Darkstation
HomepageDarkstation's Reviews
While Children of Morta stays pretty solidly in the tradition of recent RPG/roguelikes, its packaging — graphics, design, story and characters — elevate it above the pack and players who have grown weary of the genre will find it refreshing. It’s challenging without (usually) being unfair and while there is plenty of varied combat, there is a story with some heart and soul for any player looking for a break from constant hack and slash.
Despite the lackluster single player and small other foibles I have with some of Heave Ho's design choices, you're still getting a ton of great bang for your buck here, especially at the $10 asking price.
WRC 8 screams mediocrity in every turn, something akin to a budget title, but still it’s sold for a full price. It’s not a bad game by any means but not that great either.
Astral Chain feels like the culmination of Platinum Games’ work, combining sleek character-action gameplay with well-defined progression mechanics, a striking world, and more than a few memorable moments.
These words hold true as we near the end of 2019. And the added functionality of a handheld option further the possible enjoyment more than ever before. Comparing the PS4 and Nintendo Switch version reveals that you don't lose out on much if played on either system.
In the seven years since Torchlight II was released, dungeon crawlers have both evolved into a more complex genre and toyed with mechanics pulled from outside them, such as roguelikes.
Hunt: Showdown doesn’t try to do a lot of things beyond its core mission, and the challenging gameplay and limited selection of maps — though they are expansive and interesting — might be a barrier to long-term enjoyment.
Technical issues aside, Blair Witch makes for a satisfying experience with an oppressive atmosphere, an engaging plot and interesting gameplay mechanics. There’s also plenty of written plot details and collectable items dotted throughout the game, should players enjoy themselves enough to come back and attempt to figure out how to unlock some of alternative endings.
Omega Labyrinth Life is a game that was not made to be remembered, but instead made to pander certain kind of players.
Grandia 1 and 2 deserve four stars by themselves. The games are dated, yes, but they stand the test of time, flaws and all. They are (mostly) timeless and I would replay them over and over. But maybe wait for this specific collection to go on sale.
Control has bucketloads of what Remedy can do best; a characteristic world, an intriguing mystery building and a quirky story that’s not even meant to be fully understood.
Outlaw is irrevocably everything that the first game should have been. It combines arcade and simulation gameplay in a way that is dynamic and fun but it definitely does require commitment.
By most metrics — polish, graphics, writing, acting and engaging game play mechanics — Gears 5 is an impressive product for both solo players and competitive or cooperative shooter fans. But moving forward, the series desperately needs to venture into new ways of telling its stories and pacing its encounters.
You won’t find many games on the market that take on the subject of religious cults and presents them in an all too real light. In that regard, The Church in the Darkness does well by its subject matter, allowing you to investigate Freedom Town in a way that might actually change the way you look at the people who make up the Collective Justice Mission.
Faith is Life Is Strange 2’s most engrossing, heart-wrenching episode and may likely stand as one of the best across of the entire franchise. What it lacks in gameplay, its excellent writing, wonderful performances by the cast, dramatic camera work and cinematic nature more than makes up for the deficit.
Final Fantasy VIII Remastered is a prime example of how to do a remaster well. Improved graphics modernize the experience, and modifiers help alleviate the grind issues.