!
I know I’m coming off as overly pessimistic, and I apologize for that, but Zengeon fails when executed in almost every possible way. The variety of playable characters is neat, and the co-op feature is nice, but I can’t see myself recommending this. After playing, players will swiftly notice the inept synergy between the combat mechanics alongside the mangled performance and atrocious enemy frequency. There are plenty of other roguelikes out there, and I promise that any one of those is likely better worth your time than Zengeon.
Greak: Memories of Azure has a gorgeous presentation and world to discover, but the added features, although unique, require a specific type of adventure fan to enjoy. Things just become overly confusing, and my muscle memory never seemed to adapt to the constant demand for accessing the menu and switching between characters. Don’t get me wrong, it’s a great game, but some elements are largely unnecessary.
Conclusively, while I certainly enjoyed my time with Boyfriend Dungeon, the sudden end to its narrative and the half-empty world map left me feeling like I had just finished an Early Access game rather than a full experience. I don’t generally have an issue with brevity in games, but the end to this one just left me craving more because I loved the cast, the representation, and the addictive leveling system. I definitely recommend this title to those who want to dip their toes in the water of dating sims, but a lack of challenge and a rather shallow conclusion end up holding it back from being a must-play experience.
The randomizing order of narrative sections mixed with the more traditional choice-based elements of Road 96 made for a compelling experience. Adding in wacky but ultimately human characters really fleshed out the world of Petria and gave some moral dilemmas weight. The occasional mini-games were also enjoyable to break up the dialogue. If you are looking for a narrative adventure that deviates a bit off the normal path, Road 96 is definitely a trip you should consider embarking on.
WitchSpring3 [Re:Fine] fails to stand out in any way, which is sad because from afar it carries a large degree of charm in its minimalist design and soft character illustration. The combat is mindless yet provides the most fun you’ll have in the adventure given that the unrefined dialogue and overtly simple gameplay mechanics are always looming over.
Foreclosed excels in world-building and presentation. The graphics and stylistic choices of a comic book frame the narrative and its structure. Though the brightness of the neon lights are strewn throughout the city, this dystopian world is rather dark. It’s a shame the game is only a few hours long, making it more of a cinematic experience. Despite its shortcomings with control and narrative, I still had a lot of fun trying to get Evan’s life back from the authority above.
Spelunker HD Deluxe doesn’t quite live up to its namesake, given how it is largely based on a release from over a decade ago, where the core game itself lacks the charm of the series by design. The awkward mechanics haven’t aged very well, but the premise of the level design and progression can be interesting and even rewarding at times. Unfortunately, the experience as a whole feels needlessly frustrating and dated, especially when you’re fighting against the controls for the most part.
Assassin’s Creed Valhalla: The Siege of Paris is an awesome expansion featuring gorgeous environments to explore and dozens of ways to progress through the campaign. There’s around 15 hours of content to dive into, packed with choice-driven events and distracting treasures. The added infiltration missions make the expansion feel like a true Assassin’s Creed title, but that also includes the limited enemy AI and random glitches fans of the series are used to by now.
Shadowverse: Champion’s Battle is an addicting deck-building card game on its own, but this game delivers an added campaign that makes it an adventure. Exploring the city, completing sidequests, and battling for deck codes and supremacy make each moment of playing fun. If you’re a fan of card games in general and want to try your hand at a new one, it’s a fantastic experience that’ll keep you coming back for more.
Last Stop serves up a strong narrative, mixing existentialism with the lives of ordinary people, but it forgets to be a game at some points. The interaction and story bits keep you invested at the cost of choices and navigation segments that do nothing for the adventure. At its best, Last Stop should be enjoyed as a casual narrative-focused experience, but asking anything more of it may have you exiting before the end of the line.
Star Hunter DX is a charming and dazzling tribute to the classics of the genre. The 2-D art style is reminiscent of the old arcades paired with a nostalgic 16-bit soundtrack. Controls are responsive with a nice variety of abilities and difficulty modes to play through the campaign. However, the lack of extra modes was disappointing and weighed on the replayability. Still, if you’re looking for a colorful shmup to test your skills, look no further.
Jupiter Hell doesn’t need the word Doom in the title to make an impact, but it’s commendable how well it presents DRL through modern design. At its heart, it’s a turn-based dungeon-crawler RPG, but that doesn’t calm my nerves when I’m blasting through a hallway of enemies from around the corner with more approaching from behind. This game’s launch version is serviceable, but the lack of enemy variety will leave your first hours of gameplay feeling repetitive in some areas. Still, it’s clear that there’s more on the way for this standout roguelike experience, and I’m all here for it.